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Author SHA1 Message Date
Jon Eugster 391285e5cc Merge branch 'dev' into mobile-option 2023-12-13 14:59:45 +01:00
23 changed files with 970 additions and 510 deletions
+6
View File
@@ -12,6 +12,8 @@ import { MobileContext } from './components/infoview/context';
import { useMobile } from './hooks';
import { AUTO_SWITCH_THRESHOLD, getWindowDimensions} from './state/preferences';
import { connection } from './connection';
export const GameIdContext = React.createContext<string>(undefined);
function App() {
@@ -36,6 +38,10 @@ function App() {
}
}, [lockMobile])
React.useEffect(() => {
connection.startLeanClient(gameId);
}, [gameId])
return (
<div className="app">
<GameIdContext.Provider value={gameId}>
+8 -10
View File
@@ -493,20 +493,18 @@ export function TypewriterInterface({props}) {
<Markdown>{props.data?.introduction}</Markdown>
</div>
}
{mobile &&
{mobile && <>
<Hints key={`hints-${i}`}
hints={step.hints} showHidden={showHelp.has(i)} step={i}
selected={selectedStep} toggleSelection={toggleSelectStep(i)}/>
{i == proof.length - 1 && hasHiddenHints(proof.length - 1) && !showHelp.has(k - withErr) &&
<Button className="btn btn-help" to="" onClick={activateHiddenHints}>
Show more help!
</Button>
}
</>
}
<GoalsTabs proofStep={step} last={i == proof.length - (lastStepErrors ? 2 : 1)} onClick={toggleSelectStep(i)} onGoalChange={i == proof.length - 1 - withErr ? (n) => setDisableInput(n > 0) : (n) => {}}/>
{mobile && i == proof.length - 1 &&
hasHiddenHints(proof.length - 1) && !showHelp.has(k - withErr) &&
<Button className="btn btn-help" to="" onClick={activateHiddenHints}>
Show more help!
</Button>
}
{/* Show a message that there are no goals left */}
{!step.goals.length && (
<div className="message information">
@@ -523,7 +521,7 @@ export function TypewriterInterface({props}) {
}
})}
{mobile && completed &&
<div className="button-row mobile">
<div className="button-row">
{props.level >= props.worldSize ?
<Button to={`/${gameId}`}>
<FontAwesomeIcon icon={faHome} />&nbsp;Leave World
+21 -44
View File
@@ -2,8 +2,7 @@ import * as React from 'react';
import { useState, useEffect } from 'react';
import '../css/inventory.css'
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faLock, faBan, faCheck } from '@fortawesome/free-solid-svg-icons'
import { faClipboard } from '@fortawesome/free-regular-svg-icons'
import { faLock, faBan } from '@fortawesome/free-solid-svg-icons'
import { GameIdContext } from '../app';
import Markdown from './markdown';
import { useLoadDocQuery, InventoryTile, LevelInfo, InventoryOverview, useLoadInventoryOverviewQuery } from '../state/api';
@@ -11,12 +10,10 @@ import { selectDifficulty, selectInventory } from '../state/progress';
import { store } from '../state/store';
import { useSelector } from 'react-redux';
export function Inventory({levelInfo, openDoc, lemmaTab, setLemmaTab, enableAll=false} :
export function Inventory({levelInfo, openDoc, enableAll=false} :
{
levelInfo: LevelInfo|InventoryOverview,
openDoc: (props: {name: string, type: string}) => void,
lemmaTab: any,
setLemmaTab: any,
enableAll?: boolean,
}) {
@@ -34,20 +31,19 @@ export function Inventory({levelInfo, openDoc, lemmaTab, setLemmaTab, enableAll=
}
<h2>Theorems</h2>
{levelInfo?.lemmas &&
<InventoryList items={levelInfo?.lemmas} docType="Lemma" openDoc={openDoc} level={levelInfo} enableAll={enableAll} tab={lemmaTab} setTab={setLemmaTab}/>
<InventoryList items={levelInfo?.lemmas} docType="Lemma" openDoc={openDoc} defaultTab={levelInfo?.lemmaTab} level={levelInfo} enableAll={enableAll}/>
}
</div>
)
}
function InventoryList({items, docType, openDoc, tab=null, setTab=undefined, level=undefined, enableAll=false} :
function InventoryList({items, docType, openDoc, defaultTab=null, level=undefined, enableAll=false} :
{
items: InventoryTile[],
docType: string,
openDoc(props: {name: string, type: string}): void,
tab?: any,
setTab?: any,
level?: LevelInfo|InventoryOverview,
defaultTab? : string,
level? : LevelInfo|InventoryOverview,
enableAll?: boolean,
}) {
// TODO: `level` is only used in the `useEffect` below to check if a new level has
@@ -63,6 +59,8 @@ function InventoryList({items, docType, openDoc, tab=null, setTab=undefined, lev
}
const categories = Array.from(categorySet).sort()
const [tab, setTab] = useState(defaultTab)
// Add inventory items from local store as unlocked.
// Items are unlocked if they are in the local store, or if the server says they should be
// given the dependency graph. (OR-connection) (TODO: maybe add different logic for different
@@ -70,6 +68,13 @@ function InventoryList({items, docType, openDoc, tab=null, setTab=undefined, lev
let inv: string[] = selectInventory(gameId)(store.getState())
let modifiedItems : InventoryTile[] = items.map(tile => inv.includes(tile.name) ? {...tile, locked: false} : tile)
useEffect(() => {
// If the level specifies `LemmaTab "Nat"`, we switch to this tab on loading.
// `defaultTab` is `null` or `undefined` otherwise, in which case we don't want to switch.
if (defaultTab) {
setTab(defaultTab)
}}, [level])
return <>
{categories.length > 1 &&
<div className="tab-bar">
@@ -84,26 +89,21 @@ function InventoryList({items, docType, openDoc, tab=null, setTab=undefined, lev
(x, y) => +(docType == "Lemma") * (+x.locked - +y.locked || +x.disabled - +y.disabled) || x.displayName.localeCompare(y.displayName)
).filter(item => !item.hidden && ((tab ?? categories[0]) == item.category)).map((item, i) => {
return <InventoryItem key={`${item.category}-${item.name}`}
item={item}
showDoc={() => {openDoc({name: item.name, type: docType})}}
name={item.name} displayName={item.displayName} locked={difficulty > 0 ? item.locked : false}
disabled={item.disabled} newly={item.new} enableAll={enableAll} />
disabled={item.disabled} newly={item.new} enableAll={enableAll}/>
})
}
</div>
</>
}
function InventoryItem({item, name, displayName, locked, disabled, newly, showDoc, enableAll=false}) {
function InventoryItem({name, displayName, locked, disabled, newly, showDoc, enableAll=false}) {
const icon = locked ? <FontAwesomeIcon icon={faLock} /> :
disabled ? <FontAwesomeIcon icon={faBan} /> : item.st
disabled ? <FontAwesomeIcon icon={faBan} /> : ""
const className = locked ? "locked" : disabled ? "disabled" : newly ? "new" : ""
// Note: This is somewhat a hack as the statement of lemmas comes currently in the form
// `Namespace.statement_name (x y : Nat) : some type`
const title = locked ? "Not unlocked yet" :
disabled ? "Not available in this level" : (item.altTitle ? item.altTitle.substring(item.altTitle.indexOf(' ') + 1) : '')
const [copied, setCopied] = useState(false)
disabled ? "Not available in this level" : ""
const handleClick = () => {
if (enableAll || !locked) {
@@ -111,21 +111,7 @@ function InventoryItem({item, name, displayName, locked, disabled, newly, showDo
}
}
const copyItemName = (ev) => {
navigator.clipboard.writeText(displayName)
setCopied(true)
setInterval(() => {
setCopied(false)
}, 3000);
ev.stopPropagation()
}
return <div className={`item ${className}${enableAll ? ' enabled' : ''}`} onClick={handleClick} title={title}>
{icon} {displayName}
<div className="copy-button" onClick={copyItemName}>
{copied ? <FontAwesomeIcon icon={faCheck} /> : <FontAwesomeIcon icon={faClipboard} />}
</div>
</div>
return <div className={`item ${className}${enableAll ? ' enabled' : ''}`} onClick={handleClick} title={title}>{icon} {displayName}</div>
}
export function Documentation({name, type, handleClose}) {
@@ -145,25 +131,16 @@ export function Documentation({name, type, handleClose}) {
export function InventoryPanel({levelInfo, visible = true}) {
const gameId = React.useContext(GameIdContext)
const [lemmaTab, setLemmaTab] = useState(levelInfo?.lemmaTab)
// The inventory is overlayed by the doc entry of a clicked item
const [inventoryDoc, setInventoryDoc] = useState<{name: string, type: string}>(null)
// Set `inventoryDoc` to `null` to close the doc
function closeInventoryDoc() {setInventoryDoc(null)}
useEffect(() => {
// If the level specifies `LemmaTab "Nat"`, we switch to this tab on loading.
// `defaultTab` is `null` or `undefined` otherwise, in which case we don't want to switch.
if (levelInfo?.lemmaTab) {
setLemmaTab(levelInfo?.lemmaTab)
}}, [levelInfo])
return <div className={`column inventory-panel ${visible ? '' : 'hidden'}`}>
{inventoryDoc ?
<Documentation name={inventoryDoc.name} type={inventoryDoc.type} handleClose={closeInventoryDoc}/>
:
<Inventory levelInfo={levelInfo} openDoc={setInventoryDoc} enableAll={true} lemmaTab={lemmaTab} setLemmaTab={setLemmaTab}/>
<Inventory levelInfo={levelInfo} openDoc={setInventoryDoc} enableAll={true}/>
}
</div>
}
+60 -95
View File
@@ -18,6 +18,7 @@ import { EditorConnection, EditorEvents } from '../../../node_modules/lean4-info
import { EventEmitter } from '../../../node_modules/lean4-infoview/src/infoview/event'
import { GameIdContext } from '../app'
import { ConnectionContext, connection, useLeanClient } from '../connection'
import { useAppDispatch, useAppSelector } from '../hooks'
import { useGetGameInfoQuery, useLoadInventoryOverviewQuery, useLoadLevelQuery } from '../state/api'
import { changedSelection, codeEdited, selectCode, selectSelections, selectCompleted, helpEdited,
@@ -43,15 +44,6 @@ import 'lean4web/client/src/editor/infoview.css'
import 'lean4web/client/src/editor/vscode.css'
import '../css/level.css'
import { LevelAppBar } from './app_bar'
import { LeanClient } from 'lean4web/client/src/editor/leanclient'
import { DisposingWebSocketMessageReader } from 'lean4web/client/src/reader'
import { WebSocketMessageWriter, toSocket } from 'vscode-ws-jsonrpc'
import { IConnectionProvider } from 'monaco-languageclient'
import { monacoSetup } from 'lean4web/client/src/monacoSetup'
import { onigasmH } from 'onigasm/lib/onigasmH'
monacoSetup()
function Level() {
const params = useParams()
@@ -219,8 +211,10 @@ function PlayableLevel({impressum, setImpressum}) {
const dispatch = useAppDispatch()
const difficulty = useSelector(selectDifficulty(gameId))
const initialCode = useAppSelector(selectCode(gameId, worldId, levelId))
const initialSelections = useAppSelector(selectSelections(gameId, worldId, levelId))
const inventory: Array<String> = useSelector(selectInventory(gameId))
const typewriterMode = useSelector(selectTypewriterMode(gameId))
const setTypewriterMode = (newTypewriterMode: boolean) => dispatch(changeTypewriterMode({game: gameId, typewriterMode: newTypewriterMode}))
@@ -299,6 +293,12 @@ function PlayableLevel({impressum, setImpressum}) {
// a hint at the beginning of the proof...
const [selectedStep, setSelectedStep] = useState<number>()
// if the user inventory changes, notify the server
useEffect(() => {
let leanClient = connection.getLeanClient(gameId)
leanClient.sendNotification('$/game/setInventory', {inventory: inventory, difficulty: difficulty})
}, [inventory])
useEffect (() => {
// Lock editor mode
if (level?.data?.template) {
@@ -372,7 +372,7 @@ function PlayableLevel({impressum, setImpressum}) {
// Effect when command line mode gets enabled
useEffect(() => {
if (onigasmH && editor && typewriterMode) {
if (editor && typewriterMode) {
let code = editor.getModel().getLinesContent().filter(line => line.trim())
editor.executeEdits("typewriter", [{
range: editor.getModel().getFullModelRange(),
@@ -395,7 +395,7 @@ function PlayableLevel({impressum, setImpressum}) {
// editor.setSelection(monaco.Selection.fromPositions(endPos, endPos))
// }
}
}, [editor, typewriterMode, onigasmH == null])
}, [editor, typewriterMode])
return <>
<div style={level.isLoading ? null : {display: "none"}} className="app-content loading"><CircularProgress /></div>
@@ -441,7 +441,6 @@ function PlayableLevel({impressum, setImpressum}) {
function IntroductionPanel({gameInfo}) {
const gameId = React.useContext(GameIdContext)
const {worldId} = useContext(WorldLevelIdContext)
const {mobile} = React.useContext(MobileContext)
let text: Array<string> = gameInfo.data?.worlds.nodes[worldId].introduction.split(/\n(\s*\n)+/)
@@ -452,7 +451,7 @@ function IntroductionPanel({gameInfo}) {
hint={{text: t, hidden: false}} step={0} selected={null} toggleSelection={undefined} />
))}
</div>
<div className={`button-row${mobile ? ' mobile' : ''}`}>
<div className="button-row">
{gameInfo.data?.worldSize[worldId] == 0 ?
<Button to={`/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
<Button to={`/${gameId}/world/${worldId}/level/1`}>
@@ -531,32 +530,21 @@ function Introduction({impressum, setImpressum}) {
function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChangeContent, onDidChangeSelection) {
const connection = React.useContext(ConnectionContext)
const gameId = React.useContext(GameIdContext)
const {worldId, levelId} = useContext(WorldLevelIdContext)
const [editor, setEditor] = useState<monaco.editor.IStandaloneCodeEditor|null>(null)
const [infoProvider, setInfoProvider] = useState<null|InfoProvider>(null)
const [infoviewApi, setInfoviewApi] = useState<null|InfoviewApi>(null)
const [editorConnection, setEditorConnection] = useState<null|EditorConnection>(null)
const uriStr = `file:///${worldId}/${levelId}`
const uri = monaco.Uri.parse(uriStr)
const inventory: Array<String> = useSelector(selectInventory(gameId))
const difficulty: number = useSelector(selectDifficulty(gameId))
// Create Editor
useEffect(() => {
const model = monaco.editor.createModel(initialCode ?? '', 'lean4', uri)
if (onDidChangeContent) {
model.onDidChangeContent(() => onDidChangeContent(model.getValue()))
}
const editor = monaco.editor.create(codeviewRef.current!, {
model,
glyphMargin: true,
quickSuggestions: false,
lineDecorationsWidth: 5,
folding: false,
lineNumbers: 'on',
lightbulb: {
enabled: true
},
@@ -568,61 +556,11 @@ function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChange
enabled: false
},
lineNumbersMinChars: 3,
tabSize: 2,
'semanticHighlighting.enabled': true,
theme: 'vs-code-theme-converted'
})
if (onDidChangeSelection) {
editor.onDidChangeCursorSelection(() => onDidChangeSelection(editor.getSelections()))
}
if (initialSelections) {
console.debug("Initial Selection: ", initialSelections)
// BUG: Somehow I get an `invalid arguments` bug here
// editor.setSelections(initialSelections)
}
setEditor(editor)
const abbrevRewriter = new AbbreviationRewriter(new AbbreviationProvider(), model, editor)
const socketUrl = ((window.location.protocol === "https:") ? "wss://" : "ws://") + window.location.host + '/websocket/' + gameId
const connectionProvider : IConnectionProvider = {
get: async () => {
return await new Promise((resolve, reject) => {
console.log(`connecting ${socketUrl}`)
const websocket = new WebSocket(socketUrl)
websocket.addEventListener('error', (ev) => {
reject(ev)
})
websocket.addEventListener('message', (msg) => {
// console.log(msg.data)
})
websocket.addEventListener('open', () => {
const socket = toSocket(websocket)
const reader = new DisposingWebSocketMessageReader(socket)
const writer = new WebSocketMessageWriter(socket)
resolve({
reader,
writer
})
})
})
}
}
// Following `vscode-lean4/webview/index.ts`
const client = new LeanClient(connectionProvider, showRestartMessage, {inventory, difficulty})
const infoProvider = new InfoProvider(client)
// const div: HTMLElement = infoviewRef.current!
const imports = {
'@leanprover/infoview': `${window.location.origin}/index.production.min.js`,
'react': `${window.location.origin}/react.production.min.js`,
'react/jsx-runtime': `${window.location.origin}/react-jsx-runtime.production.min.js`,
'react-dom': `${window.location.origin}/react-dom.production.min.js`,
'react-popper': `${window.location.origin}/react-popper.production.min.js`
}
// loadRenderInfoview(imports, [infoProvider.getApi(), div], setInfoviewApi)
setInfoProvider(infoProvider)
client.restart()
const infoProvider = new InfoProvider(connection.getLeanClient(gameId))
const editorApi = infoProvider.getApi()
@@ -667,27 +605,54 @@ function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChange
setEditor(editor)
setInfoProvider(infoProvider)
setInfoviewApi(infoviewApi)
infoProvider.openPreview(editor, infoviewApi)
const taskgutter = new LeanTaskGutter(infoProvider.client, editor)
return () => { infoProvider.dispose(); editor.dispose() }
}, [])
// TODO:
// setRestart(() => restart)
const {leanClient, leanClientStarted} = useLeanClient(gameId)
const uriStr = `file:///${worldId}/${levelId}`
const uri = monaco.Uri.parse(uriStr)
return () => {
editor.dispose();
model.dispose();
abbrevRewriter.dispose();
taskgutter.dispose();
infoProvider.dispose();
client.dispose();
// Create model when level changes
useEffect(() => {
if (editor && leanClientStarted) {
let model = monaco.editor.getModel(uri)
if (!model) {
model = monaco.editor.createModel(initialCode, 'lean4', uri)
}
model.onDidChangeContent(() => onDidChangeContent(model.getValue()))
editor.onDidChangeCursorSelection(() => onDidChangeSelection(editor.getSelections()))
editor.setModel(model)
if (initialSelections) {
console.debug("Initial Selection: ", initialSelections)
// BUG: Somehow I get an `invalid arguments` bug here
// editor.setSelections(initialSelections)
}
return () => {
editorConnection.api.sendClientNotification(uriStr, "textDocument/didClose", {textDocument: {uri: uriStr}})
model.dispose();
}
}
}, [gameId, worldId, levelId])
}, [editor, levelId, connection, leanClientStarted])
const showRestartMessage = () => {
// setRestartMessage(true)
console.log("TODO: SHOW RESTART MESSAGE")
}
useEffect(() => {
if (editor && leanClientStarted) {
let model = monaco.editor.getModel(uri)
infoviewApi.serverRestarted(leanClient.initializeResult)
infoProvider.openPreview(editor, infoviewApi)
const taskGutter = new LeanTaskGutter(infoProvider.client, editor)
const abbrevRewriter = new AbbreviationRewriter(new AbbreviationProvider(), model, editor)
return () => { abbrevRewriter.dispose(); taskGutter.dispose(); }
}
}, [editor, connection, leanClientStarted])
return {editor, infoProvider, editorConnection}
}
+3 -5
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@@ -11,7 +11,7 @@ import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faXmark, faCircleQuestion } from '@fortawesome/free-solid-svg-icons'
import { GameIdContext } from '../app'
import { useAppDispatch, useMobile } from '../hooks'
import { useAppDispatch } from '../hooks'
import { selectDifficulty, changedDifficulty, selectCompleted } from '../state/progress'
import { store } from '../state/store'
@@ -197,15 +197,13 @@ export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
const gameId = React.useContext(GameIdContext)
const difficulty = useSelector(selectDifficulty(gameId))
const dispatch = useAppDispatch()
const { mobile } = useMobile()
function label(x : number) {
return x == 0 ? 'none' : x == 1 ? 'relaxed' : 'regular'
}
return <nav className={`world-selection-menu${mobile ? '' : ' desktop'}`}>
return <nav className="world-selection-menu">
<div className="slider-wrap">
<span className="difficulty-label">Rules
<FontAwesomeIcon icon={rulesHelp ? faXmark : faCircleQuestion} className='helpButton' onClick={() => (setRulesHelp(!rulesHelp))}/>
@@ -215,7 +213,7 @@ export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
title="Game Rules"
min={0} max={2}
aria-label="Game Rules"
value={difficulty}
defaultValue={difficulty}
marks={[
{value: 0, label: label(0)},
{value: 1, label: label(1)},
+68
View File
@@ -0,0 +1,68 @@
/**
* @fileOverview todo
*/
import * as React from 'react';
import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
import { LeanClient } from 'lean4web/client/src/editor/leanclient';
export class Connection {
private game: string = undefined // We only keep a connection to a single game at a time
private leanClient: LeanClient = null
getLeanClient(game): LeanClient {
if (this.game !== game) {
if (this.leanClient) {
this.leanClient.stop() // Stop previous Lean client
}
this.game = game
// Start a new Lean client for the new `gameId`.
const socketUrl = ((window.location.protocol === "https:") ? "wss://" : "ws://") + window.location.host + '/websocket/' + game
const uri = monaco.Uri.parse('file:///')
this.leanClient = new LeanClient(socketUrl, undefined, uri, () => {})
}
return this.leanClient
}
/** If not already started, starts the Lean client. resolves the returned promise as soon as a
* Lean client is running.
*/
startLeanClient = (game) => {
return new Promise<LeanClient>((resolve) => {
const leanClient = this.getLeanClient(game)
if (leanClient.isRunning()) {
resolve(leanClient)
} else {
if (!leanClient.isStarted()) {
leanClient.start()
}
leanClient.restarted(() => {
// This keep alive message is not recognized by the server,
// but it makes sure that the websocket connection does not
// time out after 60 seconds.
setInterval(() => {leanClient.sendNotification('$/keepAlive', {}) }, 5000)
resolve(leanClient)
})
}
})
}
}
export const connection = new Connection()
export const ConnectionContext = React.createContext(null);
export const useLeanClient = (gameId) => {
const leanClient = connection.getLeanClient(gameId)
const [leanClientStarted, setLeanClientStarted] = React.useState(leanClient.isStarted())
React.useEffect(() => {
const t1 = leanClient.restarted(() => { console.log("START"); setLeanClientStarted(true) })
const t2 = leanClient.stopped(() => { console.log("STOP"); setLeanClientStarted(false) })
return () => {t1.dispose(); t2.dispose()}
}, [leanClient, setLeanClientStarted])
return {leanClientStarted, leanClient}
}
+1 -23
View File
@@ -26,11 +26,7 @@
.inventory .item {
background: #fff;
border: solid 1px #777;
padding-left: .5rem;
padding-right: 1.0rem;
padding-top: .1rem;
padding-bottom: .1rem;
position: relative;
padding: .1em .5em;
}
.inventory .item.locked {
@@ -76,21 +72,3 @@
color: black;
border-bottom: 0.3em solid #999;
}
.inventory .item .copy-button {
min-width: 3px;
min-height: 3px;
display: inline-block;
color: #ccc;
font-size: 0.6em;
padding-right: .2rem;
vertical-align: top;
position: absolute;
top: 0;
right: 0;
height: 100%;
width: 1rem;
align-items: end;
text-align: end;
}
-14
View File
@@ -232,20 +232,6 @@ td code {
height: 100%;
} */
.button-row.mobile {
margin: .5rem;
padding-top: .2rem;
}
.button-row.mobile .btn {
padding: .5em;
border-radius: .2em;
width: 100%;
margin: 0;
text-align: center;
}
.typewriter-interface {
display: flex;
flex-flow: column;
+1 -4
View File
@@ -49,6 +49,7 @@ svg .disabled {
}
.world-selection-menu {
position: absolute;
right: 1em;
top: 1em;
/* margin: 1em; */
@@ -59,10 +60,6 @@ svg .disabled {
filter: drop-shadow(4px 4px 5px rgba(0,0,0,0.5));
}
.world-selection-menu.desktop {
position: absolute;
}
.world-selection-menu .btn, .welcome .btn {
min-width: 5em;
text-align: center;
+7 -1
View File
@@ -1,6 +1,7 @@
import * as React from 'react'
import { createRoot } from 'react-dom/client'
import App from './app'
import { ConnectionContext, connection } from './connection'
import { store } from './state/store'
import { Provider } from 'react-redux'
import type { RouteObject } from "react-router"
@@ -9,8 +10,11 @@ import ErrorPage from './components/error_page'
import Welcome from './components/welcome'
import LandingPage from './components/landing_page'
import Level from './components/level'
import { monacoSetup } from 'lean4web/client/src/monacoSetup'
monacoSetup()
// If `VITE_LEAN4GAME_SINGLE` is set to true, then `/` should be redirected to
// `/g/local/game`. This is used for the devcontainer setup
@@ -57,7 +61,9 @@ const root = createRoot(container!);
root.render(
<React.StrictMode>
<Provider store={store}>
<RouterProvider router={router} />
<ConnectionContext.Provider value={connection}>
<RouterProvider router={router} />
</ConnectionContext.Provider>
</Provider>
</React.StrictMode>
);
-1
View File
@@ -35,7 +35,6 @@ export interface InventoryTile {
locked: boolean,
new: boolean,
hidden: boolean
altTitle: string,
}
export interface LevelInfo {
+5 -1
View File
@@ -19,7 +19,11 @@ export const store = configureStore({
},
// Make connection available in thunks:
middleware: getDefaultMiddleware =>
getDefaultMiddleware().concat(apiSlice.middleware),
getDefaultMiddleware({
thunk: {
extraArgument: { connection }
}
}).concat(apiSlice.middleware),
});
/**
+465 -34
View File
@@ -13,10 +13,6 @@
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"@fontsource/roboto": "^4.5.8",
"@fontsource/roboto-mono": "^4.5.8",
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"@fortawesome/free-regular-svg-icons": "^6.5.1",
"@fortawesome/free-solid-svg-icons": "^6.5.1",
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"@mui/icons-material": "^5.11.0",
"@mui/material": "^5.11.1",
@@ -31,7 +27,7 @@
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"express": "^4.18.2",
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"lean4web": "github:hhu-adam/lean4web",
"octokit": "^2.0.14",
"path-browserify": "^1.0.1",
"react": "^18.2.0",
@@ -2225,6 +2221,231 @@
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],
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"resolved": "https://registry.npmjs.org/@esbuild/linux-x64/-/linux-x64-0.18.20.tgz",
@@ -2240,6 +2461,96 @@
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}
},
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@@ -2285,45 +2596,33 @@
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@@ -2539,9 +2838,9 @@
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@@ -4778,6 +5077,81 @@
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"version": "1.3.95",
"resolved": "https://registry.npmjs.org/@swc/core-win32-ia32-msvc/-/core-win32-ia32-msvc-1.3.95.tgz",
"integrity": "sha512-w0u3HI916zT4BC/57gOd+AwAEjXeUlQbGJ9H4p/gzs1zkSHtoDQghVUNy3n/ZKp9KFod/95cA8mbVF9t1+6epQ==",
"cpu": [
"ia32"
],
"optional": true,
"os": [
"win32"
],
"engines": {
"node": ">=10"
}
},
"node_modules/@swc/core-win32-x64-msvc": {
"version": "1.3.95",
"resolved": "https://registry.npmjs.org/@swc/core-win32-x64-msvc/-/core-win32-x64-msvc-1.3.95.tgz",
"integrity": "sha512-5RGnMt0S6gg4Gc6QtPUJ3Qs9Un4sKqccEzgH/tj7V/DVTJwKdnBKxFZfgQ34OR2Zpz7zGOn889xwsFVXspVWNA==",
"cpu": [
"x64"
],
"optional": true,
"os": [
"win32"
],
"engines": {
"node": ">=10"
}
},
"node_modules/@swc/counter": {
"version": "0.1.2",
"resolved": "https://registry.npmjs.org/@swc/counter/-/counter-0.1.2.tgz",
@@ -8116,6 +8535,19 @@
"resolved": "https://registry.npmjs.org/fs.realpath/-/fs.realpath-1.0.0.tgz",
"integrity": "sha512-OO0pH2lK6a0hZnAdau5ItzHPI6pUlvI7jMVnxUQRtw4owF2wk8lOSabtGDCTP4Ggrg2MbGnWO9X8K1t4+fGMDw=="
},
"node_modules/fsevents": {
"version": "2.3.3",
"resolved": "https://registry.npmjs.org/fsevents/-/fsevents-2.3.3.tgz",
"integrity": "sha512-5xoDfX+fL7faATnagmWPpbFtwh/R77WmMMqqHGS65C3vvB0YHrgF+B1YmZ3441tMj5n63k0212XNoJwzlhffQw==",
"hasInstallScript": true,
"optional": true,
"os": [
"darwin"
],
"engines": {
"node": "^8.16.0 || ^10.6.0 || >=11.0.0"
}
},
"node_modules/function-bind": {
"version": "1.1.1",
"resolved": "https://registry.npmjs.org/function-bind/-/function-bind-1.1.1.tgz",
@@ -10081,8 +10513,7 @@
},
"node_modules/lean4web": {
"version": "0.1.0",
"resolved": "git+ssh://git@github.com/hhu-adam/lean4web.git#b91645a7b88814675ba9f99817436d0a2ce3a0ec",
"integrity": "sha512-s9qYeXuMNBGDPKC5IuFTjV/j8tQCRkZr+poYKEWljrM95rsz4JHIvjdEt891fE9JhPDLSN+iXNRXwIOCT6FlMg==",
"resolved": "git+ssh://git@github.com/hhu-adam/lean4web.git#6fc9c11179934cce7ca1f78140c57b6931186b42",
"dependencies": {
"@emotion/react": "^11.11.1",
"@emotion/styled": "^11.11.0",
@@ -10091,7 +10522,7 @@
"@fortawesome/fontawesome-svg-core": "^6.2.0",
"@fortawesome/free-solid-svg-icons": "^6.2.0",
"@fortawesome/react-fontawesome": "^0.2.0",
"@leanprover/infoview": "^0.4.4",
"@leanprover/infoview": "^0.4.3",
"@mui/material": "^5.13.7",
"@vitejs/plugin-react-swc": "^3.4.0",
"express": "^4.18.2",
+1 -5
View File
@@ -10,10 +10,6 @@
"@emotion/styled": "^11.10.5",
"@fontsource/roboto": "^4.5.8",
"@fontsource/roboto-mono": "^4.5.8",
"@fortawesome/fontawesome-svg-core": "^6.5.1",
"@fortawesome/free-regular-svg-icons": "^6.5.1",
"@fortawesome/free-solid-svg-icons": "^6.5.1",
"@fortawesome/react-fontawesome": "^0.2.0",
"@leanprover/infoview": "^0.4.3",
"@mui/icons-material": "^5.11.0",
"@mui/material": "^5.11.1",
@@ -28,7 +24,7 @@
"debounce": "^1.2.1",
"express": "^4.18.2",
"lean4-infoview": "https://gitpkg.now.sh/leanprover/vscode-lean4/lean4-infoview?de0062c",
"lean4web": "github:hhu-adam/lean4web#b91645a7b88814675ba9f99817436d0a2ce3a0ec",
"lean4web": "github:hhu-adam/lean4web",
"octokit": "^2.0.14",
"path-browserify": "^1.0.1",
"react": "^18.2.0",
+8 -3
View File
@@ -1,4 +1,5 @@
import GameServer.FileWorker
import GameServer.Watchdog
import GameServer.Commands
-- TODO: The only reason we import `Commands` is so that it gets built to on `lake build`
@@ -9,9 +10,13 @@ unsafe def main : List String → IO UInt32 := fun args => do
Lean.enableInitializersExecution
-- TODO: remove this argument
if args[0]? == some "--server" then
MyServer.FileWorker.workerMain {} args
MyServer.Watchdog.watchdogMain args
else if args[0]? == some "--worker" then
MyServer.FileWorker.workerMain {}
else
e.putStrLn s!"Expected `--server`"
e.putStrLn s!"Expected `--server` or `--worker`"
return 1
-- TODO: Potentially it could be useful to pass in the `gameName` via the websocket connection
+21 -93
View File
@@ -124,7 +124,7 @@ elab "CoverImage" t:str : command => do
/-! # Inventory
The inventory contains docs for tactics, theorems, and definitions. These are all locked
The inventory contains docs for tactics, lemmas, and definitions. These are all locked
in the first level and get enabled during the game.
-/
@@ -147,22 +147,22 @@ elab doc:docComment ? "TacticDoc" name:ident content:str ? : command => do
displayName := name.getId.toString
content := doc })
/-- Documentation entry of a theorem. Example:
/-- Documentation entry of a lemma. Example:
```
TheoremDoc Nat.succ_pos as "succ_pos" in "Nat" "says `0 < n.succ`, etc."
LemmaDoc Nat.succ_pos as "succ_pos" in "Nat" "says `0 < n.succ`, etc."
```
* The first identifier is used in the commands `[New/Only/Disabled]Theorem`.
It is preferably the true name of the theorem. However, this is not required.
* The first identifier is used in the commands `[New/Only/Disabled]Lemma`.
It is preferably the true name of the lemma. However, this is not required.
* The string following `as` is the displayed name (in the Inventory).
* The identifier after `in` is the category to group theorems by (in the Inventory).
* The identifier after `in` is the category to group lemmas by (in the Inventory).
* The description is a string supporting Markdown.
Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requires
The theorem/definition to have the same fully qualified name as in mathlib.
The lemma/definition to have the same fully qualified name as in mathlib.
-/
elab doc:docComment ? "TheoremDoc" name:ident "as" displayName:str "in" category:str content:str ? :
elab doc:docComment ? "LemmaDoc" name:ident "as" displayName:str "in" category:str content:str ? :
command => do
let doc ← parseDocCommentLegacy doc content
modifyEnv (inventoryTemplateExt.addEntry · {
@@ -172,7 +172,7 @@ elab doc:docComment ? "TheoremDoc" name:ident "as" displayName:str "in" category
displayName := displayName.getString
content := doc })
-- TODO: Catch the following behaviour.
-- 1. if `TheoremDoc` appears in the same file as `Statement`, it will silently use
-- 1. if `LemmaDoc` appears in the same file as `Statement`, it will silently use
-- it but display the info that it wasn't found in `Statement`
-- 2. if it appears in a later file, however, it will silently not do anything and keep
-- the first one.
@@ -190,7 +190,7 @@ DefinitionDoc Function.Bijective as "Bijective" "defined as `Injective f ∧ Sur
* The description is a string supporting Markdown.
Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requires
The theorem/definition to have the same fully qualified name as in mathlib.
The lemma/definition to have the same fully qualified name as in mathlib.
-/
elab doc:docComment ? "DefinitionDoc" name:ident "as" displayName:str template:str ? : command => do
let doc ← parseDocCommentLegacy doc template
@@ -202,13 +202,8 @@ elab doc:docComment ? "DefinitionDoc" name:ident "as" displayName:str template:s
/-! ## Add inventory items -/
def checkCommandNotDuplicated (items : Array Name) (cmd := "Command") : CommandElabM Unit := do
if ¬ items.isEmpty then
logWarning s!"You should only use one `{cmd}` per level, but it takes multiple arguments: `{cmd} obj₁ obj₂ obj₃`!"
/-- Declare tactics that are introduced by this level. -/
elab "NewTactic" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).tactics.new) "NewTactic"
for name in ↑args do
checkInventoryDoc .Tactic name -- TODO: Add (template := "[docstring]")
modifyCurLevel fun level => pure {level with
@@ -216,16 +211,14 @@ elab "NewTactic" args:ident* : command => do
/-- Declare tactics that are introduced by this level but do not show up in inventory. -/
elab "NewHiddenTactic" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).tactics.hidden) "NewHiddenTactic"
for name in ↑args do
checkInventoryDoc .Tactic name (template := "")
modifyCurLevel fun level => pure {level with
tactics := {level.tactics with new := level.tactics.new ++ args.map (·.getId),
hidden := level.tactics.hidden ++ args.map (·.getId)}}
/-- Declare theorems that are introduced by this level. -/
elab "NewTheorem" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).lemmas.new) "NewTheorem"
/-- Declare lemmas that are introduced by this level. -/
elab "NewLemma" args:ident* : command => do
for name in ↑args do
try let _decl ← getConstInfo name.getId catch
| _ => logErrorAt name m!"unknown identifier '{name}'."
@@ -235,7 +228,6 @@ elab "NewTheorem" args:ident* : command => do
/-- Declare definitions that are introduced by this level. -/
elab "NewDefinition" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).definitions.new) "NewDefinition"
for name in ↑args do checkInventoryDoc .Definition name -- TODO: Add (template := "[mathlib]")
modifyCurLevel fun level => pure {level with
definitions := {level.definitions with new := args.map (·.getId)}}
@@ -243,36 +235,31 @@ elab "NewDefinition" args:ident* : command => do
/-- Declare tactics that are temporarily disabled in this level.
This is ignored if `OnlyTactic` is set. -/
elab "DisabledTactic" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).tactics.disabled) "DisabledTactic"
for name in ↑args do checkInventoryDoc .Tactic name
modifyCurLevel fun level => pure {level with
tactics := {level.tactics with disabled := args.map (·.getId)}}
/-- Declare theorems that are temporarily disabled in this level.
This is ignored if `OnlyTheorem` is set. -/
elab "DisabledTheorem" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).lemmas.disabled) "DisabledTheorem"
/-- Declare lemmas that are temporarily disabled in this level.
This is ignored if `OnlyLemma` is set. -/
elab "DisabledLemma" args:ident* : command => do
for name in ↑args do checkInventoryDoc .Lemma name
modifyCurLevel fun level => pure {level with
lemmas := {level.lemmas with disabled := args.map (·.getId)}}
/-- Declare definitions that are temporarily disabled in this level -/
elab "DisabledDefinition" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).definitions.disabled) "DisabledDefinition"
for name in ↑args do checkInventoryDoc .Definition name
modifyCurLevel fun level => pure {level with
definitions := {level.definitions with disabled := args.map (·.getId)}}
/-- Temporarily disable all tactics except the ones declared here -/
elab "OnlyTactic" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).tactics.only) "OnlyTactic"
for name in ↑args do checkInventoryDoc .Tactic name
modifyCurLevel fun level => pure {level with
tactics := {level.tactics with only := args.map (·.getId)}}
/-- Temporarily disable all theorems except the ones declared here -/
elab "OnlyTheorem" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).lemmas.only) "OnlyTheorem"
/-- Temporarily disable all lemmas except the ones declared here -/
elab "OnlyLemma" args:ident* : command => do
for name in ↑args do checkInventoryDoc .Lemma name
modifyCurLevel fun level => pure {level with
lemmas := {level.lemmas with only := args.map (·.getId)}}
@@ -280,56 +267,13 @@ elab "OnlyTheorem" args:ident* : command => do
/-- Temporarily disable all definitions except the ones declared here.
This is ignored if `OnlyDefinition` is set. -/
elab "OnlyDefinition" args:ident* : command => do
checkCommandNotDuplicated ((←getCurLevel).definitions.only) "OnlyDefinition"
for name in ↑args do checkInventoryDoc .Definition name
modifyCurLevel fun level => pure {level with
definitions := {level.definitions with only := args.map (·.getId)}}
/-- Define which tab of Lemmas is opened by default. Usage: `TheoremTab "Nat"`.
/-- Define which tab of Lemmas is opened by default. Usage: `LemmaTab "Nat"`.
If omitted, the current tab will remain open. -/
elab "TheoremTab" category:str : command =>
modifyCurLevel fun level => pure {level with lemmaTab := category.getString}
/-! DEPRECATED -/
elab doc:docComment ? "LemmaDoc" name:ident "as" displayName:str "in" category:str content:str ? :
command => do
logWarning "Deprecated. Has been renamed to `TheoremDoc`"
let doc ← parseDocCommentLegacy doc content
modifyEnv (inventoryTemplateExt.addEntry · {
type := .Lemma
name := name.getId
category := category.getString
displayName := displayName.getString
content := doc })
elab "NewLemma" args:ident* : command => do
logWarning "Deprecated. Has been renamed to `NewTheorem`"
checkCommandNotDuplicated ((←getCurLevel).lemmas.new) "NewLemma"
for name in ↑args do
try let _decl ← getConstInfo name.getId catch
| _ => logErrorAt name m!"unknown identifier '{name}'."
checkInventoryDoc .Lemma name -- TODO: Add (template := "[mathlib]")
modifyCurLevel fun level => pure {level with
lemmas := {level.lemmas with new := args.map (·.getId)}}
elab "DisabledLemma" args:ident* : command => do
logWarning "Deprecated. Has been renamed to `DisabledTheorem`"
checkCommandNotDuplicated ((←getCurLevel).lemmas.disabled) "DisabledLemma"
for name in ↑args do checkInventoryDoc .Lemma name
modifyCurLevel fun level => pure {level with
lemmas := {level.lemmas with disabled := args.map (·.getId)}}
elab "OnlyLemma" args:ident* : command => do
logWarning "Deprecated. Has been renamed to `OnlyTheorem`"
checkCommandNotDuplicated ((←getCurLevel).lemmas.only) "OnlyLemma"
for name in ↑args do checkInventoryDoc .Lemma name
modifyCurLevel fun level => pure {level with
lemmas := {level.lemmas with only := args.map (·.getId)}}
elab "LemmaTab" category:str : command => do
logWarning "Deprecated. Has been renamed to `TheoremTab`"
elab "LemmaTab" category:str : command =>
modifyCurLevel fun level => pure {level with lemmaTab := category.getString}
/-! # Exercise Statement -/
@@ -837,7 +781,6 @@ elab "MakeGame" : command => do
name := item
displayName := data.displayName
category := data.category
altTitle := data.statement
hidden := hiddenItems.contains item })
@@ -857,7 +800,6 @@ elab "MakeGame" : command => do
displayName := data.displayName
category := data.category
locked := false
altTitle := data.statement
hidden := hiddenItems.contains item }
itemsInWorld := itemsInWorld.insert worldId items
@@ -877,8 +819,7 @@ elab "MakeGame" : command => do
displayName := data.displayName
category := data.category
locked := false
altTitle := data.statement
hidden := hiddenItems.contains item }
hidden := levelInfo.hidden.contains item }
-- add the exercise statement from the previous level
-- if it was named
@@ -891,7 +832,6 @@ elab "MakeGame" : command => do
name := name
displayName := data.displayName
category := data.category
altTitle := data.statement
locked := false }
-- add marks for `disabled` and `new` lemmas here, so that they only apply to
@@ -911,16 +851,4 @@ elab "MakeGame" : command => do
return level.setComputedInventory inventoryType itemsArray
allItemsByType := allItemsByType.insert inventoryType allItems
let getTiles (type : InventoryType) : CommandElabM (Array InventoryTile) := do
(allItemsByType.findD type {}).toArray.mapM (fun name => do
let some item ← getInventoryItem? name type
| throwError "Expected item to exist: {name}"
return item.toTile)
let inventory : InventoryOverview := {
lemmas := (← getTiles .Lemma).map (fun tile => {tile with hidden := hiddenItems.contains tile.name})
tactics := (← getTiles .Tactic).map (fun tile => {tile with hidden := hiddenItems.contains tile.name})
definitions := (← getTiles .Definition).map (fun tile => {tile with hidden := hiddenItems.contains tile.name})
lemmaTab := none
}
saveGameData allItemsByType inventory
saveGameData allItemsByType
+2 -6
View File
@@ -106,8 +106,6 @@ structure InventoryTile where
new := false
/-- hide the item in the inventory display -/
hidden := false
/-- hover text -/
altTitle : String := default
deriving ToJson, FromJson, Repr, Inhabited
def InventoryItem.toTile (item : InventoryItem) : InventoryTile := {
@@ -293,7 +291,6 @@ structure LevelInfo where
descrText : Option String := none
descrFormat : String := ""
lemmaTab : Option String
module : Name
displayName : Option String
statementName : Option String
template : Option String
@@ -318,7 +315,6 @@ def GameLevel.toInfo (lvl : GameLevel) (env : Environment) : LevelInfo :=
| some tile => tile.category
| none => none
statementName := lvl.statementName.toString
module := lvl.module
displayName := match lvl.statementName with
| .anonymous => none
| name => match (inventoryExt.getState env).find?
@@ -383,7 +379,7 @@ structure GameTile where
TODO: What's the format? -/
image: String := default
deriving Inhabited, ToJson, FromJson
deriving Inhabited, ToJson
structure Game where
/-- Internal name of the game. -/
@@ -403,7 +399,7 @@ structure Game where
tile : GameTile := default
/-- The path to the background image of the world. -/
image : String := default
deriving Inhabited, ToJson, FromJson
deriving Inhabited, ToJson
def getGameJson (game : «Game») : Json := Id.run do
let gameJson : Json := toJson game
+48 -82
View File
@@ -1,8 +1,7 @@
/- This file is adapted from `Lean/Server/FileWorker.lean`. -/
/- This file is mostly copied from `Lean/Server/FileWorker.lean`. -/
import Lean.Server.FileWorker
import GameServer.Game
import GameServer.ImportModules
import GameServer.SaveData
namespace MyModule
open Lean
@@ -18,7 +17,7 @@ private def mkEOI (pos : String.Pos) : Syntax :=
mkNode ``Command.eoi #[atom]
partial def parseTactic (inputCtx : InputContext) (pmctx : ParserModuleContext)
(mps : ModuleParserState) (messages : MessageLog) :
(mps : ModuleParserState) (messages : MessageLog) (couldBeEndSnap : Bool) :
Syntax × ModuleParserState × MessageLog × String.Pos := Id.run do
let mut pos := mps.pos
let mut recovering := mps.recovering
@@ -57,20 +56,6 @@ open IO
open Snapshots
open JsonRpc
structure GameWorkerState :=
inventory : Array String
/--
Check for tactics/theorems that are not unlocked.
0: no check
1: give warnings
2: give errors
-/
difficulty : Nat
levelInfo : LevelInfo
deriving ToJson, FromJson
abbrev GameWorkerM := StateT GameWorkerState Server.FileWorker.WorkerM
section Elab
def addErrorMessage (info : SourceInfo) (inputCtx : Parser.InputContext) (s : MessageData) :
@@ -88,30 +73,29 @@ def addErrorMessage (info : SourceInfo) (inputCtx : Parser.InputContext) (s : Me
/-- Find all tactics in syntax object that are forbidden according to a
set `allowed` of allowed tactics. -/
partial def findForbiddenTactics (inputCtx : Parser.InputContext)
(gameWorkerState : GameWorkerState) (stx : Syntax) :
(levelParams : Game.DidOpenLevelParams) (stx : Syntax) :
Elab.Command.CommandElabM Unit := do
let levelInfo := gameWorkerState.levelInfo
match stx with
| .missing => return ()
| .node _info _kind args =>
for arg in args do
findForbiddenTactics inputCtx gameWorkerState arg
findForbiddenTactics inputCtx levelParams arg
| .atom info val =>
-- ignore syntax elements that do not start with a letter
-- and ignore "with" keyword
let allowed := ["with", "fun", "at", "only", "by", "to"]
if 0 < val.length ∧ val.data[0]!.isAlpha ∧ not (allowed.contains val) then
let val := val.dropRightWhile (fun c => c == '!' || c == '?') -- treat `simp?` and `simp!` like `simp`
match levelInfo.tactics.find? (·.name.toString == val) with
match levelParams.tactics.find? (·.name.toString == val) with
| none =>
-- Note: This case means that the tactic will never be introduced in the game.
match gameWorkerState.inventory.find? (· == val) with
match levelParams.inventory.find? (· == val) with
| none =>
addWarningMessage info s!"You have not unlocked the tactic '{val}' yet!"
| some _ => pure () -- tactic is in the inventory, allow it.
| some tac =>
if tac.locked then
match gameWorkerState.inventory.find? (· == val) with
match levelParams.inventory.find? (· == val) with
| none =>
addWarningMessage info s!"You have not unlocked the tactic '{val}' yet!"
| some _ => pure () -- tactic is in the inventory, allow it.
@@ -125,10 +109,10 @@ partial def findForbiddenTactics (inputCtx : Parser.InputContext)
let some (.thmInfo ..) := (← getEnv).find? n
| return () -- not a theorem -> ignore
-- Forbid the theorem we are proving currently
if some n = levelInfo.statementName then
if n = levelParams.statementName then
addErrorMessage info inputCtx s!"Structural recursion: you can't use '{n}' to proof itself!"
let lemmasAndDefs := levelInfo.lemmas ++ levelInfo.definitions
let lemmasAndDefs := levelParams.lemmas ++ levelParams.definitions
match lemmasAndDefs.find? (fun l => l.name == n) with
| none => addWarningMessage info s!"You have not unlocked the lemma/definition '{n}' yet!"
| some lem =>
@@ -137,7 +121,7 @@ partial def findForbiddenTactics (inputCtx : Parser.InputContext)
else if lem.disabled then
addWarningMessage info s!"The lemma/definition '{n}' is disabled in this level!"
where addWarningMessage (info : SourceInfo) (s : MessageData) :=
let difficulty := gameWorkerState.difficulty
let difficulty := levelParams.difficulty
if difficulty > 0 then
modify fun st => { st with
messages := st.messages.add {
@@ -153,7 +137,7 @@ where addWarningMessage (info : SourceInfo) (s : MessageData) :=
open Elab Meta Expr in
def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets : Bool)
(couldBeEndSnap : Bool) (gameWorkerState : GameWorkerState)
(couldBeEndSnap : Bool) (levelParams : Game.DidOpenLevelParams)
(initParams : Lsp.InitializeParams) : IO Snapshot := do
-- Recognize end snap
if inputCtx.input.atEnd snap.mpState.pos ∧ couldBeEndSnap then
@@ -184,7 +168,7 @@ def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets
Elab.Command.catchExceptions
(getResetInfoTrees *> do
let some level ← GameServer.getLevelByFileName? initParams inputCtx.fileName
| panic! s!"Level not found: {inputCtx.fileName} / {GameServer.levelIdFromFileName? initParams inputCtx.fileName}"
| throwError "Level not found: {inputCtx.fileName}"
let scope := level.scope
-- use open namespaces and options as in the level file
@@ -202,12 +186,12 @@ def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets
currNamespace := scope.currNamespace,
openDecls := scope.openDecls }
let (tacticStx, cmdParserState, msgLog, endOfWhitespace) :=
MyModule.parseTactic inputCtx pmctx snap.mpState snap.msgLog
MyModule.parseTactic inputCtx pmctx snap.mpState snap.msgLog couldBeEndSnap
modify (fun s => { s with messages := msgLog })
parseResultRef.set (tacticStx, cmdParserState)
-- Check for forbidden tactics
findForbiddenTactics inputCtx gameWorkerState tacticStx
findForbiddenTactics inputCtx levelParams tacticStx
-- Insert invisible `skip` command to make sure we always display the initial goal
let skip := Syntax.node (.original default 0 default endOfWhitespace) ``Lean.Parser.Tactic.skip #[]
@@ -235,7 +219,6 @@ def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets
}
let (tacticStx, cmdParserState) ← parseResultRef.get
if tacticStx.isMissing then throwServerError "Tactic execution went wrong. No stx found."
let postCmdSnap : Snapshot := {
beginPos := tacticStx.getPos?.getD 0
@@ -287,7 +270,7 @@ where
/-- Elaborates the next command after `parentSnap` and emits diagnostics into `hOut`. -/
private def nextSnap (ctx : WorkerContext) (m : DocumentMeta) (cancelTk : CancelToken)
(gameWorkerState : GameWorkerState) (initParams : Lsp.InitializeParams)
(levelParams : Game.DidOpenLevelParams) (initParams : Lsp.InitializeParams)
: AsyncElabM (Option Snapshot) := do
cancelTk.check
let s ← get
@@ -305,7 +288,7 @@ where
-- we can see the current goal even on an empty document
let couldBeEndSnap := s.snaps.size > 1
let snap ← compileProof m.mkInputContext lastSnap ctx.clientHasWidgets couldBeEndSnap
gameWorkerState initParams
levelParams initParams
set { s with snaps := s.snaps.push snap }
-- TODO(MH): check for interrupt with increased precision
cancelTk.check
@@ -327,7 +310,7 @@ where
/-- Elaborates all commands after the last snap (at least the header snap is assumed to exist), emitting the diagnostics into `hOut`. -/
def unfoldSnaps (m : DocumentMeta) (snaps : Array Snapshot) (cancelTk : CancelToken)
(startAfterMs : UInt32) (gameWorkerState : GameWorkerState)
(startAfterMs : UInt32) (levelParams : Game.DidOpenLevelParams)
: ReaderT WorkerContext IO (AsyncList ElabTaskError Snapshot) := do
let ctx ← read
let some headerSnap := snaps[0]? | panic! "empty snapshots"
@@ -343,15 +326,21 @@ where
publishIleanInfoUpdate m ctx.hOut snaps
return AsyncList.ofList snaps.toList ++ AsyncList.delayed (← EIO.asTask (ε := ElabTaskError) (prio := .dedicated) do
IO.sleep startAfterMs
AsyncList.unfoldAsync (nextSnap ctx m cancelTk gameWorkerState ctx.initParams) { snaps })
AsyncList.unfoldAsync (nextSnap ctx m cancelTk levelParams ctx.initParams) { snaps })
end Elab
structure GameWorkerState :=
(levelParams : Game.DidOpenLevelParams)
abbrev GameWorkerM := StateT GameWorkerState Server.FileWorker.WorkerM
section Updates
/-- Given the new document, updates editable doc state. -/
def updateDocument (newMeta : DocumentMeta) : GameWorkerM Unit := do
let s ← get
let levelParams := s.levelParams
let ctx ← read
let oldDoc := (← StateT.lift get).doc
oldDoc.cancelTk.set
@@ -393,7 +382,7 @@ section Updates
validSnaps := validSnaps.dropLast
-- wait for a bit, giving the initial `cancelTk.check` in `nextCmdSnap` time to trigger
-- before kicking off any expensive elaboration (TODO: make expensive elaboration cancelable)
unfoldSnaps newMeta validSnaps.toArray cancelTk s ctx
unfoldSnaps newMeta validSnaps.toArray cancelTk levelParams ctx
(startAfterMs := ctx.initParams.editDelay.toUInt32)
StateT.lift <| modify fun st => { st with
doc := { meta := newMeta, cmdSnaps := AsyncList.delayed newSnaps, cancelTk }}
@@ -408,23 +397,24 @@ section Initialization
fileMap := default
def compileHeader (m : DocumentMeta) (hOut : FS.Stream) (opts : Options) (hasWidgets : Bool)
(gameDir : String) (module : Name):
(levelParams : Game.DidOpenLevelParams) (initParams : InitializeParams) :
IO (Syntax × Task (Except Error (Snapshot × SearchPath))) := do
-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
let out ← IO.Process.output
{ cwd := gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
{ cwd := levelParams.gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
if out.exitCode != 0 then
throwServerError s!"Error while running Lake: {out.stderr}"
-- Make the paths relative to the current directory
let paths : List System.FilePath := System.SearchPath.parse out.stdout.trim
let currentDir ← IO.currentDir
let paths := paths.map fun p => currentDir / (gameDir : System.FilePath) / p
let paths := paths.map fun p => currentDir / (levelParams.gameDir : System.FilePath) / p
-- Set the search path
Lean.searchPathRef.set paths
let env ← importModules' #[{ module := `Init : Import }, { module := module : Import }]
let env ← importModules' #[{ module := `Init : Import }, { module := levelParams.levelModule : Import }]
-- return (env, paths)
-- use empty header
let (headerStx, headerParserState, msgLog) ← Parser.parseHeader
@@ -468,11 +458,10 @@ section Initialization
return (headerSnap, srcSearchPath)
def initializeWorker (meta : DocumentMeta) (i o e : FS.Stream) (initParams : InitializeParams) (opts : Options)
(gameDir : String) (gameWorkerState : GameWorkerState) : IO (WorkerContext × WorkerState) := do
(levelParams : Game.DidOpenLevelParams) : IO (WorkerContext × WorkerState) := do
let clientHasWidgets := initParams.initializationOptions?.bind (·.hasWidgets?) |>.getD false
let (headerStx, headerTask) ← compileHeader meta o opts (hasWidgets := clientHasWidgets)
gameDir gameWorkerState.levelInfo.module
levelParams initParams
let cancelTk ← CancelToken.new
let ctx :=
{ hIn := i
@@ -483,7 +472,7 @@ section Initialization
clientHasWidgets
}
let cmdSnaps ← EIO.mapTask (t := headerTask) (match · with
| Except.ok (s, _) => unfoldSnaps meta #[s] cancelTk gameWorkerState ctx (startAfterMs := 0)
| Except.ok (s, _) => unfoldSnaps meta #[s] cancelTk levelParams ctx (startAfterMs := 0)
| Except.error e => throw (e : ElabTaskError))
let doc : EditableDocument := { meta, cmdSnaps := AsyncList.delayed cmdSnaps, cancelTk }
return (ctx,
@@ -520,7 +509,6 @@ section MessageHandling
match method with
| "textDocument/didChange" => handle DidChangeTextDocumentParams (handleDidChange)
| "$/cancelRequest" => handle CancelParams (handleCancelRequest ·)
| "$/setTrace" => pure ()
| "$/lean/rpc/release" => handle RpcReleaseParams (handleRpcRelease ·)
| "$/lean/rpc/keepAlive" => handle RpcKeepAliveParams (handleRpcKeepAlive ·)
| _ => throwServerError s!"Got unsupported notification method: {method}"
@@ -559,32 +547,26 @@ section MainLoop
let doc := st.doc
doc.cancelTk.set
return ()
| Message.request id "shutdown" none =>
ctx.hOut.writeLspResponse ⟨id, Json.null⟩
| Message.notification "$/game/setInventory" params =>
let p := (← parseParams Game.SetInventoryParams (toJson params))
let s ← get
set {s with levelParams := {s.levelParams with
inventory := p.inventory,
difficulty := p.difficulty}}
mainLoop
| Message.notification method (some params) =>
handleNotification method (toJson params)
mainLoop
| _ => throwServerError s!"Got invalid JSON-RPC message: {toJson msg}"
| _ => throwServerError "Got invalid JSON-RPC message"
end MainLoop
def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : IO UInt32 := do
def initAndRunWorker (i o e : FS.Stream) (opts : Options) : IO UInt32 := do
let i ← maybeTee "fwIn.txt" false i
let o ← maybeTee "fwOut.txt" true o
let initRequest ← i.readLspRequestAs "initialize" Game.InitializeParams
o.writeLspResponse {
id := initRequest.id
result := {
capabilities := Watchdog.mkLeanServerCapabilities
serverInfo? := some {
name := "Lean 4 Game Server"
version? := "0.1.1"
}
: InitializeResult
}
}
discard $ i.readLspNotificationAs "initialized" InitializedParams
let initParams ← i.readLspRequestAs "initialize" InitializeParams
let ⟨_, param⟩ ← i.readLspNotificationAs "textDocument/didOpen" DidOpenTextDocumentParams
let ⟨_, levelParams⟩ ← i.readLspNotificationAs "$/game/didOpenLevel" Game.DidOpenLevelParams
let doc := param.textDocument
/- NOTE(WN): `toFileMap` marks line beginnings as immediately following
@@ -596,24 +578,9 @@ def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : I
let e := e.withPrefix s!"[{param.textDocument.uri}] "
let _ ← IO.setStderr e
try
let game ← loadGameData gameDir
-- TODO: We misuse the `rootUri` field to the gameName
let rootUri? : Option String := some (toString game.name)
let initParams := {initRequest.param.toLeanInternal with rootUri?}
let some (levelId : LevelId) := GameServer.levelIdFromFileName?
initParams meta.mkInputContext.fileName
| throwServerError s!"Could not determine level ID: {meta.mkInputContext.fileName}"
let levelInfo ← loadLevelData gameDir levelId.world levelId.level
let some initializationOptions := initRequest.param.initializationOptions?
| throwServerError "no initialization options found"
let gameWorkerState : GameWorkerState:= {
inventory := initializationOptions.inventory
difficulty := initializationOptions.difficulty
levelInfo
}
let (ctx, st) ← initializeWorker meta i o e initParams opts gameDir gameWorkerState
let (ctx, st) ← initializeWorker meta i o e initParams.param opts levelParams
let _ ← StateRefT'.run (s := st) <| ReaderT.run (r := ctx) <|
StateT.run (s := gameWorkerState) <| (mainLoop)
StateT.run (s := {levelParams := levelParams}) <| (mainLoop)
return (0 : UInt32)
catch e =>
IO.eprintln e
@@ -623,13 +590,12 @@ def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : I
message := e.toString }] o
return (1 : UInt32)
def workerMain (opts : Options) (args : List String): IO UInt32 := do
def workerMain (opts : Options) : IO UInt32 := do
let i ← IO.getStdin
let o ← IO.getStdout
let e ← IO.getStderr
try
let some gameDir := args[1]? | throwServerError "Expected second argument: gameDir"
let exitCode ← initAndRunWorker i o e opts gameDir
let exitCode ← initAndRunWorker i o e opts
-- HACK: all `Task`s are currently "foreground", i.e. we join on them on main thread exit, but we definitely don't
-- want to do that in the case of the worker processes, which can produce non-terminating tasks evaluating user code
o.flush
+65 -46
View File
@@ -25,56 +25,75 @@ open Lsp
open JsonRpc
open IO
/- Game-specific version of `InitializeParams` that allows for extra options: -/
structure InitializationOptions extends Lean.Lsp.InitializationOptions :=
difficulty : Nat
structure DidOpenLevelParams where
uri : String
gameDir : String
levelModule : Name
tactics : Array InventoryTile
lemmas : Array InventoryTile
definitions : Array InventoryTile
inventory : Array String
/--
Check for tactics/theorems that are not unlocked.
0: no check
1: give warnings
2: give errors
-/
difficulty : Nat
/-- The name of the theorem to be proven in this level. -/
statementName : Name
deriving ToJson, FromJson
structure InitializeParams where
processId? : Option Int := none
clientInfo? : Option ClientInfo := none
/- We don't support the deprecated rootPath
(rootPath? : Option String) -/
rootUri? : Option String := none
initializationOptions? : Option InitializationOptions := none
capabilities : ClientCapabilities
/-- If omitted, we default to off. -/
trace : Trace := Trace.off
workspaceFolders? : Option (Array WorkspaceFolder) := none
deriving ToJson
structure SetInventoryParams where
inventory : Array String
difficulty : Nat
deriving ToJson, FromJson
instance : FromJson InitializeParams where
fromJson? j := do
let processId? := j.getObjValAs? Int "processId"
let clientInfo? := j.getObjValAs? ClientInfo "clientInfo"
let rootUri? := j.getObjValAs? String "rootUri"
let initializationOptions? := j.getObjValAs? InitializationOptions "initializationOptions"
let capabilities ← j.getObjValAs? ClientCapabilities "capabilities"
let trace := (j.getObjValAs? Trace "trace").toOption.getD Trace.off
let workspaceFolders? := j.getObjValAs? (Array WorkspaceFolder) "workspaceFolders"
return ⟨
processId?.toOption,
clientInfo?.toOption,
rootUri?.toOption,
initializationOptions?.toOption,
capabilities,
trace,
workspaceFolders?.toOption⟩
def InitializeParams.toLeanInternal (p : InitializeParams) : Lean.Lsp.InitializeParams :=
{
processId? := p.processId?
clientInfo? := p.clientInfo?
rootUri? := p.rootUri?
initializationOptions? := p.initializationOptions?.map fun o => {
editDelay? := o.editDelay?
hasWidgets? := o.hasWidgets?
def handleDidOpenLevel (params : Json) : GameServerM Unit := do
let p ← parseParams _ params
let m := p.textDocument
-- Execute the regular handling of the `didOpen` event
handleDidOpen p
let fw ← findFileWorker! m.uri
-- let s ← get
let c ← read
let some lvl ← GameServer.getLevelByFileName? c.initParams ((System.Uri.fileUriToPath? m.uri).getD m.uri |>.toString)
| do
c.hLog.putStr s!"Level not found: {m.uri} {c.initParams.rootUri?}"
c.hLog.flush
-- Send an extra notification to the file worker to inform it about the level data
let s ← get
fw.stdin.writeLspNotification {
method := "$/game/didOpenLevel"
param := {
uri := m.uri
gameDir := s.gameDir
levelModule := lvl.module
tactics := lvl.tactics.tiles
lemmas := lvl.lemmas.tiles
definitions := lvl.definitions.tiles
inventory := s.inventory
difficulty := s.difficulty
statementName := lvl.statementName
: DidOpenLevelParams
}
}
capabilities := p.capabilities
trace := p.trace
workspaceFolders? := p.workspaceFolders?
}
partial def handleServerEvent (ev : ServerEvent) : GameServerM Bool := do
match ev with
| ServerEvent.clientMsg msg =>
match msg with
| Message.notification "$/game/setInventory" params =>
let p := (← parseParams SetInventoryParams (toJson params))
let s ← get
set {s with inventory := p.inventory, difficulty := p.difficulty}
let st ← read
let workers ← st.fileWorkersRef.get
for (_, fw) in workers do
fw.stdin.writeLspMessage msg
return true
| _ => return false
| _ => return false
end Game
-8
View File
@@ -18,14 +18,6 @@ instance [ToJson β] : ToJson (Graph Name β) := {
]
}
-- Just a dummy implementation for now:
instance : FromJson (Graph Name β) := {
fromJson? := fun _ => .ok {
nodes := {}
edges := {}
}
}
instance : EmptyCollection (Graph α β) := ⟨default⟩
def Graph.insertNode (g : Graph α β) (a : α) (b : β) :=
+2 -2
View File
@@ -46,8 +46,8 @@ partial def matchExpr (pattern : Expr) (e : Expr) (bij : FVarBijection := {}) :
| .bvar i1, .bvar i2 => if i1 == i2 then bij else none
| .fvar i1, .fvar i2 => bij.insert? i1 i2
| .mvar _, .mvar _ => bij
| .sort _u1, .sort _u2 => bij -- TODO?
| .const n1 _ls1, .const n2 _ls2 =>
| .sort u1, .sort u2 => bij -- TODO?
| .const n1 ls1, .const n2 ls2 =>
if n1 == n2 then bij else none -- && (← (ls1.zip ls2).allM fun (l1, l2) => Meta.isLevelDefEq l1 l2)
| .app f1 a1, .app f2 a2 =>
some bij
+20 -33
View File
@@ -22,21 +22,15 @@ def copyImages : IO Unit := do
let content ← readBinFile file
writeBinFile outFile content
namespace GameData
def gameDataPath : System.FilePath := ".lake" / "gamedata"
def gameFileName := s!"game.json"
def docFileName := fun (inventoryType : InventoryType) (name : Name) => s!"doc__{inventoryType}__{name}.json"
def levelFileName := fun (worldId : Name) (levelId : Nat) => s!"level__{worldId}__{levelId}.json"
def inventoryFileName := s!"inventory.json"
end GameData
open GameData in
-- TODO: I'm not sure this should be happening here...
#eval IO.FS.createDirAll ".lake/gamedata/"
-- TODO: register all of this as ToJson instance?
def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name))
(inventory : InventoryOverview): CommandElabM Unit := do
def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name)) : CommandElabM Unit := do
let game ← getCurGame
let env ← getEnv
let path := (← IO.currentDir) / gameDataPath
let path : System.FilePath := s!"{← IO.currentDir}" / ".lake" / "gamedata"
if ← path.isDir then
IO.FS.removeDirAll path
@@ -47,32 +41,25 @@ def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name))
for (worldId, world) in game.worlds.nodes.toArray do
for (levelId, level) in world.levels.toArray do
IO.FS.writeFile (path / levelFileName worldId levelId) (toString (toJson (level.toInfo env)))
IO.FS.writeFile (path / s!"level__{worldId}__{levelId}.json") (toString (toJson (level.toInfo env)))
IO.FS.writeFile (path / gameFileName) (toString (getGameJson game))
IO.FS.writeFile (path / s!"game.json") (toString (getGameJson game))
for inventoryType in [InventoryType.Lemma, .Tactic, .Definition] do
for name in allItemsByType.findD inventoryType {} do
let some item ← getInventoryItem? name inventoryType
| throwError "Expected item to exist: {name}"
IO.FS.writeFile (path / docFileName inventoryType name) (toString (toJson item))
IO.FS.writeFile (path / s!"doc__{inventoryType}__{name}.json") (toString (toJson item))
IO.FS.writeFile (path / inventoryFileName) (toString (toJson inventory))
open GameData
def loadData (f : System.FilePath) (α : Type) [FromJson α] : IO α := do
let str ← IO.FS.readFile f
let json ← match Json.parse str with
| .ok v => pure v
| .error e => throw (IO.userError e)
let data ← match fromJson? json with
| .ok v => pure v
| .error e => throw (IO.userError e)
return data
def loadGameData (gameDir : System.FilePath) : IO Game :=
loadData (gameDir / gameDataPath / gameFileName) Game
def loadLevelData (gameDir : System.FilePath) (worldId : Name) (levelId : Nat) : IO LevelInfo :=
loadData (gameDir / gameDataPath / levelFileName worldId levelId) LevelInfo
let getTiles (type : InventoryType) : CommandElabM (Array InventoryTile) := do
(allItemsByType.findD type {}).toArray.mapM (fun name => do
let some item ← getInventoryItem? name type
| throwError "Expected item to exist: {name}"
return item.toTile)
let inventory : InventoryOverview := {
lemmas := ← getTiles .Lemma
tactics := ← getTiles .Tactic
definitions := ← getTiles .Definition
lemmaTab := none
}
IO.FS.writeFile (path / s!"inventory.json") (toString (toJson inventory))
+158
View File
@@ -0,0 +1,158 @@
/- This file is mostly copied from `Lean/Server/Watchdog.lean`. -/
import Lean.Server.Watchdog
import GameServer.Game
namespace MyServer.Watchdog
open Lean
open Server
open Watchdog
open IO
open Lsp
open JsonRpc
open System.Uri
partial def mainLoop (clientTask : Task ServerEvent) : GameServerM Unit := do
let st ← read
let workers ← st.fileWorkersRef.get
let mut workerTasks := #[]
for (_, fw) in workers do
if let WorkerState.running := fw.state then
workerTasks := workerTasks.push <| fw.commTask.map (ServerEvent.workerEvent fw)
let ev ← IO.waitAny (clientTask :: workerTasks.toList)
if ← Game.handleServerEvent ev then -- handle Game requests
mainLoop (←runClientTask)
else
match ev with
| ServerEvent.clientMsg msg =>
match msg with
| Message.request id "shutdown" _ =>
shutdown
st.hOut.writeLspResponse ⟨id, Json.null⟩
| Message.request id method (some params) =>
handleRequest id method (toJson params)
mainLoop (←runClientTask)
| Message.response .. =>
-- TODO: handle client responses
mainLoop (←runClientTask)
| Message.responseError _ _ e .. =>
throwServerError s!"Unhandled response error: {e}"
| Message.notification method (some params) =>
if method == "textDocument/didOpen" then
-- for lean4game, we need to pass in extra information when a level is opened:
Game.handleDidOpenLevel (← parseParams _ (toJson params))
else
handleNotification method (toJson params)
mainLoop (←runClientTask)
| _ => throwServerError "Got invalid JSON-RPC message"
| ServerEvent.clientError e => throw e
| ServerEvent.workerEvent fw ev =>
match ev with
| WorkerEvent.ioError e =>
throwServerError s!"IO error while processing events for {fw.doc.uri}: {e}"
| WorkerEvent.crashed _ =>
handleCrash fw.doc.uri #[]
mainLoop clientTask
| WorkerEvent.terminated =>
throwServerError "Internal server error: got termination event for worker that should have been removed"
| .importsChanged =>
startFileWorker fw.doc
mainLoop clientTask
def initAndRunWatchdogAux : GameServerM Unit := do
let st ← read
try
discard $ st.hIn.readLspNotificationAs "initialized" InitializedParams
let clientTask ← runClientTask
mainLoop clientTask
catch err =>
shutdown
throw err
/- NOTE(WN): It looks like instead of sending the `exit` notification,
VSCode just closes the stream. In that case, pretend we got an `exit`. -/
let Message.notification "exit" none ←
try st.hIn.readLspMessage
catch _ => pure (Message.notification "exit" none)
| throwServerError "Got `shutdown` request, expected an `exit` notification"
def createEnv (gameDir : String) (module : String) : IO Environment := do
-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
let out ← IO.Process.output
{ cwd := gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
if out.exitCode != 0 then
throwServerError s!"Error while running Lake: {out.stderr}"
-- Make the paths relative to the current directory
let paths : List System.FilePath := System.SearchPath.parse out.stdout.trim
let currentDir ← IO.currentDir
let paths := paths.map fun p => currentDir / (gameDir : System.FilePath) / p
-- Set the search path
Lean.searchPathRef.set paths
let env ← importModules #[{ module := `Init : Import }, { module := module : Import }] {} 0
return env
def initAndRunWatchdog (args : List String) (i o e : FS.Stream) : IO Unit := do
if args.length < 2 then
throwServerError s!"Expected 1-3 command line arguments in addition to `--server`:
game directory, the name of the main module (optional), and the name of the game (optional)."
let gameDir := args[1]!
let module := if args.length < 3 then defaultGameModule else args[2]!
let gameName := if args.length < 4 then defaultGameName else args[3]!
let workerPath := "./gameserver"
-- TODO: Do the following commands slow us down?
let srcSearchPath ← initSrcSearchPath (← getBuildDir)
let references ← IO.mkRef (← loadReferences)
let fileWorkersRef ← IO.mkRef (RBMap.empty : FileWorkerMap)
let i ← maybeTee "wdIn.txt" false i
let o ← maybeTee "wdOut.txt" true o
let e ← maybeTee "wdErr.txt" true e
let state := {
env := ← createEnv gameDir module,
game := gameName,
gameDir := gameDir,
inventory := #[]
difficulty := 0
}
let initRequest ← i.readLspRequestAs "initialize" InitializeParams
-- We misuse the `rootUri` field to the gameName
let rootUri? := gameName
let initRequest := {initRequest with param := {initRequest.param with rootUri?}}
o.writeLspResponse {
id := initRequest.id
result := {
capabilities := mkLeanServerCapabilities
serverInfo? := some {
name := "Lean 4 Game Server"
version? := "0.1.1"
}
: InitializeResult
}
}
let context : ServerContext := {
hIn := i
hOut := o
hLog := e
args := args
fileWorkersRef := fileWorkersRef
initParams := initRequest.param
workerPath
srcSearchPath
references
}
discard $ ReaderT.run (StateT.run initAndRunWatchdogAux state) context
def watchdogMain (args : List String) : IO UInt32 := do
let i ← IO.getStdin
let o ← IO.getStdout
let e ← IO.getStderr
try
initAndRunWatchdog args i o e
return 0
catch err =>
e.putStrLn s!"Watchdog error: {err}"
return 1
end MyServer.Watchdog