custom goal display
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@@ -4,6 +4,7 @@ import { EditorApi } from '@leanprover/infoview-api'
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import { LeanClient } from 'lean4web/client/src/editor/leanclient';
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import { LeanClient } from 'lean4web/client/src/editor/leanclient';
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import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
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import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
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import * as ls from 'vscode-languageserver-protocol'
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import * as ls from 'vscode-languageserver-protocol'
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import TacticState from './TacticState';
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// TODO: move into Lean 4 web
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// TODO: move into Lean 4 web
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function toLanguageServerPosition (pos: monaco.Position): ls.Position {
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function toLanguageServerPosition (pos: monaco.Position): ls.Position {
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@@ -17,13 +18,14 @@ function Infoview({ ready, editor, editorApi, uri, leanClient } : {ready: boolea
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const rpcSession = await editorApi.createRpcSession(uri)
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const rpcSession = await editorApi.createRpcSession(uri)
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const fetchInteractiveGoals = () => {
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const fetchInteractiveGoals = () => {
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const pos = toLanguageServerPosition(editor.getPosition())
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const pos = toLanguageServerPosition(editor.getPosition())
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leanClient.sendRequest("$/lean/rpc/call", {"method":"Lean.Widget.getInteractiveGoals",
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leanClient.sendRequest("$/lean/rpc/call", {"method":"Game.getGoals",
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"params":{"textDocument":{uri}, "position": pos},
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"params":{"textDocument":{uri}, "position": pos},
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"sessionId":rpcSession,
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"sessionId":rpcSession,
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"textDocument":{uri},
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"textDocument":{uri},
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"position": pos
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"position": pos
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}).then(({ goals }) => {
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}).then(({ goals }) => {
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setGoals(goals)
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setGoals(goals)
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console.log(goals)
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}).catch((err) => {
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}).catch((err) => {
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console.error(err)
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console.error(err)
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})
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})
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@@ -44,7 +46,9 @@ function Infoview({ ready, editor, editorApi, uri, leanClient } : {ready: boolea
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}, [ready])
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}, [ready])
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// Lean.Widget.getInteractiveGoals
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// Lean.Widget.getInteractiveGoals
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return (<div>Number of Goals: {goals !== null ? goals.length : "None"}</div>)
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return (<div>
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<TacticState goals={goals} errors={[]} completed={false}></TacticState>
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</div>)
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}
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}
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export default Infoview
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export default Infoview
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@@ -18,9 +18,9 @@ function Goal({ goal }) {
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{hasObject && <Box><Typography>Objects</Typography>
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{hasObject && <Box><Typography>Objects</Typography>
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<List>
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<List>
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{goal.objects.map((item) =>
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{goal.objects.map((item) =>
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<ListItem key={item[0]}>
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<ListItem key={item.userName}>
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<Typography color="primary" sx={{ mr: 1 }}>{item[0]}</Typography> :
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<Typography color="primary" sx={{ mr: 1 }}>{item.userName}</Typography> :
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<Typography color="secondary" sx={{ ml: 1 }}>{item[1]}</Typography>
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<Typography color="secondary" sx={{ ml: 1 }}>{item.type}</Typography>
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</ListItem>)}
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</ListItem>)}
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</List></Box>}
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</List></Box>}
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{hasAssumption && <Box><Typography>Assumptions</Typography>
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{hasAssumption && <Box><Typography>Assumptions</Typography>
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@@ -33,9 +33,9 @@ function Goal({ goal }) {
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</Box>)
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</Box>)
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}
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}
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function TacticState({ goals, errors, lastTactic, completed }) {
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function TacticState({ goals, errors, completed }) {
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const hasError = typeof errors === "object" && errors.length > 0
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const hasError = typeof errors === "object" && errors.length > 0
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const hasGoal = typeof goals === "object" && goals.length > 0
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const hasGoal = goals !== null && goals.length > 0
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const hasManyGoal = hasGoal && goals.length > 1
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const hasManyGoal = hasGoal && goals.length > 1
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var col = ""
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var col = ""
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var msg = ""
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var msg = ""
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@@ -54,7 +54,6 @@ function TacticState({ goals, errors, lastTactic, completed }) {
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{hasGoal && <Paper sx={{ pt: 1, pl: 2, pr: 3, pb: 1, height: "100%" }}><Typography variant="h5">Current goal</Typography> <Goal goal={goals[0]} /></Paper>}
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{hasGoal && <Paper sx={{ pt: 1, pl: 2, pr: 3, pb: 1, height: "100%" }}><Typography variant="h5">Current goal</Typography> <Goal goal={goals[0]} /></Paper>}
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{completed && <Typography variant="h6">Level completed ! 🎉</Typography>}
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{completed && <Typography variant="h6">Level completed ! 🎉</Typography>}
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{hasError && <Paper sx={{ pt: 1, pl: 2, pr: 3, pb: 1, height: "100%" }}><Typography variant="h5" color="error">Spell invocation failed</Typography>
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{hasError && <Paper sx={{ pt: 1, pl: 2, pr: 3, pb: 1, height: "100%" }}><Typography variant="h5" color="error">Spell invocation failed</Typography>
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<Typography sx={{ my: 1 }}>{lastTactic}</Typography>
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<Typography component="pre" sx={{ my: 1 }}>{col}{msg}</Typography>
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<Typography component="pre" sx={{ my: 1 }}>{col}{msg}</Typography>
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<Typography>Use the undo button to go back to a sane state.</Typography>
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<Typography>Use the undo button to go back to a sane state.</Typography>
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</Paper>}
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</Paper>}
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@@ -2,6 +2,7 @@
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import Lean
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import Lean
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import GameServer.EnvExtensions
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import GameServer.EnvExtensions
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import GameServer.RpcHandlers
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namespace MyModule
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namespace MyModule
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open Lean
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open Lean
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@@ -0,0 +1,84 @@
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import Lean
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open Lean
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open Server
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open Widget
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open RequestM
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open Meta
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/-! ## GameGoal -/
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structure GameLocalDecl where
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userName : Name
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type : String
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deriving FromJson, ToJson
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structure GameGoal where
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objects : List GameLocalDecl
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assumptions : List GameLocalDecl
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goal : String
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deriving FromJson, ToJson
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def Lean.MVarId.toGameGoal (goal : MVarId) : MetaM GameGoal := do
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match (← getMCtx).findDecl? goal with
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| none => throwError "unknown goal"
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| some mvarDecl => do
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-- toGameGoalAux below will sort local declarations from the context of goal into data and assumptions,
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-- discarding auxilliary declarations
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let rec toGameGoalAux : List (Option LocalDecl) → MetaM (List LocalDecl × List LocalDecl)
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| (some decl)::t => withLCtx mvarDecl.lctx mvarDecl.localInstances do
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let (o, a) ← toGameGoalAux t
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if decl.isAuxDecl then
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return (o, a)
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if (← inferType decl.type).isProp then
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return (o, decl::a)
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else
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return (decl::o, a)
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| none:: t => toGameGoalAux t
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| [] => return ([], [])
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withLCtx mvarDecl.lctx mvarDecl.localInstances do
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let (objects, assumptions) ← toGameGoalAux mvarDecl.lctx.decls.toList
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let objects ← objects.mapM fun decl => do
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return { userName := decl.userName, type := toString (← Meta.ppExpr decl.type) }
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let assumptions ← assumptions.mapM fun decl => do
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return { userName := decl.userName, type := toString (← Meta.ppExpr decl.type) }
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return {objects := objects, assumptions := assumptions, goal := toString (← Meta.ppExpr mvarDecl.type) }
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namespace GameServer
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/-- `Game.getGoals` client<-server reply. -/
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structure PlainGoal where
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/-- The pretty-printed goals, empty if all accomplished. -/
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goals : Array GameGoal
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deriving FromJson, ToJson
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def getGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Option PlainGoal)) := do
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let doc ← readDoc
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let text := doc.meta.text
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let hoverPos := text.lspPosToUtf8Pos p.position
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-- NOTE: use `>=` since the cursor can be *after* the input
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withWaitFindSnap doc (fun s => s.endPos >= hoverPos)
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(notFoundX := return none) fun snap => do
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if let rs@(_ :: _) := snap.infoTree.goalsAt? doc.meta.text hoverPos then
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let goals ← rs.mapM fun { ctxInfo := ci, tacticInfo := ti, useAfter := useAfter, .. } => do
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let ci := if useAfter then { ci with mctx := ti.mctxAfter } else { ci with mctx := ti.mctxBefore }
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let goals := List.toArray <| if useAfter then ti.goalsAfter else ti.goalsBefore
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let goals ← ci.runMetaM {} $ goals.mapM fun goal => do
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return ← goal.toGameGoal
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return goals
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return some { goals := goals.foldl (· ++ ·) ∅ }
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else
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return none
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builtin_initialize
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registerBuiltinRpcProcedure
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`Game.getGoals
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Lsp.PlainGoalParams
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(Option PlainGoal)
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getGoals
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end GameServer
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