Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
391285e5cc |
@@ -11,6 +11,7 @@ import './css/app.css';
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import { MobileContext } from './components/infoview/context';
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import { useMobile } from './hooks';
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import { AUTO_SWITCH_THRESHOLD, getWindowDimensions} from './state/preferences';
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import { connection } from './connection';
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export const GameIdContext = React.createContext<string>(undefined);
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@@ -493,20 +493,18 @@ export function TypewriterInterface({props}) {
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<Markdown>{props.data?.introduction}</Markdown>
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</div>
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}
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{mobile &&
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{mobile && <>
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<Hints key={`hints-${i}`}
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hints={step.hints} showHidden={showHelp.has(i)} step={i}
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selected={selectedStep} toggleSelection={toggleSelectStep(i)}/>
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{i == proof.length - 1 && hasHiddenHints(proof.length - 1) && !showHelp.has(k - withErr) &&
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<Button className="btn btn-help" to="" onClick={activateHiddenHints}>
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Show more help!
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</Button>
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}
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</>
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}
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<GoalsTabs proofStep={step} last={i == proof.length - (lastStepErrors ? 2 : 1)} onClick={toggleSelectStep(i)} onGoalChange={i == proof.length - 1 - withErr ? (n) => setDisableInput(n > 0) : (n) => {}}/>
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{mobile && i == proof.length - 1 &&
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hasHiddenHints(proof.length - 1) && !showHelp.has(k - withErr) &&
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<Button className="btn btn-help" to="" onClick={activateHiddenHints}>
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Show more help!
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</Button>
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}
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{/* Show a message that there are no goals left */}
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{!step.goals.length && (
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<div className="message information">
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@@ -523,7 +521,7 @@ export function TypewriterInterface({props}) {
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}
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})}
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{mobile && completed &&
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<div className="button-row mobile">
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<div className="button-row">
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{props.level >= props.worldSize ?
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<Button to={`/${gameId}`}>
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<FontAwesomeIcon icon={faHome} /> Leave World
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@@ -2,8 +2,7 @@ import * as React from 'react';
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import { useState, useEffect } from 'react';
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import '../css/inventory.css'
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faLock, faBan, faCheck } from '@fortawesome/free-solid-svg-icons'
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import { faClipboard } from '@fortawesome/free-regular-svg-icons'
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import { faLock, faBan } from '@fortawesome/free-solid-svg-icons'
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import { GameIdContext } from '../app';
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import Markdown from './markdown';
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import { useLoadDocQuery, InventoryTile, LevelInfo, InventoryOverview, useLoadInventoryOverviewQuery } from '../state/api';
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@@ -11,12 +10,10 @@ import { selectDifficulty, selectInventory } from '../state/progress';
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import { store } from '../state/store';
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import { useSelector } from 'react-redux';
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export function Inventory({levelInfo, openDoc, lemmaTab, setLemmaTab, enableAll=false} :
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export function Inventory({levelInfo, openDoc, enableAll=false} :
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{
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levelInfo: LevelInfo|InventoryOverview,
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openDoc: (props: {name: string, type: string}) => void,
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lemmaTab: any,
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setLemmaTab: any,
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enableAll?: boolean,
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}) {
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@@ -34,20 +31,19 @@ export function Inventory({levelInfo, openDoc, lemmaTab, setLemmaTab, enableAll=
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}
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<h2>Theorems</h2>
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{levelInfo?.lemmas &&
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<InventoryList items={levelInfo?.lemmas} docType="Lemma" openDoc={openDoc} level={levelInfo} enableAll={enableAll} tab={lemmaTab} setTab={setLemmaTab}/>
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<InventoryList items={levelInfo?.lemmas} docType="Lemma" openDoc={openDoc} defaultTab={levelInfo?.lemmaTab} level={levelInfo} enableAll={enableAll}/>
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}
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</div>
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)
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}
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function InventoryList({items, docType, openDoc, tab=null, setTab=undefined, level=undefined, enableAll=false} :
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function InventoryList({items, docType, openDoc, defaultTab=null, level=undefined, enableAll=false} :
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{
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items: InventoryTile[],
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docType: string,
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openDoc(props: {name: string, type: string}): void,
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tab?: any,
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setTab?: any,
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level?: LevelInfo|InventoryOverview,
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defaultTab? : string,
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level? : LevelInfo|InventoryOverview,
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enableAll?: boolean,
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}) {
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// TODO: `level` is only used in the `useEffect` below to check if a new level has
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@@ -63,6 +59,8 @@ function InventoryList({items, docType, openDoc, tab=null, setTab=undefined, lev
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}
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const categories = Array.from(categorySet).sort()
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const [tab, setTab] = useState(defaultTab)
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// Add inventory items from local store as unlocked.
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// Items are unlocked if they are in the local store, or if the server says they should be
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// given the dependency graph. (OR-connection) (TODO: maybe add different logic for different
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@@ -70,6 +68,13 @@ function InventoryList({items, docType, openDoc, tab=null, setTab=undefined, lev
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let inv: string[] = selectInventory(gameId)(store.getState())
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let modifiedItems : InventoryTile[] = items.map(tile => inv.includes(tile.name) ? {...tile, locked: false} : tile)
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useEffect(() => {
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// If the level specifies `LemmaTab "Nat"`, we switch to this tab on loading.
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// `defaultTab` is `null` or `undefined` otherwise, in which case we don't want to switch.
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if (defaultTab) {
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setTab(defaultTab)
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}}, [level])
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return <>
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{categories.length > 1 &&
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<div className="tab-bar">
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@@ -84,26 +89,21 @@ function InventoryList({items, docType, openDoc, tab=null, setTab=undefined, lev
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(x, y) => +(docType == "Lemma") * (+x.locked - +y.locked || +x.disabled - +y.disabled) || x.displayName.localeCompare(y.displayName)
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).filter(item => !item.hidden && ((tab ?? categories[0]) == item.category)).map((item, i) => {
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return <InventoryItem key={`${item.category}-${item.name}`}
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item={item}
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showDoc={() => {openDoc({name: item.name, type: docType})}}
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name={item.name} displayName={item.displayName} locked={difficulty > 0 ? item.locked : false}
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disabled={item.disabled} newly={item.new} enableAll={enableAll} />
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disabled={item.disabled} newly={item.new} enableAll={enableAll}/>
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})
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}
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</div>
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</>
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}
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function InventoryItem({item, name, displayName, locked, disabled, newly, showDoc, enableAll=false}) {
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function InventoryItem({name, displayName, locked, disabled, newly, showDoc, enableAll=false}) {
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const icon = locked ? <FontAwesomeIcon icon={faLock} /> :
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disabled ? <FontAwesomeIcon icon={faBan} /> : item.st
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disabled ? <FontAwesomeIcon icon={faBan} /> : ""
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const className = locked ? "locked" : disabled ? "disabled" : newly ? "new" : ""
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// Note: This is somewhat a hack as the statement of lemmas comes currently in the form
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// `Namespace.statement_name (x y : Nat) : some type`
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const title = locked ? "Not unlocked yet" :
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disabled ? "Not available in this level" : (item.altTitle ? item.altTitle.substring(item.altTitle.indexOf(' ') + 1) : '')
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const [copied, setCopied] = useState(false)
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disabled ? "Not available in this level" : ""
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const handleClick = () => {
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if (enableAll || !locked) {
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@@ -111,21 +111,7 @@ function InventoryItem({item, name, displayName, locked, disabled, newly, showDo
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}
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}
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const copyItemName = (ev) => {
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navigator.clipboard.writeText(displayName)
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setCopied(true)
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setInterval(() => {
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setCopied(false)
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}, 3000);
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ev.stopPropagation()
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}
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return <div className={`item ${className}${enableAll ? ' enabled' : ''}`} onClick={handleClick} title={title}>
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{icon} {displayName}
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<div className="copy-button" onClick={copyItemName}>
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{copied ? <FontAwesomeIcon icon={faCheck} /> : <FontAwesomeIcon icon={faClipboard} />}
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</div>
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</div>
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return <div className={`item ${className}${enableAll ? ' enabled' : ''}`} onClick={handleClick} title={title}>{icon} {displayName}</div>
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}
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export function Documentation({name, type, handleClose}) {
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@@ -145,25 +131,16 @@ export function Documentation({name, type, handleClose}) {
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export function InventoryPanel({levelInfo, visible = true}) {
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const gameId = React.useContext(GameIdContext)
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const [lemmaTab, setLemmaTab] = useState(levelInfo?.lemmaTab)
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// The inventory is overlayed by the doc entry of a clicked item
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const [inventoryDoc, setInventoryDoc] = useState<{name: string, type: string}>(null)
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// Set `inventoryDoc` to `null` to close the doc
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function closeInventoryDoc() {setInventoryDoc(null)}
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useEffect(() => {
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// If the level specifies `LemmaTab "Nat"`, we switch to this tab on loading.
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// `defaultTab` is `null` or `undefined` otherwise, in which case we don't want to switch.
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if (levelInfo?.lemmaTab) {
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setLemmaTab(levelInfo?.lemmaTab)
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}}, [levelInfo])
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return <div className={`column inventory-panel ${visible ? '' : 'hidden'}`}>
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{inventoryDoc ?
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<Documentation name={inventoryDoc.name} type={inventoryDoc.type} handleClose={closeInventoryDoc}/>
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:
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<Inventory levelInfo={levelInfo} openDoc={setInventoryDoc} enableAll={true} lemmaTab={lemmaTab} setLemmaTab={setLemmaTab}/>
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<Inventory levelInfo={levelInfo} openDoc={setInventoryDoc} enableAll={true}/>
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}
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</div>
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}
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@@ -441,7 +441,6 @@ function PlayableLevel({impressum, setImpressum}) {
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function IntroductionPanel({gameInfo}) {
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const gameId = React.useContext(GameIdContext)
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const {worldId} = useContext(WorldLevelIdContext)
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const {mobile} = React.useContext(MobileContext)
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let text: Array<string> = gameInfo.data?.worlds.nodes[worldId].introduction.split(/\n(\s*\n)+/)
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@@ -452,7 +451,7 @@ function IntroductionPanel({gameInfo}) {
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hint={{text: t, hidden: false}} step={0} selected={null} toggleSelection={undefined} />
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))}
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</div>
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<div className={`button-row${mobile ? ' mobile' : ''}`}>
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<div className="button-row">
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{gameInfo.data?.worldSize[worldId] == 0 ?
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<Button to={`/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
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<Button to={`/${gameId}/world/${worldId}/level/1`}>
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@@ -11,7 +11,7 @@ import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faXmark, faCircleQuestion } from '@fortawesome/free-solid-svg-icons'
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import { GameIdContext } from '../app'
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import { useAppDispatch, useMobile } from '../hooks'
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import { useAppDispatch } from '../hooks'
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import { selectDifficulty, changedDifficulty, selectCompleted } from '../state/progress'
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import { store } from '../state/store'
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@@ -197,15 +197,13 @@ export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
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const gameId = React.useContext(GameIdContext)
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const difficulty = useSelector(selectDifficulty(gameId))
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const dispatch = useAppDispatch()
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const { mobile } = useMobile()
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function label(x : number) {
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return x == 0 ? 'none' : x == 1 ? 'relaxed' : 'regular'
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}
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return <nav className={`world-selection-menu${mobile ? '' : ' desktop'}`}>
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return <nav className="world-selection-menu">
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<div className="slider-wrap">
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<span className="difficulty-label">Rules
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<FontAwesomeIcon icon={rulesHelp ? faXmark : faCircleQuestion} className='helpButton' onClick={() => (setRulesHelp(!rulesHelp))}/>
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@@ -215,7 +213,7 @@ export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
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title="Game Rules"
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min={0} max={2}
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aria-label="Game Rules"
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value={difficulty}
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defaultValue={difficulty}
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marks={[
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{value: 0, label: label(0)},
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{value: 1, label: label(1)},
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@@ -26,11 +26,7 @@
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.inventory .item {
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background: #fff;
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border: solid 1px #777;
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padding-left: .5rem;
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padding-right: 1.0rem;
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padding-top: .1rem;
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padding-bottom: .1rem;
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position: relative;
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padding: .1em .5em;
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}
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.inventory .item.locked {
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@@ -76,21 +72,3 @@
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color: black;
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border-bottom: 0.3em solid #999;
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}
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|
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|
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.inventory .item .copy-button {
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min-width: 3px;
|
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min-height: 3px;
|
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display: inline-block;
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color: #ccc;
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font-size: 0.6em;
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padding-right: .2rem;
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vertical-align: top;
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position: absolute;
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top: 0;
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right: 0;
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height: 100%;
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width: 1rem;
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align-items: end;
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text-align: end;
|
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}
|
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|
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@@ -232,20 +232,6 @@ td code {
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height: 100%;
|
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} */
|
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|
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.button-row.mobile {
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margin: .5rem;
|
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padding-top: .2rem;
|
||||
}
|
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|
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.button-row.mobile .btn {
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padding: .5em;
|
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border-radius: .2em;
|
||||
width: 100%;
|
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margin: 0;
|
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text-align: center;
|
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}
|
||||
|
||||
|
||||
.typewriter-interface {
|
||||
display: flex;
|
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flex-flow: column;
|
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|
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@@ -49,6 +49,7 @@ svg .disabled {
|
||||
}
|
||||
|
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.world-selection-menu {
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position: absolute;
|
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right: 1em;
|
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top: 1em;
|
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/* margin: 1em; */
|
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@@ -59,10 +60,6 @@ svg .disabled {
|
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filter: drop-shadow(4px 4px 5px rgba(0,0,0,0.5));
|
||||
}
|
||||
|
||||
.world-selection-menu.desktop {
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
.world-selection-menu .btn, .welcome .btn {
|
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min-width: 5em;
|
||||
text-align: center;
|
||||
|
||||
@@ -35,7 +35,6 @@ export interface InventoryTile {
|
||||
locked: boolean,
|
||||
new: boolean,
|
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hidden: boolean
|
||||
altTitle: string,
|
||||
}
|
||||
|
||||
export interface LevelInfo {
|
||||
|
||||
Generated
+459
-27
@@ -13,10 +13,6 @@
|
||||
"@emotion/styled": "^11.10.5",
|
||||
"@fontsource/roboto": "^4.5.8",
|
||||
"@fontsource/roboto-mono": "^4.5.8",
|
||||
"@fortawesome/fontawesome-svg-core": "^6.5.1",
|
||||
"@fortawesome/free-regular-svg-icons": "^6.5.1",
|
||||
"@fortawesome/free-solid-svg-icons": "^6.5.1",
|
||||
"@fortawesome/react-fontawesome": "^0.2.0",
|
||||
"@leanprover/infoview": "^0.4.3",
|
||||
"@mui/icons-material": "^5.11.0",
|
||||
"@mui/material": "^5.11.1",
|
||||
@@ -2225,6 +2221,231 @@
|
||||
"resolved": "https://registry.npmjs.org/@emotion/weak-memoize/-/weak-memoize-0.3.1.tgz",
|
||||
"integrity": "sha512-EsBwpc7hBUJWAsNPBmJy4hxWx12v6bshQsldrVmjxJoc3isbxhOrF2IcCpaXxfvq03NwkI7sbsOLXbYuqF/8Ww=="
|
||||
},
|
||||
"node_modules/@esbuild/android-arm": {
|
||||
"version": "0.18.20",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/android-arm/-/android-arm-0.18.20.tgz",
|
||||
"integrity": "sha512-fyi7TDI/ijKKNZTUJAQqiG5T7YjJXgnzkURqmGj13C6dCqckZBLdl4h7bkhHt/t0WP+zO9/zwroDvANaOqO5Sw==",
|
||||
"cpu": [
|
||||
"arm"
|
||||
],
|
||||
"optional": true,
|
||||
"os": [
|
||||
"android"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/android-arm64": {
|
||||
"version": "0.18.20",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/android-arm64/-/android-arm64-0.18.20.tgz",
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"integrity": "sha512-Nz4rJcchGDtENV0eMKUNa6L12zz2zBDXuhj/Vjh18zGqB44Bi7MBMSXjgunJgjRhCmKOjnPuZp4Mb6OKqtMHLQ==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"optional": true,
|
||||
"os": [
|
||||
"android"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/android-x64": {
|
||||
"version": "0.18.20",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/android-x64/-/android-x64-0.18.20.tgz",
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||||
"integrity": "sha512-8GDdlePJA8D6zlZYJV/jnrRAi6rOiNaCC/JclcXpB+KIuvfBN4owLtgzY2bsxnx666XjJx2kDPUmnTtR8qKQUg==",
|
||||
"cpu": [
|
||||
"x64"
|
||||
],
|
||||
"optional": true,
|
||||
"os": [
|
||||
"android"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/darwin-arm64": {
|
||||
"version": "0.18.20",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/darwin-arm64/-/darwin-arm64-0.18.20.tgz",
|
||||
"integrity": "sha512-bxRHW5kHU38zS2lPTPOyuyTm+S+eobPUnTNkdJEfAddYgEcll4xkT8DB9d2008DtTbl7uJag2HuE5NZAZgnNEA==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"optional": true,
|
||||
"os": [
|
||||
"darwin"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
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},
|
||||
"node_modules/@swc/core-linux-arm64-gnu": {
|
||||
"version": "1.3.95",
|
||||
"resolved": "https://registry.npmjs.org/@swc/core-linux-arm64-gnu/-/core-linux-arm64-gnu-1.3.95.tgz",
|
||||
"integrity": "sha512-pIhFI+cuC1aYg+0NAPxwT/VRb32f2ia8oGxUjQR6aJg65gLkUYQzdwuUmpMtFR2WVf7WVFYxUnjo4UyMuyh3ng==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"optional": true,
|
||||
"os": [
|
||||
"linux"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=10"
|
||||
}
|
||||
},
|
||||
"node_modules/@swc/core-linux-arm64-musl": {
|
||||
"version": "1.3.95",
|
||||
"resolved": "https://registry.npmjs.org/@swc/core-linux-arm64-musl/-/core-linux-arm64-musl-1.3.95.tgz",
|
||||
"integrity": "sha512-ZpbTr+QZDT4OPJfjPAmScqdKKaT+wGurvMU5AhxLaf85DuL8HwUwwlL0n1oLieLc47DwIJEMuKQkYhXMqmJHlg==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"optional": true,
|
||||
"os": [
|
||||
"linux"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=10"
|
||||
}
|
||||
},
|
||||
"node_modules/@swc/core-linux-x64-gnu": {
|
||||
"version": "1.3.95",
|
||||
"resolved": "https://registry.npmjs.org/@swc/core-linux-x64-gnu/-/core-linux-x64-gnu-1.3.95.tgz",
|
||||
@@ -4808,6 +5182,51 @@
|
||||
"node": ">=10"
|
||||
}
|
||||
},
|
||||
"node_modules/@swc/core-win32-arm64-msvc": {
|
||||
"version": "1.3.95",
|
||||
"resolved": "https://registry.npmjs.org/@swc/core-win32-arm64-msvc/-/core-win32-arm64-msvc-1.3.95.tgz",
|
||||
"integrity": "sha512-YaP4x/aZbUyNdqCBpC2zL8b8n58MEpOUpmOIZK6G1SxGi+2ENht7gs7+iXpWPc0sy7X3YPKmSWMAuui0h8lgAA==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"optional": true,
|
||||
"os": [
|
||||
"win32"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=10"
|
||||
}
|
||||
},
|
||||
"node_modules/@swc/core-win32-ia32-msvc": {
|
||||
"version": "1.3.95",
|
||||
"resolved": "https://registry.npmjs.org/@swc/core-win32-ia32-msvc/-/core-win32-ia32-msvc-1.3.95.tgz",
|
||||
"integrity": "sha512-w0u3HI916zT4BC/57gOd+AwAEjXeUlQbGJ9H4p/gzs1zkSHtoDQghVUNy3n/ZKp9KFod/95cA8mbVF9t1+6epQ==",
|
||||
"cpu": [
|
||||
"ia32"
|
||||
],
|
||||
"optional": true,
|
||||
"os": [
|
||||
"win32"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=10"
|
||||
}
|
||||
},
|
||||
"node_modules/@swc/core-win32-x64-msvc": {
|
||||
"version": "1.3.95",
|
||||
"resolved": "https://registry.npmjs.org/@swc/core-win32-x64-msvc/-/core-win32-x64-msvc-1.3.95.tgz",
|
||||
"integrity": "sha512-5RGnMt0S6gg4Gc6QtPUJ3Qs9Un4sKqccEzgH/tj7V/DVTJwKdnBKxFZfgQ34OR2Zpz7zGOn889xwsFVXspVWNA==",
|
||||
"cpu": [
|
||||
"x64"
|
||||
],
|
||||
"optional": true,
|
||||
"os": [
|
||||
"win32"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=10"
|
||||
}
|
||||
},
|
||||
"node_modules/@swc/counter": {
|
||||
"version": "0.1.2",
|
||||
"resolved": "https://registry.npmjs.org/@swc/counter/-/counter-0.1.2.tgz",
|
||||
@@ -8116,6 +8535,19 @@
|
||||
"resolved": "https://registry.npmjs.org/fs.realpath/-/fs.realpath-1.0.0.tgz",
|
||||
"integrity": "sha512-OO0pH2lK6a0hZnAdau5ItzHPI6pUlvI7jMVnxUQRtw4owF2wk8lOSabtGDCTP4Ggrg2MbGnWO9X8K1t4+fGMDw=="
|
||||
},
|
||||
"node_modules/fsevents": {
|
||||
"version": "2.3.3",
|
||||
"resolved": "https://registry.npmjs.org/fsevents/-/fsevents-2.3.3.tgz",
|
||||
"integrity": "sha512-5xoDfX+fL7faATnagmWPpbFtwh/R77WmMMqqHGS65C3vvB0YHrgF+B1YmZ3441tMj5n63k0212XNoJwzlhffQw==",
|
||||
"hasInstallScript": true,
|
||||
"optional": true,
|
||||
"os": [
|
||||
"darwin"
|
||||
],
|
||||
"engines": {
|
||||
"node": "^8.16.0 || ^10.6.0 || >=11.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/function-bind": {
|
||||
"version": "1.1.1",
|
||||
"resolved": "https://registry.npmjs.org/function-bind/-/function-bind-1.1.1.tgz",
|
||||
|
||||
@@ -10,10 +10,6 @@
|
||||
"@emotion/styled": "^11.10.5",
|
||||
"@fontsource/roboto": "^4.5.8",
|
||||
"@fontsource/roboto-mono": "^4.5.8",
|
||||
"@fortawesome/fontawesome-svg-core": "^6.5.1",
|
||||
"@fortawesome/free-regular-svg-icons": "^6.5.1",
|
||||
"@fortawesome/free-solid-svg-icons": "^6.5.1",
|
||||
"@fortawesome/react-fontawesome": "^0.2.0",
|
||||
"@leanprover/infoview": "^0.4.3",
|
||||
"@mui/icons-material": "^5.11.0",
|
||||
"@mui/material": "^5.11.1",
|
||||
|
||||
@@ -124,7 +124,7 @@ elab "CoverImage" t:str : command => do
|
||||
|
||||
/-! # Inventory
|
||||
|
||||
The inventory contains docs for tactics, theorems, and definitions. These are all locked
|
||||
The inventory contains docs for tactics, lemmas, and definitions. These are all locked
|
||||
in the first level and get enabled during the game.
|
||||
-/
|
||||
|
||||
@@ -147,22 +147,22 @@ elab doc:docComment ? "TacticDoc" name:ident content:str ? : command => do
|
||||
displayName := name.getId.toString
|
||||
content := doc })
|
||||
|
||||
/-- Documentation entry of a theorem. Example:
|
||||
/-- Documentation entry of a lemma. Example:
|
||||
|
||||
```
|
||||
TheoremDoc Nat.succ_pos as "succ_pos" in "Nat" "says `0 < n.succ`, etc."
|
||||
LemmaDoc Nat.succ_pos as "succ_pos" in "Nat" "says `0 < n.succ`, etc."
|
||||
```
|
||||
|
||||
* The first identifier is used in the commands `[New/Only/Disabled]Theorem`.
|
||||
It is preferably the true name of the theorem. However, this is not required.
|
||||
* The first identifier is used in the commands `[New/Only/Disabled]Lemma`.
|
||||
It is preferably the true name of the lemma. However, this is not required.
|
||||
* The string following `as` is the displayed name (in the Inventory).
|
||||
* The identifier after `in` is the category to group theorems by (in the Inventory).
|
||||
* The identifier after `in` is the category to group lemmas by (in the Inventory).
|
||||
* The description is a string supporting Markdown.
|
||||
|
||||
Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requires
|
||||
The theorem/definition to have the same fully qualified name as in mathlib.
|
||||
The lemma/definition to have the same fully qualified name as in mathlib.
|
||||
-/
|
||||
elab doc:docComment ? "TheoremDoc" name:ident "as" displayName:str "in" category:str content:str ? :
|
||||
elab doc:docComment ? "LemmaDoc" name:ident "as" displayName:str "in" category:str content:str ? :
|
||||
command => do
|
||||
let doc ← parseDocCommentLegacy doc content
|
||||
modifyEnv (inventoryTemplateExt.addEntry · {
|
||||
@@ -172,7 +172,7 @@ elab doc:docComment ? "TheoremDoc" name:ident "as" displayName:str "in" category
|
||||
displayName := displayName.getString
|
||||
content := doc })
|
||||
-- TODO: Catch the following behaviour.
|
||||
-- 1. if `TheoremDoc` appears in the same file as `Statement`, it will silently use
|
||||
-- 1. if `LemmaDoc` appears in the same file as `Statement`, it will silently use
|
||||
-- it but display the info that it wasn't found in `Statement`
|
||||
-- 2. if it appears in a later file, however, it will silently not do anything and keep
|
||||
-- the first one.
|
||||
@@ -190,7 +190,7 @@ DefinitionDoc Function.Bijective as "Bijective" "defined as `Injective f ∧ Sur
|
||||
* The description is a string supporting Markdown.
|
||||
|
||||
Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requires
|
||||
The theorem/definition to have the same fully qualified name as in mathlib.
|
||||
The lemma/definition to have the same fully qualified name as in mathlib.
|
||||
-/
|
||||
elab doc:docComment ? "DefinitionDoc" name:ident "as" displayName:str template:str ? : command => do
|
||||
let doc ← parseDocCommentLegacy doc template
|
||||
@@ -202,13 +202,8 @@ elab doc:docComment ? "DefinitionDoc" name:ident "as" displayName:str template:s
|
||||
|
||||
/-! ## Add inventory items -/
|
||||
|
||||
def checkCommandNotDuplicated (items : Array Name) (cmd := "Command") : CommandElabM Unit := do
|
||||
if ¬ items.isEmpty then
|
||||
logWarning s!"You should only use one `{cmd}` per level, but it takes multiple arguments: `{cmd} obj₁ obj₂ obj₃`!"
|
||||
|
||||
/-- Declare tactics that are introduced by this level. -/
|
||||
elab "NewTactic" args:ident* : command => do
|
||||
checkCommandNotDuplicated ((←getCurLevel).tactics.new) "NewTactic"
|
||||
for name in ↑args do
|
||||
checkInventoryDoc .Tactic name -- TODO: Add (template := "[docstring]")
|
||||
modifyCurLevel fun level => pure {level with
|
||||
@@ -216,16 +211,14 @@ elab "NewTactic" args:ident* : command => do
|
||||
|
||||
/-- Declare tactics that are introduced by this level but do not show up in inventory. -/
|
||||
elab "NewHiddenTactic" args:ident* : command => do
|
||||
checkCommandNotDuplicated ((←getCurLevel).tactics.hidden) "NewHiddenTactic"
|
||||
for name in ↑args do
|
||||
checkInventoryDoc .Tactic name (template := "")
|
||||
modifyCurLevel fun level => pure {level with
|
||||
tactics := {level.tactics with new := level.tactics.new ++ args.map (·.getId),
|
||||
hidden := level.tactics.hidden ++ args.map (·.getId)}}
|
||||
|
||||
/-- Declare theorems that are introduced by this level. -/
|
||||
elab "NewTheorem" args:ident* : command => do
|
||||
checkCommandNotDuplicated ((←getCurLevel).lemmas.new) "NewTheorem"
|
||||
/-- Declare lemmas that are introduced by this level. -/
|
||||
elab "NewLemma" args:ident* : command => do
|
||||
for name in ↑args do
|
||||
try let _decl ← getConstInfo name.getId catch
|
||||
| _ => logErrorAt name m!"unknown identifier '{name}'."
|
||||
@@ -235,7 +228,6 @@ elab "NewTheorem" args:ident* : command => do
|
||||
|
||||
/-- Declare definitions that are introduced by this level. -/
|
||||
elab "NewDefinition" args:ident* : command => do
|
||||
checkCommandNotDuplicated ((←getCurLevel).definitions.new) "NewDefinition"
|
||||
for name in ↑args do checkInventoryDoc .Definition name -- TODO: Add (template := "[mathlib]")
|
||||
modifyCurLevel fun level => pure {level with
|
||||
definitions := {level.definitions with new := args.map (·.getId)}}
|
||||
@@ -243,36 +235,31 @@ elab "NewDefinition" args:ident* : command => do
|
||||
/-- Declare tactics that are temporarily disabled in this level.
|
||||
This is ignored if `OnlyTactic` is set. -/
|
||||
elab "DisabledTactic" args:ident* : command => do
|
||||
checkCommandNotDuplicated ((←getCurLevel).tactics.disabled) "DisabledTactic"
|
||||
for name in ↑args do checkInventoryDoc .Tactic name
|
||||
modifyCurLevel fun level => pure {level with
|
||||
tactics := {level.tactics with disabled := args.map (·.getId)}}
|
||||
|
||||
/-- Declare theorems that are temporarily disabled in this level.
|
||||
This is ignored if `OnlyTheorem` is set. -/
|
||||
elab "DisabledTheorem" args:ident* : command => do
|
||||
checkCommandNotDuplicated ((←getCurLevel).lemmas.disabled) "DisabledTheorem"
|
||||
/-- Declare lemmas that are temporarily disabled in this level.
|
||||
This is ignored if `OnlyLemma` is set. -/
|
||||
elab "DisabledLemma" args:ident* : command => do
|
||||
for name in ↑args do checkInventoryDoc .Lemma name
|
||||
modifyCurLevel fun level => pure {level with
|
||||
lemmas := {level.lemmas with disabled := args.map (·.getId)}}
|
||||
|
||||
/-- Declare definitions that are temporarily disabled in this level -/
|
||||
elab "DisabledDefinition" args:ident* : command => do
|
||||
checkCommandNotDuplicated ((←getCurLevel).definitions.disabled) "DisabledDefinition"
|
||||
for name in ↑args do checkInventoryDoc .Definition name
|
||||
modifyCurLevel fun level => pure {level with
|
||||
definitions := {level.definitions with disabled := args.map (·.getId)}}
|
||||
|
||||
/-- Temporarily disable all tactics except the ones declared here -/
|
||||
elab "OnlyTactic" args:ident* : command => do
|
||||
checkCommandNotDuplicated ((←getCurLevel).tactics.only) "OnlyTactic"
|
||||
for name in ↑args do checkInventoryDoc .Tactic name
|
||||
modifyCurLevel fun level => pure {level with
|
||||
tactics := {level.tactics with only := args.map (·.getId)}}
|
||||
|
||||
/-- Temporarily disable all theorems except the ones declared here -/
|
||||
elab "OnlyTheorem" args:ident* : command => do
|
||||
checkCommandNotDuplicated ((←getCurLevel).lemmas.only) "OnlyTheorem"
|
||||
/-- Temporarily disable all lemmas except the ones declared here -/
|
||||
elab "OnlyLemma" args:ident* : command => do
|
||||
for name in ↑args do checkInventoryDoc .Lemma name
|
||||
modifyCurLevel fun level => pure {level with
|
||||
lemmas := {level.lemmas with only := args.map (·.getId)}}
|
||||
@@ -280,56 +267,13 @@ elab "OnlyTheorem" args:ident* : command => do
|
||||
/-- Temporarily disable all definitions except the ones declared here.
|
||||
This is ignored if `OnlyDefinition` is set. -/
|
||||
elab "OnlyDefinition" args:ident* : command => do
|
||||
checkCommandNotDuplicated ((←getCurLevel).definitions.only) "OnlyDefinition"
|
||||
for name in ↑args do checkInventoryDoc .Definition name
|
||||
modifyCurLevel fun level => pure {level with
|
||||
definitions := {level.definitions with only := args.map (·.getId)}}
|
||||
|
||||
/-- Define which tab of Lemmas is opened by default. Usage: `TheoremTab "Nat"`.
|
||||
/-- Define which tab of Lemmas is opened by default. Usage: `LemmaTab "Nat"`.
|
||||
If omitted, the current tab will remain open. -/
|
||||
elab "TheoremTab" category:str : command =>
|
||||
modifyCurLevel fun level => pure {level with lemmaTab := category.getString}
|
||||
|
||||
|
||||
/-! DEPRECATED -/
|
||||
|
||||
elab doc:docComment ? "LemmaDoc" name:ident "as" displayName:str "in" category:str content:str ? :
|
||||
command => do
|
||||
logWarning "Deprecated. Has been renamed to `TheoremDoc`"
|
||||
let doc ← parseDocCommentLegacy doc content
|
||||
modifyEnv (inventoryTemplateExt.addEntry · {
|
||||
type := .Lemma
|
||||
name := name.getId
|
||||
category := category.getString
|
||||
displayName := displayName.getString
|
||||
content := doc })
|
||||
|
||||
elab "NewLemma" args:ident* : command => do
|
||||
logWarning "Deprecated. Has been renamed to `NewTheorem`"
|
||||
checkCommandNotDuplicated ((←getCurLevel).lemmas.new) "NewLemma"
|
||||
for name in ↑args do
|
||||
try let _decl ← getConstInfo name.getId catch
|
||||
| _ => logErrorAt name m!"unknown identifier '{name}'."
|
||||
checkInventoryDoc .Lemma name -- TODO: Add (template := "[mathlib]")
|
||||
modifyCurLevel fun level => pure {level with
|
||||
lemmas := {level.lemmas with new := args.map (·.getId)}}
|
||||
|
||||
elab "DisabledLemma" args:ident* : command => do
|
||||
logWarning "Deprecated. Has been renamed to `DisabledTheorem`"
|
||||
checkCommandNotDuplicated ((←getCurLevel).lemmas.disabled) "DisabledLemma"
|
||||
for name in ↑args do checkInventoryDoc .Lemma name
|
||||
modifyCurLevel fun level => pure {level with
|
||||
lemmas := {level.lemmas with disabled := args.map (·.getId)}}
|
||||
|
||||
elab "OnlyLemma" args:ident* : command => do
|
||||
logWarning "Deprecated. Has been renamed to `OnlyTheorem`"
|
||||
checkCommandNotDuplicated ((←getCurLevel).lemmas.only) "OnlyLemma"
|
||||
for name in ↑args do checkInventoryDoc .Lemma name
|
||||
modifyCurLevel fun level => pure {level with
|
||||
lemmas := {level.lemmas with only := args.map (·.getId)}}
|
||||
|
||||
elab "LemmaTab" category:str : command => do
|
||||
logWarning "Deprecated. Has been renamed to `TheoremTab`"
|
||||
elab "LemmaTab" category:str : command =>
|
||||
modifyCurLevel fun level => pure {level with lemmaTab := category.getString}
|
||||
|
||||
/-! # Exercise Statement -/
|
||||
@@ -837,7 +781,6 @@ elab "MakeGame" : command => do
|
||||
name := item
|
||||
displayName := data.displayName
|
||||
category := data.category
|
||||
altTitle := data.statement
|
||||
hidden := hiddenItems.contains item })
|
||||
|
||||
|
||||
@@ -857,7 +800,6 @@ elab "MakeGame" : command => do
|
||||
displayName := data.displayName
|
||||
category := data.category
|
||||
locked := false
|
||||
altTitle := data.statement
|
||||
hidden := hiddenItems.contains item }
|
||||
itemsInWorld := itemsInWorld.insert worldId items
|
||||
|
||||
@@ -877,8 +819,7 @@ elab "MakeGame" : command => do
|
||||
displayName := data.displayName
|
||||
category := data.category
|
||||
locked := false
|
||||
altTitle := data.statement
|
||||
hidden := hiddenItems.contains item }
|
||||
hidden := levelInfo.hidden.contains item }
|
||||
|
||||
-- add the exercise statement from the previous level
|
||||
-- if it was named
|
||||
@@ -891,7 +832,6 @@ elab "MakeGame" : command => do
|
||||
name := name
|
||||
displayName := data.displayName
|
||||
category := data.category
|
||||
altTitle := data.statement
|
||||
locked := false }
|
||||
|
||||
-- add marks for `disabled` and `new` lemmas here, so that they only apply to
|
||||
@@ -911,16 +851,4 @@ elab "MakeGame" : command => do
|
||||
return level.setComputedInventory inventoryType itemsArray
|
||||
allItemsByType := allItemsByType.insert inventoryType allItems
|
||||
|
||||
let getTiles (type : InventoryType) : CommandElabM (Array InventoryTile) := do
|
||||
(allItemsByType.findD type {}).toArray.mapM (fun name => do
|
||||
let some item ← getInventoryItem? name type
|
||||
| throwError "Expected item to exist: {name}"
|
||||
return item.toTile)
|
||||
let inventory : InventoryOverview := {
|
||||
lemmas := (← getTiles .Lemma).map (fun tile => {tile with hidden := hiddenItems.contains tile.name})
|
||||
tactics := (← getTiles .Tactic).map (fun tile => {tile with hidden := hiddenItems.contains tile.name})
|
||||
definitions := (← getTiles .Definition).map (fun tile => {tile with hidden := hiddenItems.contains tile.name})
|
||||
lemmaTab := none
|
||||
}
|
||||
|
||||
saveGameData allItemsByType inventory
|
||||
saveGameData allItemsByType
|
||||
|
||||
@@ -106,8 +106,6 @@ structure InventoryTile where
|
||||
new := false
|
||||
/-- hide the item in the inventory display -/
|
||||
hidden := false
|
||||
/-- hover text -/
|
||||
altTitle : String := default
|
||||
deriving ToJson, FromJson, Repr, Inhabited
|
||||
|
||||
def InventoryItem.toTile (item : InventoryItem) : InventoryTile := {
|
||||
|
||||
@@ -478,8 +478,6 @@ section Initialization
|
||||
return (ctx,
|
||||
{ doc := doc
|
||||
initHeaderStx := headerStx
|
||||
currHeaderStx := headerStx
|
||||
importCachingTask? := none
|
||||
pendingRequests := RBMap.empty
|
||||
rpcSessions := RBMap.empty
|
||||
})
|
||||
|
||||
@@ -46,8 +46,8 @@ partial def matchExpr (pattern : Expr) (e : Expr) (bij : FVarBijection := {}) :
|
||||
| .bvar i1, .bvar i2 => if i1 == i2 then bij else none
|
||||
| .fvar i1, .fvar i2 => bij.insert? i1 i2
|
||||
| .mvar _, .mvar _ => bij
|
||||
| .sort _u1, .sort _u2 => bij -- TODO?
|
||||
| .const n1 _ls1, .const n2 _ls2 =>
|
||||
| .sort u1, .sort u2 => bij -- TODO?
|
||||
| .const n1 ls1, .const n2 ls2 =>
|
||||
if n1 == n2 then bij else none -- && (← (ls1.zip ls2).allM fun (l1, l2) => Meta.isLevelDefEq l1 l2)
|
||||
| .app f1 a1, .app f2 a2 =>
|
||||
some bij
|
||||
|
||||
@@ -27,8 +27,7 @@ def copyImages : IO Unit := do
|
||||
#eval IO.FS.createDirAll ".lake/gamedata/"
|
||||
|
||||
-- TODO: register all of this as ToJson instance?
|
||||
def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name))
|
||||
(inventory : InventoryOverview): CommandElabM Unit := do
|
||||
def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name)) : CommandElabM Unit := do
|
||||
let game ← getCurGame
|
||||
let env ← getEnv
|
||||
let path : System.FilePath := s!"{← IO.currentDir}" / ".lake" / "gamedata"
|
||||
@@ -52,4 +51,15 @@ def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name))
|
||||
| throwError "Expected item to exist: {name}"
|
||||
IO.FS.writeFile (path / s!"doc__{inventoryType}__{name}.json") (toString (toJson item))
|
||||
|
||||
let getTiles (type : InventoryType) : CommandElabM (Array InventoryTile) := do
|
||||
(allItemsByType.findD type {}).toArray.mapM (fun name => do
|
||||
let some item ← getInventoryItem? name type
|
||||
| throwError "Expected item to exist: {name}"
|
||||
return item.toTile)
|
||||
let inventory : InventoryOverview := {
|
||||
lemmas := ← getTiles .Lemma
|
||||
tactics := ← getTiles .Tactic
|
||||
definitions := ← getTiles .Definition
|
||||
lemmaTab := none
|
||||
}
|
||||
IO.FS.writeFile (path / s!"inventory.json") (toString (toJson inventory))
|
||||
|
||||
@@ -103,7 +103,7 @@ def initAndRunWatchdog (args : List String) (i o e : FS.Stream) : IO Unit := do
|
||||
let gameName := if args.length < 4 then defaultGameName else args[3]!
|
||||
let workerPath := "./gameserver"
|
||||
-- TODO: Do the following commands slow us down?
|
||||
let srcSearchPath ← initSrcSearchPath
|
||||
let srcSearchPath ← initSrcSearchPath (← getBuildDir)
|
||||
let references ← IO.mkRef (← loadReferences)
|
||||
let fileWorkersRef ← IO.mkRef (RBMap.empty : FileWorkerMap)
|
||||
let i ← maybeTee "wdIn.txt" false i
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
[{"url": "https://github.com/leanprover/std4.git",
|
||||
"type": "git",
|
||||
"subDir": null,
|
||||
"rev": "ce2db21d86502e00c4761da5ade58a61612de656",
|
||||
"rev": "2e4a3586a8f16713f16b2d2b3af3d8e65f3af087",
|
||||
"name": "std",
|
||||
"manifestFile": "lake-manifest.json",
|
||||
"inputRev": "v4.4.0-rc1",
|
||||
"inputRev": "v4.3.0",
|
||||
"inherited": false,
|
||||
"configFile": "lakefile.lean"}],
|
||||
"name": "GameServer",
|
||||
|
||||
@@ -1 +1 @@
|
||||
leanprover/lean4:v4.4.0-rc1
|
||||
leanprover/lean4:v4.3.0
|
||||
|
||||
Reference in New Issue
Block a user