Compare commits

..
Author SHA1 Message Date
Jon Eugster bffc9fcefb bump to v4.4.0-rc1 2023-12-15 16:10:12 +01:00
Jon Eugster 614b762b6c rename LemmaDoc into TheoremDoc and so on 2023-12-15 16:05:49 +01:00
Jon Eugster 5a78118bb6 improve display of buttons on mobile 2023-12-14 23:04:18 +01:00
Jon Eugster a6775d5495 move 'show more help'-button on mobile #143 2023-12-14 22:13:44 +01:00
Jon Eugster 03a370464b fix altTitle for backwards compatibility 2023-12-14 22:06:53 +01:00
Jon Eugster eaa214ec37 improve world tree on mobile #101 2023-12-14 21:59:47 +01:00
Jon Eugster d7f1f70d41 Merge pull request #168 from Wzixiao/mobile-option
Mobile option (template)
2023-12-14 21:53:08 +01:00
Jon Eugster 2d0f69d337 fix: prevent multiple NewTactic per level #125 2023-12-14 21:44:36 +01:00
Jon Eugster 1ab50710f5 fix: update rules slider on erasing progress #157 2023-12-14 21:24:08 +01:00
Jon Eugster e76e287763 fix: persistent lemma tab #144 2023-12-14 21:14:42 +01:00
Jon Eugster 5fd49abb90 improve hover text for inventory items #144 2023-12-14 21:05:37 +01:00
Jon Eugster 4b7d540a80 update fortawesome packages to matching versions 2023-12-14 20:49:38 +01:00
Jon Eugster aec196deff add button to copy inventory item name to clipboard #144 2023-12-14 20:26:31 +01:00
Jon Eugster ae636a03ed fix: hide hidden inventory items in overview #169 2023-12-14 19:01:11 +01:00
Jon Eugster deec431620 Merge branch 'dev' into mobile-option 2023-12-13 15:20:24 +01:00
ran 9f692ccf61 Add basic preference framework and mobile options and Add missing files 2023-12-13 00:37:50 +08:00
ran 47d7f606c6 Add basic preference framework and mobile options 2023-12-13 00:34:38 +08:00
Jon Eugster 5aa0764844 add comment 2023-12-12 14:42:02 +01:00
Jon Eugster 93c55dc9f7 Merge pull request #167 from Wzixiao/home-button-margin
Adjust the margin of the home button.
2023-12-12 13:43:21 +01:00
Jon Eugster aab7441323 Merge pull request #166 from Wzixiao/app-bar-align-center
Adjust the top navigation bar to center both the Home button and some divs on the right.
2023-12-12 13:42:00 +01:00
ran 2ba36b91d5 Adjust the margin of the home button 2023-12-12 19:51:20 +08:00
ran a2726ae287 Adjust the top navigation bar so that it is centered above and below 2023-12-12 19:29:21 +08:00
ran 7515561883 Add a button to toggle mobile 2023-12-12 19:17:55 +08:00
30 changed files with 437 additions and 575 deletions
+21 -4
View File
@@ -9,16 +9,33 @@ import '@fontsource/roboto/700.css';
import './css/reset.css';
import './css/app.css';
import { MobileContext } from './components/infoview/context';
import { useWindowDimensions } from './window_width';
import { useMobile } from './hooks';
import { AUTO_SWITCH_THRESHOLD, getWindowDimensions} from './state/preferences';
import { connection } from './connection';
export const GameIdContext = React.createContext<string>(undefined);
function App() {
const { mobile, setMobile, lockMobile, setLockMobile } = useMobile();
const params = useParams()
const gameId = "g/" + params.owner + "/" + params.repo
const {width, height} = useWindowDimensions()
const [mobile, setMobile] = React.useState(width < 800)
const automaticallyAdjustLayout = () => {
const {width} = getWindowDimensions()
setMobile(width < AUTO_SWITCH_THRESHOLD)
}
React.useEffect(()=>{
if (!lockMobile){
void automaticallyAdjustLayout()
window.addEventListener('resize', automaticallyAdjustLayout)
return () => {
window.removeEventListener('resize', automaticallyAdjustLayout)
}
}
}, [lockMobile])
React.useEffect(() => {
connection.startLeanClient(gameId);
@@ -27,7 +44,7 @@ function App() {
return (
<div className="app">
<GameIdContext.Provider value={gameId}>
<MobileContext.Provider value={{mobile, setMobile}}>
<MobileContext.Provider value={{mobile, setMobile, lockMobile, setLockMobile}}>
<Outlet />
</MobileContext.Provider>
</GameIdContext.Provider>
+10 -6
View File
@@ -5,7 +5,7 @@ import * as React from 'react'
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faDownload, faUpload, faEraser, faBook, faBookOpen, faGlobe, faHome,
faArrowRight, faArrowLeft, faXmark, faBars, faCode,
faCircleInfo, faTerminal } from '@fortawesome/free-solid-svg-icons'
faCircleInfo, faTerminal, faMobileScreenButton, faDesktop, faGear } from '@fortawesome/free-solid-svg-icons'
import { GameIdContext } from "../app"
import { InputModeContext, MobileContext, WorldLevelIdContext } from "./infoview/context"
import { GameInfo, useGetGameInfoQuery } from '../state/api'
@@ -150,22 +150,23 @@ function InventoryButton({pageNumber, setPageNumber}) {
}
/** the navigation bar on the welcome page */
export function WelcomeAppBar({pageNumber, setPageNumber, gameInfo, toggleImpressum, toggleEraseMenu, toggleUploadMenu, toggleInfo} : {
export function WelcomeAppBar({pageNumber, setPageNumber, gameInfo, toggleImpressum, toggleEraseMenu, toggleUploadMenu, toggleInfo, togglePreferencesPopup} : {
pageNumber: number,
setPageNumber: any,
gameInfo: GameInfo,
toggleImpressum: any,
toggleEraseMenu: any,
toggleUploadMenu: any,
toggleInfo: any
toggleInfo: any,
togglePreferencesPopup: () => void;
}) {
const gameId = React.useContext(GameIdContext)
const gameProgress = useAppSelector(selectProgress(gameId))
const {mobile} = React.useContext(MobileContext)
const {mobile, setMobile} = React.useContext(MobileContext)
const [navOpen, setNavOpen] = React.useState(false)
return <div className="app-bar">
<div>
<div className='app-bar-left'>
<Button inverted="false" title="back to games selection" to="/">
<FontAwesomeIcon icon={faArrowLeft} />&nbsp;<FontAwesomeIcon icon={faGlobe} />
</Button>
@@ -194,6 +195,9 @@ export function WelcomeAppBar({pageNumber, setPageNumber, gameInfo, toggleImpres
<Button title="Impressum, privacy policy" inverted="true" to="" onClick={() => {toggleImpressum(); setNavOpen(false)}}>
<FontAwesomeIcon icon={faCircleInfo} />&nbsp;Impressum
</Button>
<Button title="Preferences" inverted="true" to="" onClick={() => {togglePreferencesPopup(); setNavOpen(false)}}>
<FontAwesomeIcon icon={faGear} />&nbsp;Preferences
</Button>
</div>
</div>
}
@@ -237,7 +241,7 @@ export function LevelAppBar({isLoading, levelTitle, toggleImpressum, pageNumber=
</> :
<>
{/* DESKTOP VERSION */}
<div>
<div className='app-bar-left'>
<HomeButton isDropdown={false} />
<span className="app-bar-title">{worldTitle && `World: ${worldTitle}`}</span>
</div>
+9 -3
View File
@@ -62,12 +62,18 @@ export const ProofStateContext = React.createContext<{
setProofState: () => {},
})
export const MobileContext = React.createContext<{
export interface IMobileContext {
mobile : boolean,
setMobile: React.Dispatch<React.SetStateAction<Boolean>>,
}>({
mobile : false,
lockMobile: boolean,
setLockMobile: React.Dispatch<React.SetStateAction<Boolean>>,
}
export const MobileContext = React.createContext<IMobileContext>({
mobile: false,
setMobile: () => {},
lockMobile: false,
setLockMobile: () => {}
})
export const WorldLevelIdContext = React.createContext<{
+10 -8
View File
@@ -493,18 +493,20 @@ export function TypewriterInterface({props}) {
<Markdown>{props.data?.introduction}</Markdown>
</div>
}
{mobile && <>
{mobile &&
<Hints key={`hints-${i}`}
hints={step.hints} showHidden={showHelp.has(i)} step={i}
selected={selectedStep} toggleSelection={toggleSelectStep(i)}/>
{i == proof.length - 1 && hasHiddenHints(proof.length - 1) && !showHelp.has(k - withErr) &&
<Button className="btn btn-help" to="" onClick={activateHiddenHints}>
Show more help!
</Button>
}
</>
}
<GoalsTabs proofStep={step} last={i == proof.length - (lastStepErrors ? 2 : 1)} onClick={toggleSelectStep(i)} onGoalChange={i == proof.length - 1 - withErr ? (n) => setDisableInput(n > 0) : (n) => {}}/>
{mobile && i == proof.length - 1 &&
hasHiddenHints(proof.length - 1) && !showHelp.has(k - withErr) &&
<Button className="btn btn-help" to="" onClick={activateHiddenHints}>
Show more help!
</Button>
}
{/* Show a message that there are no goals left */}
{!step.goals.length && (
<div className="message information">
@@ -521,7 +523,7 @@ export function TypewriterInterface({props}) {
}
})}
{mobile && completed &&
<div className="button-row">
<div className="button-row mobile">
{props.level >= props.worldSize ?
<Button to={`/${gameId}`}>
<FontAwesomeIcon icon={faHome} />&nbsp;Leave World
+44 -21
View File
@@ -2,7 +2,8 @@ import * as React from 'react';
import { useState, useEffect } from 'react';
import '../css/inventory.css'
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faLock, faBan } from '@fortawesome/free-solid-svg-icons'
import { faLock, faBan, faCheck } from '@fortawesome/free-solid-svg-icons'
import { faClipboard } from '@fortawesome/free-regular-svg-icons'
import { GameIdContext } from '../app';
import Markdown from './markdown';
import { useLoadDocQuery, InventoryTile, LevelInfo, InventoryOverview, useLoadInventoryOverviewQuery } from '../state/api';
@@ -10,10 +11,12 @@ import { selectDifficulty, selectInventory } from '../state/progress';
import { store } from '../state/store';
import { useSelector } from 'react-redux';
export function Inventory({levelInfo, openDoc, enableAll=false} :
export function Inventory({levelInfo, openDoc, lemmaTab, setLemmaTab, enableAll=false} :
{
levelInfo: LevelInfo|InventoryOverview,
openDoc: (props: {name: string, type: string}) => void,
lemmaTab: any,
setLemmaTab: any,
enableAll?: boolean,
}) {
@@ -31,19 +34,20 @@ export function Inventory({levelInfo, openDoc, enableAll=false} :
}
<h2>Theorems</h2>
{levelInfo?.lemmas &&
<InventoryList items={levelInfo?.lemmas} docType="Lemma" openDoc={openDoc} defaultTab={levelInfo?.lemmaTab} level={levelInfo} enableAll={enableAll}/>
<InventoryList items={levelInfo?.lemmas} docType="Lemma" openDoc={openDoc} level={levelInfo} enableAll={enableAll} tab={lemmaTab} setTab={setLemmaTab}/>
}
</div>
)
}
function InventoryList({items, docType, openDoc, defaultTab=null, level=undefined, enableAll=false} :
function InventoryList({items, docType, openDoc, tab=null, setTab=undefined, level=undefined, enableAll=false} :
{
items: InventoryTile[],
docType: string,
openDoc(props: {name: string, type: string}): void,
defaultTab? : string,
level? : LevelInfo|InventoryOverview,
tab?: any,
setTab?: any,
level?: LevelInfo|InventoryOverview,
enableAll?: boolean,
}) {
// TODO: `level` is only used in the `useEffect` below to check if a new level has
@@ -59,8 +63,6 @@ function InventoryList({items, docType, openDoc, defaultTab=null, level=undefine
}
const categories = Array.from(categorySet).sort()
const [tab, setTab] = useState(defaultTab)
// Add inventory items from local store as unlocked.
// Items are unlocked if they are in the local store, or if the server says they should be
// given the dependency graph. (OR-connection) (TODO: maybe add different logic for different
@@ -68,13 +70,6 @@ function InventoryList({items, docType, openDoc, defaultTab=null, level=undefine
let inv: string[] = selectInventory(gameId)(store.getState())
let modifiedItems : InventoryTile[] = items.map(tile => inv.includes(tile.name) ? {...tile, locked: false} : tile)
useEffect(() => {
// If the level specifies `LemmaTab "Nat"`, we switch to this tab on loading.
// `defaultTab` is `null` or `undefined` otherwise, in which case we don't want to switch.
if (defaultTab) {
setTab(defaultTab)
}}, [level])
return <>
{categories.length > 1 &&
<div className="tab-bar">
@@ -89,21 +84,26 @@ function InventoryList({items, docType, openDoc, defaultTab=null, level=undefine
(x, y) => +(docType == "Lemma") * (+x.locked - +y.locked || +x.disabled - +y.disabled) || x.displayName.localeCompare(y.displayName)
).filter(item => !item.hidden && ((tab ?? categories[0]) == item.category)).map((item, i) => {
return <InventoryItem key={`${item.category}-${item.name}`}
item={item}
showDoc={() => {openDoc({name: item.name, type: docType})}}
name={item.name} displayName={item.displayName} locked={difficulty > 0 ? item.locked : false}
disabled={item.disabled} newly={item.new} enableAll={enableAll}/>
disabled={item.disabled} newly={item.new} enableAll={enableAll} />
})
}
</div>
</>
}
function InventoryItem({name, displayName, locked, disabled, newly, showDoc, enableAll=false}) {
function InventoryItem({item, name, displayName, locked, disabled, newly, showDoc, enableAll=false}) {
const icon = locked ? <FontAwesomeIcon icon={faLock} /> :
disabled ? <FontAwesomeIcon icon={faBan} /> : ""
disabled ? <FontAwesomeIcon icon={faBan} /> : item.st
const className = locked ? "locked" : disabled ? "disabled" : newly ? "new" : ""
// Note: This is somewhat a hack as the statement of lemmas comes currently in the form
// `Namespace.statement_name (x y : Nat) : some type`
const title = locked ? "Not unlocked yet" :
disabled ? "Not available in this level" : ""
disabled ? "Not available in this level" : (item.altTitle ? item.altTitle.substring(item.altTitle.indexOf(' ') + 1) : '')
const [copied, setCopied] = useState(false)
const handleClick = () => {
if (enableAll || !locked) {
@@ -111,7 +111,21 @@ function InventoryItem({name, displayName, locked, disabled, newly, showDoc, ena
}
}
return <div className={`item ${className}${enableAll ? ' enabled' : ''}`} onClick={handleClick} title={title}>{icon} {displayName}</div>
const copyItemName = (ev) => {
navigator.clipboard.writeText(displayName)
setCopied(true)
setInterval(() => {
setCopied(false)
}, 3000);
ev.stopPropagation()
}
return <div className={`item ${className}${enableAll ? ' enabled' : ''}`} onClick={handleClick} title={title}>
{icon} {displayName}
<div className="copy-button" onClick={copyItemName}>
{copied ? <FontAwesomeIcon icon={faCheck} /> : <FontAwesomeIcon icon={faClipboard} />}
</div>
</div>
}
export function Documentation({name, type, handleClose}) {
@@ -131,16 +145,25 @@ export function Documentation({name, type, handleClose}) {
export function InventoryPanel({levelInfo, visible = true}) {
const gameId = React.useContext(GameIdContext)
const [lemmaTab, setLemmaTab] = useState(levelInfo?.lemmaTab)
// The inventory is overlayed by the doc entry of a clicked item
const [inventoryDoc, setInventoryDoc] = useState<{name: string, type: string}>(null)
// Set `inventoryDoc` to `null` to close the doc
function closeInventoryDoc() {setInventoryDoc(null)}
useEffect(() => {
// If the level specifies `LemmaTab "Nat"`, we switch to this tab on loading.
// `defaultTab` is `null` or `undefined` otherwise, in which case we don't want to switch.
if (levelInfo?.lemmaTab) {
setLemmaTab(levelInfo?.lemmaTab)
}}, [levelInfo])
return <div className={`column inventory-panel ${visible ? '' : 'hidden'}`}>
{inventoryDoc ?
<Documentation name={inventoryDoc.name} type={inventoryDoc.type} handleClose={closeInventoryDoc}/>
:
<Inventory levelInfo={levelInfo} openDoc={setInventoryDoc} enableAll={true}/>
<Inventory levelInfo={levelInfo} openDoc={setInventoryDoc} enableAll={true} lemmaTab={lemmaTab} setLemmaTab={setLemmaTab}/>
}
</div>
}
+2 -1
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@@ -441,6 +441,7 @@ function PlayableLevel({impressum, setImpressum}) {
function IntroductionPanel({gameInfo}) {
const gameId = React.useContext(GameIdContext)
const {worldId} = useContext(WorldLevelIdContext)
const {mobile} = React.useContext(MobileContext)
let text: Array<string> = gameInfo.data?.worlds.nodes[worldId].introduction.split(/\n(\s*\n)+/)
@@ -451,7 +452,7 @@ function IntroductionPanel({gameInfo}) {
hint={{text: t, hidden: false}} step={0} selected={null} toggleSelection={undefined} />
))}
</div>
<div className="button-row">
<div className={`button-row${mobile ? ' mobile' : ''}`}>
{gameInfo.data?.worldSize[worldId] == 0 ?
<Button to={`/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
<Button to={`/${gameId}/world/${worldId}/level/1`}>
@@ -0,0 +1,55 @@
import * as React from 'react'
import { Input, Typography } from '@mui/material'
import Markdown from '../markdown'
import Switch from '@mui/material/Switch';
import FormControlLabel from '@mui/material/FormControlLabel';
import { IMobileContext } from "../infoview/context"
interface PreferencesPopupProps extends IMobileContext{
handleClose: () => void
}
export function PreferencesPopup({ mobile, setMobile, lockMobile, setLockMobile, handleClose }: PreferencesPopupProps) {
return <div className="modal-wrapper">
<div className="modal-backdrop" onClick={handleClose} />
<div className="modal">
<div className="codicon codicon-close modal-close" onClick={handleClose}></div>
<Typography variant="body1" component="div" className="settings">
<div className='preferences-category'>
<div className='category-title'>
<h3>Mobile layout</h3>
</div>
<div className='preferences-item'>
<FormControlLabel
control={
<Switch
checked={mobile}
onChange={() => setMobile(!mobile)}
name="checked"
color="primary"
/>
}
label="Enable"
labelPlacement="start"
/>
</div>
<div className='preferences-item'>
<FormControlLabel
control={
<Switch
checked={!lockMobile}
onChange={() => setLockMobile(!lockMobile)}
name="checked"
color="primary"
/>
}
label="Auto"
labelPlacement="start"
/>
</div>
</div>
</Typography>
</div>
</div>
}
+9 -2
View File
@@ -17,6 +17,7 @@ import { InfoPopup } from './popup/game_info'
import { PrivacyPolicyPopup } from './popup/privacy_policy'
import { RulesHelpPopup } from './popup/rules_help'
import { UploadPopup } from './popup/upload'
import { PreferencesPopup} from "./popup/preferences"
import { WorldTreePanel } from './world_tree'
import '../css/welcome.css'
@@ -63,7 +64,7 @@ function IntroductionPanel({introduction, setPageNumber}: {introduction: string,
/** main page of the game showing among others the tree of worlds/levels */
function Welcome() {
const gameId = React.useContext(GameIdContext)
const {mobile} = React.useContext(MobileContext)
const {mobile, setMobile, lockMobile, setLockMobile} = React.useContext(MobileContext)
const gameInfo = useGetGameInfoQuery({game: gameId})
const inventory = useLoadInventoryOverviewQuery({game: gameId})
@@ -77,15 +78,20 @@ function Welcome() {
const [info, setInfo] = React.useState(false)
const [rulesHelp, setRulesHelp] = React.useState(false)
const [uploadMenu, setUploadMenu] = React.useState(false)
const [preferencesPopup, setPreferencesPopup] = React.useState(false)
function closeEraseMenu() {setEraseMenu(false)}
function closeImpressum() {setImpressum(false)}
function closeInfo() {setInfo(false)}
function closeRulesHelp() {setRulesHelp(false)}
function closeUploadMenu() {setUploadMenu(false)}
function closePreferencesPopup() {setPreferencesPopup(false)}
function toggleEraseMenu() {setEraseMenu(!eraseMenu)}
function toggleImpressum() {setImpressum(!impressum)}
function toggleInfo() {setInfo(!info)}
function toggleUploadMenu() {setUploadMenu(!uploadMenu)}
function togglePreferencesPopup() {setPreferencesPopup(!preferencesPopup)}
// set the window title
useEffect(() => {
@@ -101,7 +107,7 @@ function Welcome() {
: <>
<WelcomeAppBar pageNumber={pageNumber} setPageNumber={setPageNumber} gameInfo={gameInfo.data} toggleImpressum={toggleImpressum}
toggleEraseMenu={toggleEraseMenu} toggleUploadMenu={toggleUploadMenu}
toggleInfo={toggleInfo} />
toggleInfo={toggleInfo} togglePreferencesPopup={togglePreferencesPopup}/>
<div className="app-content">
{ mobile ?
<div className="welcome mobile">
@@ -128,6 +134,7 @@ function Welcome() {
{eraseMenu? <ErasePopup handleClose={closeEraseMenu}/> : null}
{uploadMenu? <UploadPopup handleClose={closeUploadMenu}/> : null}
{info ? <InfoPopup info={gameInfo.data?.info} handleClose={closeInfo}/> : null}
{preferencesPopup ? <PreferencesPopup mobile={mobile} setMobile={setMobile} lockMobile={lockMobile} setLockMobile={setLockMobile} handleClose={closePreferencesPopup}/> : null}
</>
}
+5 -3
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@@ -11,7 +11,7 @@ import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faXmark, faCircleQuestion } from '@fortawesome/free-solid-svg-icons'
import { GameIdContext } from '../app'
import { useAppDispatch } from '../hooks'
import { useAppDispatch, useMobile } from '../hooks'
import { selectDifficulty, changedDifficulty, selectCompleted } from '../state/progress'
import { store } from '../state/store'
@@ -197,13 +197,15 @@ export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
const gameId = React.useContext(GameIdContext)
const difficulty = useSelector(selectDifficulty(gameId))
const dispatch = useAppDispatch()
const { mobile } = useMobile()
function label(x : number) {
return x == 0 ? 'none' : x == 1 ? 'relaxed' : 'regular'
}
return <nav className="world-selection-menu">
return <nav className={`world-selection-menu${mobile ? '' : ' desktop'}`}>
<div className="slider-wrap">
<span className="difficulty-label">Rules
<FontAwesomeIcon icon={rulesHelp ? faXmark : faCircleQuestion} className='helpButton' onClick={() => (setRulesHelp(!rulesHelp))}/>
@@ -213,7 +215,7 @@ export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
title="Game Rules"
min={0} max={2}
aria-label="Game Rules"
defaultValue={difficulty}
value={difficulty}
marks={[
{value: 0, label: label(0)},
{value: 1, label: label(1)},
+7
View File
@@ -105,11 +105,18 @@ em {
position: relative;
flex-direction: row;
justify-content: space-between;
align-items: center;
padding: 1.1em;
filter: drop-shadow(0 0 5px rgba(0,0,0,0.5));
z-index: 2;
}
.app-bar > .app-bar-left{
display: flex;
align-items: center;
gap: .5em;
}
.app-bar-title, .app-bar-subtitle {
color: white;
font-weight: 500;
+23 -1
View File
@@ -26,7 +26,11 @@
.inventory .item {
background: #fff;
border: solid 1px #777;
padding: .1em .5em;
padding-left: .5rem;
padding-right: 1.0rem;
padding-top: .1rem;
padding-bottom: .1rem;
position: relative;
}
.inventory .item.locked {
@@ -72,3 +76,21 @@
color: black;
border-bottom: 0.3em solid #999;
}
.inventory .item .copy-button {
min-width: 3px;
min-height: 3px;
display: inline-block;
color: #ccc;
font-size: 0.6em;
padding-right: .2rem;
vertical-align: top;
position: absolute;
top: 0;
right: 0;
height: 100%;
width: 1rem;
align-items: end;
text-align: end;
}
+14 -5
View File
@@ -232,6 +232,20 @@ td code {
height: 100%;
} */
.button-row.mobile {
margin: .5rem;
padding-top: .2rem;
}
.button-row.mobile .btn {
padding: .5em;
border-radius: .2em;
width: 100%;
margin: 0;
text-align: center;
}
.typewriter-interface {
display: flex;
flex-flow: column;
@@ -317,11 +331,6 @@ td code {
margin-right: 0;
}
#home-btn {
margin-right: .5em;
margin-left: 0;
}
.menu.dropdown .svg-inline--fa {
width: 1.8rem;
}
+4 -1
View File
@@ -49,7 +49,6 @@ svg .disabled {
}
.world-selection-menu {
position: absolute;
right: 1em;
top: 1em;
/* margin: 1em; */
@@ -60,6 +59,10 @@ svg .disabled {
filter: drop-shadow(4px 4px 5px rgba(0,0,0,0.5));
}
.world-selection-menu.desktop {
position: absolute;
}
.world-selection-menu .btn, .welcome .btn {
min-width: 5em;
text-align: center;
+24
View File
@@ -1,6 +1,30 @@
import { TypedUseSelectorHook, useDispatch, useSelector } from 'react-redux'
import type { RootState, AppDispatch } from './state/store'
import { setMobile as setMobileState, setLockMobile as setLockMobileState} from "./state/preferences"
// Use throughout your app instead of plain `useDispatch` and `useSelector`
export const useAppDispatch: () => AppDispatch = useDispatch
export const useAppSelector: TypedUseSelectorHook<RootState> = useSelector
export const useMobile = () => {
const dispatch = useAppDispatch();
const mobile = useAppSelector((state) => state.preferences.mobile);
const lockMobile = useAppSelector((state) => state.preferences.lockMobile);
const setMobile = (val: boolean) => {
dispatch(setMobileState(val));
};
const setLockMobile = (val: boolean) => {
dispatch(setLockMobileState(val));
};
return {
mobile,
setMobile,
lockMobile,
setLockMobile,
};
};
+1
View File
@@ -35,6 +35,7 @@ export interface InventoryTile {
locked: boolean,
new: boolean,
hidden: boolean
altTitle: string,
}
export interface LevelInfo {
+21
View File
@@ -36,3 +36,24 @@ export async function saveState(state: any) {
// Ignore
}
}
const PREFERENCES_KEY = "preferences"
/** Load from browser storage */
export function loadPreferences() {
try {
const serializedState = localStorage.getItem(PREFERENCES_KEY);
return JSON.parse(serializedState)
} catch (e) {
return undefined;
}
}
export function savePreferences(state: any) {
try {
const serializedState = JSON.stringify(state)
localStorage.setItem(PREFERENCES_KEY, serializedState);
} catch (e) {
// Ignore
}
}
+37
View File
@@ -0,0 +1,37 @@
import { createSlice } from "@reduxjs/toolkit";
import { loadPreferences } from "./local_storage";
interface PreferencesState {
mobile: boolean;
lockMobile: boolean;
}
export function getWindowDimensions() {
const {innerWidth: width, innerHeight: height } = window
return {width, height}
}
const { width } = getWindowDimensions()
export const AUTO_SWITCH_THRESHOLD = 800
const initialState: PreferencesState = loadPreferences() ?? {
mobile: width < AUTO_SWITCH_THRESHOLD,
lockMobile: false
}
export const preferencesSlice = createSlice({
name: "preferences",
initialState,
reducers: {
setMobile: (state, action) => {
state.mobile = action.payload;
},
setLockMobile: (state, action) => {
state.lockMobile = action.payload;
},
},
});
export const { setMobile, setLockMobile } = preferencesSlice.actions;
+4 -1
View File
@@ -7,13 +7,15 @@ import { debounce } from "debounce";
import { connection } from '../connection'
import { apiSlice } from './api'
import { progressSlice } from './progress'
import { saveState } from "./local_storage";
import { preferencesSlice } from "./preferences"
import { saveState, savePreferences } from "./local_storage";
export const store = configureStore({
reducer: {
[apiSlice.reducerPath]: apiSlice.reducer,
[progressSlice.name]: progressSlice.reducer,
[preferencesSlice.name]: preferencesSlice.reducer,
},
// Make connection available in thunks:
middleware: getDefaultMiddleware =>
@@ -31,6 +33,7 @@ export const store = configureStore({
store.subscribe(
debounce(() => {
saveState(store.getState()[progressSlice.name]);
savePreferences(store.getState()[preferencesSlice.name]);
}, 800)
);
-21
View File
@@ -1,21 +0,0 @@
import {useState, useEffect} from 'react'
function getWindowDimensions() {
const {innerWidth: width, innerHeight: height } = window
return {width, height}
}
export function useWindowDimensions() {
const [windowDimensions, setWindowDimensions] = useState(getWindowDimensions())
useEffect(() => {
function handleResize() {
setWindowDimensions(getWindowDimensions())
}
window.addEventListener('resize', handleResize)
return () => window.removeEventListener('resize', handleResize)
}, [])
return windowDimensions
}
+27 -459
View File
@@ -13,6 +13,10 @@
"@emotion/styled": "^11.10.5",
"@fontsource/roboto": "^4.5.8",
"@fontsource/roboto-mono": "^4.5.8",
"@fortawesome/fontawesome-svg-core": "^6.5.1",
"@fortawesome/free-regular-svg-icons": "^6.5.1",
"@fortawesome/free-solid-svg-icons": "^6.5.1",
"@fortawesome/react-fontawesome": "^0.2.0",
"@leanprover/infoview": "^0.4.3",
"@mui/icons-material": "^5.11.0",
"@mui/material": "^5.11.1",
@@ -2221,231 +2225,6 @@
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"integrity": "sha512-EsBwpc7hBUJWAsNPBmJy4hxWx12v6bshQsldrVmjxJoc3isbxhOrF2IcCpaXxfvq03NwkI7sbsOLXbYuqF/8Ww=="
},
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"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/android-arm/-/android-arm-0.18.20.tgz",
"integrity": "sha512-fyi7TDI/ijKKNZTUJAQqiG5T7YjJXgnzkURqmGj13C6dCqckZBLdl4h7bkhHt/t0WP+zO9/zwroDvANaOqO5Sw==",
"cpu": [
"arm"
],
"optional": true,
"os": [
"android"
],
"engines": {
"node": ">=12"
}
},
"node_modules/@esbuild/android-arm64": {
"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/android-arm64/-/android-arm64-0.18.20.tgz",
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"cpu": [
"arm64"
],
"optional": true,
"os": [
"android"
],
"engines": {
"node": ">=12"
}
},
"node_modules/@esbuild/android-x64": {
"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/android-x64/-/android-x64-0.18.20.tgz",
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"cpu": [
"x64"
],
"optional": true,
"os": [
"android"
],
"engines": {
"node": ">=12"
}
},
"node_modules/@esbuild/darwin-arm64": {
"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/darwin-arm64/-/darwin-arm64-0.18.20.tgz",
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"optional": true,
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"engines": {
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"node_modules/@esbuild/darwin-x64": {
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"node_modules/@esbuild/freebsd-x64": {
"version": "0.18.20",
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"optional": true,
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"cpu": [
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],
"optional": true,
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"engines": {
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},
"node_modules/@esbuild/linux-ppc64": {
"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/linux-ppc64/-/linux-ppc64-0.18.20.tgz",
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"cpu": [
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],
"optional": true,
"os": [
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],
"engines": {
"node": ">=12"
}
},
"node_modules/@esbuild/linux-riscv64": {
"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/linux-riscv64/-/linux-riscv64-0.18.20.tgz",
"integrity": "sha512-WSxo6h5ecI5XH34KC7w5veNnKkju3zBRLEQNY7mv5mtBmrP/MjNBCAlsM2u5hDBlS3NGcTQpoBvRzqBcRtpq1A==",
"cpu": [
"riscv64"
],
"optional": true,
"os": [
"linux"
],
"engines": {
"node": ">=12"
}
},
"node_modules/@esbuild/linux-s390x": {
"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/linux-s390x/-/linux-s390x-0.18.20.tgz",
"integrity": "sha512-+8231GMs3mAEth6Ja1iK0a1sQ3ohfcpzpRLH8uuc5/KVDFneH6jtAJLFGafpzpMRO6DzJ6AvXKze9LfFMrIHVQ==",
"cpu": [
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],
"optional": true,
"os": [
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],
"engines": {
"node": ">=12"
}
},
"node_modules/@esbuild/linux-x64": {
"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/linux-x64/-/linux-x64-0.18.20.tgz",
@@ -2461,96 +2240,6 @@
"node": ">=12"
}
},
"node_modules/@esbuild/netbsd-x64": {
"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/netbsd-x64/-/netbsd-x64-0.18.20.tgz",
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"cpu": [
"x64"
],
"optional": true,
"os": [
"netbsd"
],
"engines": {
"node": ">=12"
}
},
"node_modules/@esbuild/openbsd-x64": {
"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/openbsd-x64/-/openbsd-x64-0.18.20.tgz",
"integrity": "sha512-e5e4YSsuQfX4cxcygw/UCPIEP6wbIL+se3sxPdCiMbFLBWu0eiZOJ7WoD+ptCLrmjZBK1Wk7I6D/I3NglUGOxg==",
"cpu": [
"x64"
],
"optional": true,
"os": [
"openbsd"
],
"engines": {
"node": ">=12"
}
},
"node_modules/@esbuild/sunos-x64": {
"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/sunos-x64/-/sunos-x64-0.18.20.tgz",
"integrity": "sha512-kDbFRFp0YpTQVVrqUd5FTYmWo45zGaXe0X8E1G/LKFC0v8x0vWrhOWSLITcCn63lmZIxfOMXtCfti/RxN/0wnQ==",
"cpu": [
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],
"optional": true,
"os": [
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],
"engines": {
"node": ">=12"
}
},
"node_modules/@esbuild/win32-arm64": {
"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/win32-arm64/-/win32-arm64-0.18.20.tgz",
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"optional": true,
"os": [
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],
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}
},
"node_modules/@esbuild/win32-ia32": {
"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/win32-ia32/-/win32-ia32-0.18.20.tgz",
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"cpu": [
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],
"optional": true,
"os": [
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],
"engines": {
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}
},
"node_modules/@esbuild/win32-x64": {
"version": "0.18.20",
"resolved": "https://registry.npmjs.org/@esbuild/win32-x64/-/win32-x64-0.18.20.tgz",
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"node_modules/@floating-ui/core": {
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"resolved": "https://registry.npmjs.org/@floating-ui/core/-/core-1.5.0.tgz",
@@ -2596,33 +2285,45 @@
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@@ -5077,81 +4778,6 @@
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"node_modules/@swc/core-linux-x64-gnu": {
"version": "1.3.95",
"resolved": "https://registry.npmjs.org/@swc/core-linux-x64-gnu/-/core-linux-x64-gnu-1.3.95.tgz",
@@ -5182,51 +4808,6 @@
"node": ">=10"
}
},
"node_modules/@swc/core-win32-arm64-msvc": {
"version": "1.3.95",
"resolved": "https://registry.npmjs.org/@swc/core-win32-arm64-msvc/-/core-win32-arm64-msvc-1.3.95.tgz",
"integrity": "sha512-YaP4x/aZbUyNdqCBpC2zL8b8n58MEpOUpmOIZK6G1SxGi+2ENht7gs7+iXpWPc0sy7X3YPKmSWMAuui0h8lgAA==",
"cpu": [
"arm64"
],
"optional": true,
"os": [
"win32"
],
"engines": {
"node": ">=10"
}
},
"node_modules/@swc/core-win32-ia32-msvc": {
"version": "1.3.95",
"resolved": "https://registry.npmjs.org/@swc/core-win32-ia32-msvc/-/core-win32-ia32-msvc-1.3.95.tgz",
"integrity": "sha512-w0u3HI916zT4BC/57gOd+AwAEjXeUlQbGJ9H4p/gzs1zkSHtoDQghVUNy3n/ZKp9KFod/95cA8mbVF9t1+6epQ==",
"cpu": [
"ia32"
],
"optional": true,
"os": [
"win32"
],
"engines": {
"node": ">=10"
}
},
"node_modules/@swc/core-win32-x64-msvc": {
"version": "1.3.95",
"resolved": "https://registry.npmjs.org/@swc/core-win32-x64-msvc/-/core-win32-x64-msvc-1.3.95.tgz",
"integrity": "sha512-5RGnMt0S6gg4Gc6QtPUJ3Qs9Un4sKqccEzgH/tj7V/DVTJwKdnBKxFZfgQ34OR2Zpz7zGOn889xwsFVXspVWNA==",
"cpu": [
"x64"
],
"optional": true,
"os": [
"win32"
],
"engines": {
"node": ">=10"
}
},
"node_modules/@swc/counter": {
"version": "0.1.2",
"resolved": "https://registry.npmjs.org/@swc/counter/-/counter-0.1.2.tgz",
@@ -8535,19 +8116,6 @@
"resolved": "https://registry.npmjs.org/fs.realpath/-/fs.realpath-1.0.0.tgz",
"integrity": "sha512-OO0pH2lK6a0hZnAdau5ItzHPI6pUlvI7jMVnxUQRtw4owF2wk8lOSabtGDCTP4Ggrg2MbGnWO9X8K1t4+fGMDw=="
},
"node_modules/fsevents": {
"version": "2.3.3",
"resolved": "https://registry.npmjs.org/fsevents/-/fsevents-2.3.3.tgz",
"integrity": "sha512-5xoDfX+fL7faATnagmWPpbFtwh/R77WmMMqqHGS65C3vvB0YHrgF+B1YmZ3441tMj5n63k0212XNoJwzlhffQw==",
"hasInstallScript": true,
"optional": true,
"os": [
"darwin"
],
"engines": {
"node": "^8.16.0 || ^10.6.0 || >=11.0.0"
}
},
"node_modules/function-bind": {
"version": "1.1.1",
"resolved": "https://registry.npmjs.org/function-bind/-/function-bind-1.1.1.tgz",
+4
View File
@@ -10,6 +10,10 @@
"@emotion/styled": "^11.10.5",
"@fontsource/roboto": "^4.5.8",
"@fontsource/roboto-mono": "^4.5.8",
"@fortawesome/fontawesome-svg-core": "^6.5.1",
"@fortawesome/free-regular-svg-icons": "^6.5.1",
"@fortawesome/free-solid-svg-icons": "^6.5.1",
"@fortawesome/react-fontawesome": "^0.2.0",
"@leanprover/infoview": "^0.4.3",
"@mui/icons-material": "^5.11.0",
"@mui/material": "^5.11.1",
+1
View File
@@ -1,5 +1,6 @@
#/bin/bash
# Note: This fails if there is no default toolchain installed
ELAN_HOME=$(lake env printenv ELAN_HOME)
# $1 : the game directory
+93 -21
View File
@@ -124,7 +124,7 @@ elab "CoverImage" t:str : command => do
/-! # Inventory
The inventory contains docs for tactics, lemmas, and definitions. These are all locked
The inventory contains docs for tactics, theorems, and definitions. These are all locked
in the first level and get enabled during the game.
-/
@@ -147,22 +147,22 @@ elab doc:docComment ? "TacticDoc" name:ident content:str ? : command => do
displayName := name.getId.toString
content := doc })
/-- Documentation entry of a lemma. Example:
/-- Documentation entry of a theorem. Example:
```
LemmaDoc Nat.succ_pos as "succ_pos" in "Nat" "says `0 < n.succ`, etc."
TheoremDoc Nat.succ_pos as "succ_pos" in "Nat" "says `0 < n.succ`, etc."
```
* The first identifier is used in the commands `[New/Only/Disabled]Lemma`.
It is preferably the true name of the lemma. However, this is not required.
* The first identifier is used in the commands `[New/Only/Disabled]Theorem`.
It is preferably the true name of the theorem. However, this is not required.
* The string following `as` is the displayed name (in the Inventory).
* The identifier after `in` is the category to group lemmas by (in the Inventory).
* The identifier after `in` is the category to group theorems by (in the Inventory).
* The description is a string supporting Markdown.
Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requires
The lemma/definition to have the same fully qualified name as in mathlib.
The theorem/definition to have the same fully qualified name as in mathlib.
-/
elab doc:docComment ? "LemmaDoc" name:ident "as" displayName:str "in" category:str content:str ? :
elab doc:docComment ? "TheoremDoc" name:ident "as" displayName:str "in" category:str content:str ? :
command => do
let doc ← parseDocCommentLegacy doc content
modifyEnv (inventoryTemplateExt.addEntry · {
@@ -172,7 +172,7 @@ elab doc:docComment ? "LemmaDoc" name:ident "as" displayName:str "in" category:s
displayName := displayName.getString
content := doc })
-- TODO: Catch the following behaviour.
-- 1. if `LemmaDoc` appears in the same file as `Statement`, it will silently use
-- 1. if `TheoremDoc` appears in the same file as `Statement`, it will silently use
-- it but display the info that it wasn't found in `Statement`
-- 2. if it appears in a later file, however, it will silently not do anything and keep
-- the first one.
@@ -190,7 +190,7 @@ DefinitionDoc Function.Bijective as "Bijective" "defined as `Injective f ∧ Sur
* The description is a string supporting Markdown.
Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requires
The lemma/definition to have the same fully qualified name as in mathlib.
The theorem/definition to have the same fully qualified name as in mathlib.
-/
elab doc:docComment ? "DefinitionDoc" name:ident "as" displayName:str template:str ? : command => do
let doc ← parseDocCommentLegacy doc template
@@ -202,8 +202,13 @@ elab doc:docComment ? "DefinitionDoc" name:ident "as" displayName:str template:s
/-! ## Add inventory items -/
def checkCommandNotDuplicated (items : Array Name) (cmd := "Command") : CommandElabM Unit := do
if ¬ items.isEmpty then
logWarning s!"You should only use one `{cmd}` per level, but it takes multiple arguments: `{cmd} obj₁ obj₂ obj₃`!"
/-- Declare tactics that are introduced by this level. -/
elab "NewTactic" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).tactics.new) "NewTactic"
for name in ↑args do
checkInventoryDoc .Tactic name -- TODO: Add (template := "[docstring]")
modifyCurLevel fun level => pure {level with
@@ -211,14 +216,16 @@ elab "NewTactic" args:ident* : command => do
/-- Declare tactics that are introduced by this level but do not show up in inventory. -/
elab "NewHiddenTactic" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).tactics.hidden) "NewHiddenTactic"
for name in ↑args do
checkInventoryDoc .Tactic name (template := "")
modifyCurLevel fun level => pure {level with
tactics := {level.tactics with new := level.tactics.new ++ args.map (·.getId),
hidden := level.tactics.hidden ++ args.map (·.getId)}}
/-- Declare lemmas that are introduced by this level. -/
elab "NewLemma" args:ident* : command => do
/-- Declare theorems that are introduced by this level. -/
elab "NewTheorem" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).lemmas.new) "NewTheorem"
for name in ↑args do
try let _decl ← getConstInfo name.getId catch
| _ => logErrorAt name m!"unknown identifier '{name}'."
@@ -228,6 +235,7 @@ elab "NewLemma" args:ident* : command => do
/-- Declare definitions that are introduced by this level. -/
elab "NewDefinition" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).definitions.new) "NewDefinition"
for name in ↑args do checkInventoryDoc .Definition name -- TODO: Add (template := "[mathlib]")
modifyCurLevel fun level => pure {level with
definitions := {level.definitions with new := args.map (·.getId)}}
@@ -235,31 +243,36 @@ elab "NewDefinition" args:ident* : command => do
/-- Declare tactics that are temporarily disabled in this level.
This is ignored if `OnlyTactic` is set. -/
elab "DisabledTactic" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).tactics.disabled) "DisabledTactic"
for name in ↑args do checkInventoryDoc .Tactic name
modifyCurLevel fun level => pure {level with
tactics := {level.tactics with disabled := args.map (·.getId)}}
/-- Declare lemmas that are temporarily disabled in this level.
This is ignored if `OnlyLemma` is set. -/
elab "DisabledLemma" args:ident* : command => do
/-- Declare theorems that are temporarily disabled in this level.
This is ignored if `OnlyTheorem` is set. -/
elab "DisabledTheorem" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).lemmas.disabled) "DisabledTheorem"
for name in ↑args do checkInventoryDoc .Lemma name
modifyCurLevel fun level => pure {level with
lemmas := {level.lemmas with disabled := args.map (·.getId)}}
/-- Declare definitions that are temporarily disabled in this level -/
elab "DisabledDefinition" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).definitions.disabled) "DisabledDefinition"
for name in ↑args do checkInventoryDoc .Definition name
modifyCurLevel fun level => pure {level with
definitions := {level.definitions with disabled := args.map (·.getId)}}
/-- Temporarily disable all tactics except the ones declared here -/
elab "OnlyTactic" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).tactics.only) "OnlyTactic"
for name in ↑args do checkInventoryDoc .Tactic name
modifyCurLevel fun level => pure {level with
tactics := {level.tactics with only := args.map (·.getId)}}
/-- Temporarily disable all lemmas except the ones declared here -/
elab "OnlyLemma" args:ident* : command => do
/-- Temporarily disable all theorems except the ones declared here -/
elab "OnlyTheorem" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).lemmas.only) "OnlyTheorem"
for name in ↑args do checkInventoryDoc .Lemma name
modifyCurLevel fun level => pure {level with
lemmas := {level.lemmas with only := args.map (·.getId)}}
@@ -267,13 +280,56 @@ elab "OnlyLemma" args:ident* : command => do
/-- Temporarily disable all definitions except the ones declared here.
This is ignored if `OnlyDefinition` is set. -/
elab "OnlyDefinition" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).definitions.only) "OnlyDefinition"
for name in ↑args do checkInventoryDoc .Definition name
modifyCurLevel fun level => pure {level with
definitions := {level.definitions with only := args.map (·.getId)}}
/-- Define which tab of Lemmas is opened by default. Usage: `LemmaTab "Nat"`.
/-- Define which tab of Lemmas is opened by default. Usage: `TheoremTab "Nat"`.
If omitted, the current tab will remain open. -/
elab "LemmaTab" category:str : command =>
elab "TheoremTab" category:str : command =>
modifyCurLevel fun level => pure {level with lemmaTab := category.getString}
/-! DEPRECATED -/
elab doc:docComment ? "LemmaDoc" name:ident "as" displayName:str "in" category:str content:str ? :
command => do
logWarning "Deprecated. Has been renamed to `TheoremDoc`"
let doc ← parseDocCommentLegacy doc content
modifyEnv (inventoryTemplateExt.addEntry · {
type := .Lemma
name := name.getId
category := category.getString
displayName := displayName.getString
content := doc })
elab "NewLemma" args:ident* : command => do
logWarning "Deprecated. Has been renamed to `NewTheorem`"
checkCommandNotDuplicated ((←getCurLevel).lemmas.new) "NewLemma"
for name in ↑args do
try let _decl ← getConstInfo name.getId catch
| _ => logErrorAt name m!"unknown identifier '{name}'."
checkInventoryDoc .Lemma name -- TODO: Add (template := "[mathlib]")
modifyCurLevel fun level => pure {level with
lemmas := {level.lemmas with new := args.map (·.getId)}}
elab "DisabledLemma" args:ident* : command => do
logWarning "Deprecated. Has been renamed to `DisabledTheorem`"
checkCommandNotDuplicated ((←getCurLevel).lemmas.disabled) "DisabledLemma"
for name in ↑args do checkInventoryDoc .Lemma name
modifyCurLevel fun level => pure {level with
lemmas := {level.lemmas with disabled := args.map (·.getId)}}
elab "OnlyLemma" args:ident* : command => do
logWarning "Deprecated. Has been renamed to `OnlyTheorem`"
checkCommandNotDuplicated ((←getCurLevel).lemmas.only) "OnlyLemma"
for name in ↑args do checkInventoryDoc .Lemma name
modifyCurLevel fun level => pure {level with
lemmas := {level.lemmas with only := args.map (·.getId)}}
elab "LemmaTab" category:str : command => do
logWarning "Deprecated. Has been renamed to `TheoremTab`"
modifyCurLevel fun level => pure {level with lemmaTab := category.getString}
/-! # Exercise Statement -/
@@ -781,6 +837,7 @@ elab "MakeGame" : command => do
name := item
displayName := data.displayName
category := data.category
altTitle := data.statement
hidden := hiddenItems.contains item })
@@ -800,6 +857,7 @@ elab "MakeGame" : command => do
displayName := data.displayName
category := data.category
locked := false
altTitle := data.statement
hidden := hiddenItems.contains item }
itemsInWorld := itemsInWorld.insert worldId items
@@ -819,7 +877,8 @@ elab "MakeGame" : command => do
displayName := data.displayName
category := data.category
locked := false
hidden := levelInfo.hidden.contains item }
altTitle := data.statement
hidden := hiddenItems.contains item }
-- add the exercise statement from the previous level
-- if it was named
@@ -832,6 +891,7 @@ elab "MakeGame" : command => do
name := name
displayName := data.displayName
category := data.category
altTitle := data.statement
locked := false }
-- add marks for `disabled` and `new` lemmas here, so that they only apply to
@@ -851,4 +911,16 @@ elab "MakeGame" : command => do
return level.setComputedInventory inventoryType itemsArray
allItemsByType := allItemsByType.insert inventoryType allItems
saveGameData allItemsByType
let getTiles (type : InventoryType) : CommandElabM (Array InventoryTile) := do
(allItemsByType.findD type {}).toArray.mapM (fun name => do
let some item ← getInventoryItem? name type
| throwError "Expected item to exist: {name}"
return item.toTile)
let inventory : InventoryOverview := {
lemmas := (← getTiles .Lemma).map (fun tile => {tile with hidden := hiddenItems.contains tile.name})
tactics := (← getTiles .Tactic).map (fun tile => {tile with hidden := hiddenItems.contains tile.name})
definitions := (← getTiles .Definition).map (fun tile => {tile with hidden := hiddenItems.contains tile.name})
lemmaTab := none
}
saveGameData allItemsByType inventory
+2
View File
@@ -106,6 +106,8 @@ structure InventoryTile where
new := false
/-- hide the item in the inventory display -/
hidden := false
/-- hover text -/
altTitle : String := default
deriving ToJson, FromJson, Repr, Inhabited
def InventoryItem.toTile (item : InventoryItem) : InventoryTile := {
+2
View File
@@ -478,6 +478,8 @@ section Initialization
return (ctx,
{ doc := doc
initHeaderStx := headerStx
currHeaderStx := headerStx
importCachingTask? := none
pendingRequests := RBMap.empty
rpcSessions := RBMap.empty
})
+2 -2
View File
@@ -46,8 +46,8 @@ partial def matchExpr (pattern : Expr) (e : Expr) (bij : FVarBijection := {}) :
| .bvar i1, .bvar i2 => if i1 == i2 then bij else none
| .fvar i1, .fvar i2 => bij.insert? i1 i2
| .mvar _, .mvar _ => bij
| .sort u1, .sort u2 => bij -- TODO?
| .const n1 ls1, .const n2 ls2 =>
| .sort _u1, .sort _u2 => bij -- TODO?
| .const n1 _ls1, .const n2 _ls2 =>
if n1 == n2 then bij else none -- && (← (ls1.zip ls2).allM fun (l1, l2) => Meta.isLevelDefEq l1 l2)
| .app f1 a1, .app f2 a2 =>
some bij
+2 -12
View File
@@ -27,7 +27,8 @@ def copyImages : IO Unit := do
#eval IO.FS.createDirAll ".lake/gamedata/"
-- TODO: register all of this as ToJson instance?
def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name)) : CommandElabM Unit := do
def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name))
(inventory : InventoryOverview): CommandElabM Unit := do
let game ← getCurGame
let env ← getEnv
let path : System.FilePath := s!"{← IO.currentDir}" / ".lake" / "gamedata"
@@ -51,15 +52,4 @@ def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name)) : Comma
| throwError "Expected item to exist: {name}"
IO.FS.writeFile (path / s!"doc__{inventoryType}__{name}.json") (toString (toJson item))
let getTiles (type : InventoryType) : CommandElabM (Array InventoryTile) := do
(allItemsByType.findD type {}).toArray.mapM (fun name => do
let some item ← getInventoryItem? name type
| throwError "Expected item to exist: {name}"
return item.toTile)
let inventory : InventoryOverview := {
lemmas := ← getTiles .Lemma
tactics := ← getTiles .Tactic
definitions := ← getTiles .Definition
lemmaTab := none
}
IO.FS.writeFile (path / s!"inventory.json") (toString (toJson inventory))
+1 -1
View File
@@ -103,7 +103,7 @@ def initAndRunWatchdog (args : List String) (i o e : FS.Stream) : IO Unit := do
let gameName := if args.length < 4 then defaultGameName else args[3]!
let workerPath := "./gameserver"
-- TODO: Do the following commands slow us down?
let srcSearchPath ← initSrcSearchPath (← getBuildDir)
let srcSearchPath ← initSrcSearchPath
let references ← IO.mkRef (← loadReferences)
let fileWorkersRef ← IO.mkRef (RBMap.empty : FileWorkerMap)
let i ← maybeTee "wdIn.txt" false i
+2 -2
View File
@@ -4,10 +4,10 @@
[{"url": "https://github.com/leanprover/std4.git",
"type": "git",
"subDir": null,
"rev": "2e4a3586a8f16713f16b2d2b3af3d8e65f3af087",
"rev": "ce2db21d86502e00c4761da5ade58a61612de656",
"name": "std",
"manifestFile": "lake-manifest.json",
"inputRev": "v4.3.0",
"inputRev": "v4.4.0-rc1",
"inherited": false,
"configFile": "lakefile.lean"}],
"name": "GameServer",
+1 -1
View File
@@ -1 +1 @@
leanprover/lean4:v4.3.0
leanprover/lean4:v4.4.0-rc1