Compare commits
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v4.1.0
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v4.3.0-rc2
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506677ee02 |
@@ -5,7 +5,17 @@ jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
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||||
- uses: actions/checkout@v3
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||||
- name: install elan
|
||||
run: |
|
||||
set -o pipefail
|
||||
curl -sSfL https://github.com/leanprover/elan/releases/download/v3.0.0/elan-x86_64-unknown-linux-gnu.tar.gz | tar xz
|
||||
./elan-init -y
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||||
echo "$HOME/.elan/bin" >> $GITHUB_PATH
|
||||
- uses: actions/checkout@v4
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||||
- uses: actions/setup-node@v3
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||||
- name: print lean and lake versions
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||||
run: |
|
||||
lean --version
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||||
lake --version
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||||
- run: npm install
|
||||
- run: npm run build
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||||
|
||||
+3
-3
@@ -1,6 +1,6 @@
|
||||
node_modules
|
||||
games/
|
||||
client/dist
|
||||
server/build
|
||||
server/lakefile.olean
|
||||
**/lake-packages/
|
||||
games/
|
||||
server/.lake
|
||||
**/.DS_Store
|
||||
|
||||
@@ -2,15 +2,13 @@
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||||
|
||||
This is the source code for a Lean 4 game platform hosted at [adam.math.hhu.de](https://adam.math.hhu.de).
|
||||
|
||||
The project is based on ideas from the [Lean Game Maker](https://github.com/mpedramfar/Lean-game-maker) and the [Natural Number Game
|
||||
(NNG)](https://www.ma.imperial.ac.uk/~buzzard/xena/natural_number_game/)
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of Kevin Buzzard and Mohammad Pedramfar.
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||||
The project is based on Patrick Massot's prototype: [NNG4](https://github.com/PatrickMassot/NNG4).
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|
||||
## Creating a Game
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|
||||
Please follow the tutorial [Creating a Game](doc/create_game.md).
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In particular step 5 thereof explains [How to Run Games Locally](doc/running_locally.md).
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||||
Please follow the tutorial [Creating a Game](doc/create_game.md). In particular, the following steps might be of interest:
|
||||
|
||||
* Step 5: [How to Run Games Locally](doc/running_locally.md)
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* Step 7: [How to Update an existing Game](doc/update_game.md)
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||||
* Step 8: [How to Publishing a Game](doc/publish_game.md)
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||||
### Publishing a Game
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||||
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||||
@@ -34,3 +32,10 @@ Contributions to `lean4game` are always welcome!
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||||
## Security
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||||
|
||||
Providing the use access to a Lean instance running on the server is a severe security risk. That is why we start the Lean server with bubblewrap.
|
||||
|
||||
## Credits
|
||||
|
||||
The project is based on ideas from the [Lean Game Maker](https://github.com/mpedramfar/Lean-game-maker) and the [Natural Number Game
|
||||
(NNG)](https://www.ma.imperial.ac.uk/~buzzard/xena/natural_number_game/)
|
||||
of Kevin Buzzard and Mohammad Pedramfar.
|
||||
The project is based on Patrick Massot's prototype: [NNG4](https://github.com/PatrickMassot/NNG4).
|
||||
|
||||
@@ -10,6 +10,7 @@ import './css/reset.css';
|
||||
import './css/app.css';
|
||||
import { MobileContext } from './components/infoview/context';
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||||
import { useWindowDimensions } from './window_width';
|
||||
import { connection } from './connection';
|
||||
|
||||
export const GameIdContext = React.createContext<string>(undefined);
|
||||
|
||||
@@ -19,6 +20,10 @@ function App() {
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||||
const {width, height} = useWindowDimensions()
|
||||
const [mobile, setMobile] = React.useState(width < 800)
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||||
|
||||
React.useEffect(() => {
|
||||
connection.startLeanClient(gameId);
|
||||
}, [gameId])
|
||||
|
||||
return (
|
||||
<div className="app">
|
||||
<GameIdContext.Provider value={gameId}>
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||||
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||||
Binary file not shown.
|
After Width: | Height: | Size: 308 KiB |
@@ -347,6 +347,7 @@ export function TypewriterInterface({props}) {
|
||||
const uri = model.uri.toString()
|
||||
|
||||
const [disableInput, setDisableInput] = React.useState<boolean>(false)
|
||||
const [loadingProgress, setLoadingProgress] = React.useState<number>(0)
|
||||
const { setDeletedChat, showHelp, setShowHelp } = React.useContext(DeletedChatContext)
|
||||
const {mobile} = React.useContext(MobileContext)
|
||||
const { proof } = React.useContext(ProofContext)
|
||||
@@ -455,6 +456,17 @@ export function TypewriterInterface({props}) {
|
||||
|
||||
let lastStepErrors = proof.length ? hasInteractiveErrors(proof[proof.length - 1].errors) : false
|
||||
|
||||
|
||||
useServerNotificationEffect("$/game/loading", (params : any) => {
|
||||
if (params.kind == "loadConstants") {
|
||||
setLoadingProgress(params.counter/100*50)
|
||||
} else if (params.kind == "finalizeExtensions") {
|
||||
setLoadingProgress(50 + params.counter/150*50)
|
||||
} else {
|
||||
console.error(`Unknown loading kind: ${params.kind}`)
|
||||
}
|
||||
})
|
||||
|
||||
return <div className="typewriter-interface">
|
||||
<RpcContext.Provider value={rpcSess}>
|
||||
<div className="content">
|
||||
@@ -521,7 +533,7 @@ export function TypewriterInterface({props}) {
|
||||
}
|
||||
</div>
|
||||
}
|
||||
</> : <CircularProgress />
|
||||
</> : <CircularProgress variant="determinate" value={loadingProgress} />
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -8,6 +8,7 @@ import '@fontsource/roboto/700.css';
|
||||
|
||||
import '../css/landing_page.css'
|
||||
import coverRobo from '../assets/covers/formaloversum.png'
|
||||
import coverNNG from '../assets/covers/nng.png'
|
||||
import bgImage from '../assets/bg.jpg'
|
||||
|
||||
import Markdown from './markdown';
|
||||
@@ -113,7 +114,18 @@ function LandingPage() {
|
||||
learning the basics about theorem proving in Lean.
|
||||
|
||||
This is a good first introduction to Lean!"
|
||||
worlds="4"
|
||||
worlds="8"
|
||||
levels="67"
|
||||
image={coverNNG}
|
||||
language="English"
|
||||
/>
|
||||
|
||||
<GameTile
|
||||
title="Set Theory Game"
|
||||
gameId="g/djvelleman/STG4"
|
||||
intro="A game about set theory"
|
||||
description=""
|
||||
worlds="5"
|
||||
levels="30"
|
||||
language="English"
|
||||
/>
|
||||
|
||||
@@ -48,7 +48,6 @@ function Level() {
|
||||
const params = useParams()
|
||||
const levelId = parseInt(params.levelId)
|
||||
const worldId = params.worldId
|
||||
// useLoadWorldFiles(worldId)
|
||||
|
||||
const [impressum, setImpressum] = React.useState(false)
|
||||
|
||||
@@ -615,6 +614,7 @@ function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChange
|
||||
|
||||
return () => {
|
||||
editorConnection.api.sendClientNotification(uriStr, "textDocument/didClose", {textDocument: {uri: uriStr}})
|
||||
model.dispose();
|
||||
}
|
||||
}
|
||||
}, [editor, levelId, connection, leanClientStarted])
|
||||
@@ -637,27 +637,3 @@ function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChange
|
||||
|
||||
return {editor, infoProvider, editorConnection}
|
||||
}
|
||||
|
||||
/** Open all files in this world on the server so that they will load faster when accessed */
|
||||
function useLoadWorldFiles(worldId) {
|
||||
const gameId = React.useContext(GameIdContext)
|
||||
const gameInfo = useGetGameInfoQuery({game: gameId})
|
||||
const store = useStore()
|
||||
|
||||
useEffect(() => {
|
||||
if (gameInfo.data) {
|
||||
const models = []
|
||||
for (let levelId = 1; levelId <= gameInfo.data.worldSize[worldId]; levelId++) {
|
||||
const uri = monaco.Uri.parse(`file:///${worldId}/${levelId}`)
|
||||
let model = monaco.editor.getModel(uri)
|
||||
if (model) {
|
||||
models.push(model)
|
||||
} else {
|
||||
const code = selectCode(gameId, worldId, levelId)(store.getState())
|
||||
models.push(monaco.editor.createModel(code, 'lean4', uri))
|
||||
}
|
||||
}
|
||||
return () => { for (let model of models) { model.dispose() } }
|
||||
}
|
||||
}, [gameInfo.data, worldId])
|
||||
}
|
||||
|
||||
@@ -48,6 +48,7 @@ a {
|
||||
border: 1px solid rgb(140, 140, 140);
|
||||
border-radius: 20px;
|
||||
box-shadow: 5px 5px 8px rgb(140, 140, 140);
|
||||
width: 100%;
|
||||
max-width: 500px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
+32
-20
@@ -1,32 +1,44 @@
|
||||
import * as React from 'react';
|
||||
import { createRoot } from 'react-dom/client';
|
||||
import App from './app';
|
||||
import * as React from 'react'
|
||||
import { createRoot } from 'react-dom/client'
|
||||
import App from './app'
|
||||
import { ConnectionContext, connection } from './connection'
|
||||
import { store } from './state/store';
|
||||
import { Provider } from 'react-redux';
|
||||
import {
|
||||
createHashRouter,
|
||||
RouterProvider,
|
||||
Route,
|
||||
} from "react-router-dom";
|
||||
import ErrorPage from './components/error_page';
|
||||
import Welcome from './components/welcome';
|
||||
import LandingPage from './components/landing_page';
|
||||
import Level from './components/level';
|
||||
import { monacoSetup } from 'lean4web/client/src/monacoSetup';
|
||||
import { redirect } from 'react-router-dom';
|
||||
import { store } from './state/store'
|
||||
import { Provider } from 'react-redux'
|
||||
import type { RouteObject } from "react-router"
|
||||
import { createHashRouter, RouterProvider, Route, redirect } from "react-router-dom"
|
||||
import ErrorPage from './components/error_page'
|
||||
import Welcome from './components/welcome'
|
||||
import LandingPage from './components/landing_page'
|
||||
import Level from './components/level'
|
||||
import { monacoSetup } from 'lean4web/client/src/monacoSetup'
|
||||
|
||||
|
||||
monacoSetup()
|
||||
|
||||
|
||||
// If `VITE_LEAN4GAME_SINGLE` is set to true, then `/` should be redirected to
|
||||
// `/g/local/game`. This is used for the devcontainer setup
|
||||
let single_game = (import.meta.env.VITE_LEAN4GAME_SINGLE == "true")
|
||||
let root_object: RouteObject = single_game ? {
|
||||
path: "/",
|
||||
loader: () => redirect("/g/local/game")
|
||||
} : {
|
||||
path: "/",
|
||||
element: <LandingPage />,
|
||||
}
|
||||
|
||||
const router = createHashRouter([
|
||||
root_object,
|
||||
{
|
||||
path: "/",
|
||||
element: <LandingPage />,
|
||||
},
|
||||
{
|
||||
// For backwards compatibility
|
||||
path: "/game/nng",
|
||||
loader: () => redirect("/g/hhu-adam/NNG4")
|
||||
},
|
||||
{
|
||||
// For backwards compatibility
|
||||
path: "/g/hhu-adam/NNG4",
|
||||
loader: () => redirect("/g/leanprover-community/NNG4")
|
||||
},
|
||||
{
|
||||
path: "/g/:owner/:repo",
|
||||
element: <App />,
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
// This file is a copy of `index.tsx` where the path "/" is redirected to "/g/local/game".
|
||||
// It is used for the dev. setup where there is only one game in a folder called `game`.
|
||||
import * as React from 'react';
|
||||
import { createRoot } from 'react-dom/client';
|
||||
import App from './app';
|
||||
import { ConnectionContext, connection } from './connection'
|
||||
import { store } from './state/store';
|
||||
import { Provider } from 'react-redux';
|
||||
import {
|
||||
createHashRouter,
|
||||
RouterProvider,
|
||||
Route,
|
||||
} from "react-router-dom";
|
||||
import ErrorPage from './components/error_page';
|
||||
import Welcome from './components/welcome';
|
||||
import LandingPage from './components/landing_page';
|
||||
import Level from './components/level';
|
||||
import { monacoSetup } from 'lean4web/client/src/monacoSetup';
|
||||
import { redirect } from 'react-router-dom';
|
||||
|
||||
monacoSetup()
|
||||
|
||||
const router = createHashRouter([
|
||||
{
|
||||
path: "/",
|
||||
loader: () => redirect("/g/local/game")
|
||||
},
|
||||
{
|
||||
path: "/g/:owner/:repo",
|
||||
element: <App />,
|
||||
errorElement: <ErrorPage />,
|
||||
children: [
|
||||
{
|
||||
path: "/g/:owner/:repo",
|
||||
element: <Welcome />,
|
||||
},
|
||||
{
|
||||
path: "/g/:owner/:repo/world/:worldId/level/:levelId",
|
||||
element: <Level />,
|
||||
},
|
||||
],
|
||||
},
|
||||
]);
|
||||
|
||||
const container = document.getElementById('root');
|
||||
const root = createRoot(container!);
|
||||
root.render(
|
||||
<React.StrictMode>
|
||||
<Provider store={store}>
|
||||
<ConnectionContext.Provider value={connection}>
|
||||
<RouterProvider router={router} />
|
||||
</ConnectionContext.Provider>
|
||||
</Provider>
|
||||
</React.StrictMode>
|
||||
);
|
||||
+5
-24
@@ -2,7 +2,6 @@
|
||||
* @fileOverview Define API of the server-client communication
|
||||
*/
|
||||
import { createApi, fetchBaseQuery } from '@reduxjs/toolkit/query/react'
|
||||
import { Connection } from '../connection'
|
||||
|
||||
export interface GameInfo {
|
||||
title: null|string,
|
||||
@@ -57,40 +56,22 @@ interface Doc {
|
||||
category: string,
|
||||
}
|
||||
|
||||
|
||||
const customBaseQuery = async (
|
||||
args : {game: string, method: string, params?: any},
|
||||
{ signal, dispatch, getState, extra },
|
||||
extraOptions
|
||||
) => {
|
||||
try {
|
||||
const connection : Connection = extra.connection
|
||||
let leanClient = await connection.startLeanClient(args.game)
|
||||
console.log(`Sending request ${args.method}`)
|
||||
let res = await leanClient.sendRequest(args.method, args.params)
|
||||
console.log('Received response') //, res)
|
||||
return {'data': res}
|
||||
} catch (e) {
|
||||
return {'error': e}
|
||||
}
|
||||
}
|
||||
|
||||
// Define a service using a base URL and expected endpoints
|
||||
export const apiSlice = createApi({
|
||||
reducerPath: 'gameApi',
|
||||
baseQuery: customBaseQuery,
|
||||
baseQuery: fetchBaseQuery({ baseUrl: window.location.origin + "/api" }),
|
||||
endpoints: (builder) => ({
|
||||
getGameInfo: builder.query<GameInfo, {game: string}>({
|
||||
query: ({game}) => {return {game, method: 'info', params: {}}},
|
||||
query: ({game}) => `${game}/game`,
|
||||
}),
|
||||
loadLevel: builder.query<LevelInfo, {game: string, world: string, level: number}>({
|
||||
query: ({game, world, level}) => {return {game, method: "loadLevel", params: {world, level}}},
|
||||
query: ({game, world, level}) => `${game}/level/${world}/${level}`,
|
||||
}),
|
||||
loadInventoryOverview: builder.query<InventoryOverview, {game: string}>({
|
||||
query: ({game}) => {return {game, method: "loadInventoryOverview", params: {}}},
|
||||
query: ({game}) => `${game}/inventory`,
|
||||
}),
|
||||
loadDoc: builder.query<Doc, {game: string, name: string, type: "lemma"|"tactic"}>({
|
||||
query: ({game, name, type}) => {return {game, method: "loadDoc", params: {name, type}}},
|
||||
query: ({game, type, name}) => `${game}/doc/${type}/${name}`,
|
||||
}),
|
||||
}),
|
||||
})
|
||||
|
||||
+9
-1
@@ -4,7 +4,7 @@ This tutorial walks you through creating a new game for lean4. It covers from wr
|
||||
|
||||
## 1. Create the project
|
||||
|
||||
1. Use the [NNG template](https://github.com/hhu-adam/NNG4) to create a new github repo for your game: On github, click on "Use this template" > "Create a new repository".
|
||||
1. Use the [GameSkeleton template](https://github.com/hhu-adam/GameSkeleton) to create a new github repo for your game: On github, click on "Use this template" > "Create a new repository".
|
||||
2. Clone the game repo.
|
||||
3. Call `lake update && lake exe cache get && lake build` to build the Lean project.
|
||||
|
||||
@@ -243,6 +243,14 @@ Hint "now use `rw [{h}]` to use your assumption {h}."
|
||||
```
|
||||
That way, the game will replace it with the actual name the assumption has in the player's proof state.
|
||||
|
||||
## 7. Update your game
|
||||
|
||||
In principle, it is as simple as modifying `lean-toolchain` to update your game to a new Lean version. However, you should read about the details in [Update An Existing Game](doc/update_game.md).
|
||||
|
||||
## 8. Publish your game
|
||||
|
||||
To publish your game on the official server, see [Publishing a game](doc/publish_game.md)
|
||||
|
||||
## Further Notes
|
||||
|
||||
Here are some random further things you should consider designing a new game:
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
# Publishing games
|
||||
|
||||
You can publish your game on the official (Lean Game Server)[https://adam.math.hhu.de] in a few simple
|
||||
steps.
|
||||
|
||||
## 1. Upload Game to github
|
||||
|
||||
First, you need your game in a public Github repository and make sure the github action has run.
|
||||
You can check this by spotting the green checkmark on the start page, or by looking at the "Actions"
|
||||
tab.
|
||||
|
||||
## 2. Import the game
|
||||
|
||||
You call the URL that's listed under "What's Next?" in the latest action run. Explicitely you call
|
||||
the URL of the form
|
||||
|
||||
> adam.math.hhu.de/import/trigger/{USER}/{REPOSITORY}
|
||||
|
||||
where `{USER}` and `{REPOSITORY}` are replaced with the github user and repository name.
|
||||
|
||||
You should see a white screen which shows import updates and eventually reports "Done."
|
||||
|
||||
## 3. Play the game
|
||||
|
||||
Now you can immediately play the game at `adam.math.hhu.de/#/g/{USER}/{REPOSITORY}`!
|
||||
|
||||
## 4. Main page
|
||||
|
||||
Adding games to the main page happens manually by the server maintainers. Tell us if you want us
|
||||
to add a tile for your game!
|
||||
+21
-18
@@ -4,13 +4,15 @@ The installation instructions are not yet tested on Mac/Windows. Comments very w
|
||||
|
||||
There are several options to play a game locally:
|
||||
|
||||
- VSCode Dev Container: needs `docker` installed on your machine
|
||||
- Codespaces: Needs active internet connection and computing time is limited.
|
||||
- Gitpod: does not work yet (I that true?)
|
||||
- Manual installation: Needs `npm` installed on your system
|
||||
1. VSCode Dev Container: needs `docker` installed on your machine
|
||||
2. Codespaces: Needs active internet connection and computing time is limited.
|
||||
3. Gitpod: does not work yet (Is that true?)
|
||||
4. Manual installation: Needs `npm` installed on your system
|
||||
|
||||
The recommended option is "VSCode Dev containers" but you may choose any option above depending on your setup.
|
||||
|
||||
The template game [GameSkeleton](https://github.com/hhu-adam/GameSkeleton) contains all the relevant files to make your local setup (dev container / gitpod / codespaces) work. You might need to update these files manually by copying them from there if you need any new improvements to the dev setup you're using in an existing game.
|
||||
|
||||
## VSCode Dev Containers
|
||||
|
||||
1. **Install Docker and Dev Containers** *(once)*:<br/>
|
||||
@@ -27,9 +29,9 @@ The recommended option is "VSCode Dev containers" but you may choose any option
|
||||
Once you have the Dev Containers Extension installed, (re)open the project folder of your game in VSCode.
|
||||
A message appears asking you to "Reopen in Container".
|
||||
|
||||
* The first start will take a while, ca. 2-10 minutes. After the first
|
||||
* The first start will take a while, ca. 2-15 minutes. After the first
|
||||
start this should be very quickly.
|
||||
* Once built, you can open http://localhost:3000 in your browser. which should load the game
|
||||
* Once built, you can open http://localhost:3000 in your browser. which should load the game.
|
||||
|
||||
3. **Editing Files** *(everytime)*:<br/>
|
||||
After editing some Lean files in VSCode, open VSCode's terminal (View > Terminal) and run `lake build`. Now you can reload your browser to see the changes.
|
||||
@@ -42,12 +44,13 @@ The recommended option is "VSCode Dev containers" but you may choose any option
|
||||
you might have deleted stuff from docker via your shell. Try deleting the container and image
|
||||
explicitely in VSCode (left side, "Docker" icon). Then reopen vscode and let it rebuild the
|
||||
container. (this will again take some time)
|
||||
* On a working dev container setup, http://localhost:3000 should directly redirect you to http://localhost:3000/#/g/local/game, try if the latter is accessible.
|
||||
|
||||
## Codespaces
|
||||
|
||||
You can work on your game using Github codespaces (click "Code" and then "Codespaces" and then "create codespace on main"). It it should run the game locally in the background. You can open it for example under "Ports" and clicking on "Open in Browser".
|
||||
|
||||
Note: You have to wait until npm started properly. In particular, this is after a message like `[client] webpack 5.81.0 compiled successfully in 38119 ms` appears in the terminal, which might take a good while.
|
||||
Note: You have to wait until npm started properly, which might take a good while.
|
||||
|
||||
As with devcontainers, you need to run `lake build` after changing any lean files and then reload the browser.
|
||||
|
||||
@@ -73,16 +76,16 @@ Now install node:
|
||||
nvm install node
|
||||
```
|
||||
|
||||
Clone the game (e.g. `NNG4` here):
|
||||
Clone the game (e.g. `GameSkeleton` here):
|
||||
```bash
|
||||
git clone https://github.com/hhu-adam/NNG4.git
|
||||
# or: git clone git@github.com:hhu-adam/NNG4.git
|
||||
git clone https://github.com/hhu-adam/GameSkeleton.git
|
||||
# or: git clone git@github.com:hhu-adam/GameSkeleton.git
|
||||
```
|
||||
|
||||
Download dependencies and build the game:
|
||||
```bash
|
||||
cd NNG4
|
||||
lake update
|
||||
cd GameSkeleton
|
||||
lake update -R
|
||||
lake exe cache get # if your game depends on mathlib
|
||||
lake build
|
||||
```
|
||||
@@ -93,7 +96,7 @@ cd ..
|
||||
git clone https://github.com/leanprover-community/lean4game.git
|
||||
# or: git clone git@github.com:leanprover-community/lean4game.git
|
||||
```
|
||||
The folders `NNG4` and `lean4game` must be in the same directory!
|
||||
The folders `GameSkeleton` and `lean4game` must be in the same directory!
|
||||
|
||||
In `lean4game`, install dependencies:
|
||||
```bash
|
||||
@@ -106,16 +109,16 @@ Run the game:
|
||||
npm start
|
||||
```
|
||||
|
||||
This takes a little time. Eventually, the game is available on http://localhost:3000/#/g/local/NNG4. Replace `NNG4` with the folder name of your local game.
|
||||
This takes a little time. Eventually, the game is available on http://localhost:3000/#/g/local/GameSkeleton. Replace `GameSkeleton` with the folder name of your local game.
|
||||
|
||||
## Modifying the GameServer
|
||||
|
||||
When modifying the game engine itself (in particular the content in `lean4game/server`) you can test it live with the same setup as above (manual installation) by setting `export NODE_ENV=development` inside your local game before building it:
|
||||
When modifying the game engine itself (in particular the content in `lean4game/server`) you can test it live with the same setup as above (manual installation) by using `lake update -R -Klean4game.local`:
|
||||
|
||||
```bash
|
||||
cd NNG4
|
||||
export NODE_ENV=development
|
||||
lake update
|
||||
lake update -R -Klean4game.local
|
||||
lake build
|
||||
```
|
||||
This causes lake to search locally for the `GameServer` lake package instead of using the version from github. Therefore, when you `lake build` your game, it will rebuild with the modified `GameServer`.
|
||||
This causes lake to search locally for the `GameServer` lake package instead of using the version from github. Therefore, you can the local copy of the edit `GameServer` in `../lean4game` and
|
||||
`lake build` will then directly use this modified copy to build your game.
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
|
||||
# Notes for Server maintainer
|
||||
|
||||
In order to set up the server to allow imports, one needs to create a
|
||||
[Github Access token](https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/managing-your-personal-access-tokens). A fine-grained access token with only reading rights for public
|
||||
repos will suffice.
|
||||
|
||||
You need to set the environment variables `LEAN4GAME_GITHUB_USER` and `LEAN4GAME_GITHUB_TOKEN`
|
||||
with your user name and access token. For example, you can seet these in `ecosystem.config.cjs` if
|
||||
you're using `pm2`
|
||||
|
||||
Then people can call:
|
||||
|
||||
> https://{website}/import/trigger/{owner}/{repo}
|
||||
|
||||
where you replace:
|
||||
- website: The website your server runs on, e.g. `localhost:3000`
|
||||
- owner, repo: The owner and repository name of the game you want to load from github.
|
||||
|
||||
will trigger to download the latest version of your game from github onto your server.
|
||||
Once this import reports "Done", you should be able to play your game under:
|
||||
|
||||
> https://{website}/#/g/{owner}/{repo}
|
||||
|
||||
## data management
|
||||
Everything downloaded remains in the folder `lean4game/games`.
|
||||
the subfolder `tmp` contains downloaded artifacts and can be deleted without loss.
|
||||
The other folders should only contain the built lean-games, sorted by owner and repo.
|
||||
@@ -0,0 +1,53 @@
|
||||
# How to update your Game
|
||||
|
||||
## New Lean version
|
||||
|
||||
You can update the game to any Lean version by simply editing the `lean-toolchain` in your game repo to contain the
|
||||
new lean version `leanprover/lean4:v4.X.0`.
|
||||
|
||||
Before you continue, make sure there [exists a `v4.X.0`-tag in this repo](https://github.com/leanprover-community/lean4game/tags).
|
||||
|
||||
Then, depending on the setup you use, do one of the following:
|
||||
|
||||
* Dev Container: Rebuild the VSCode Devcontainer.
|
||||
* Local Setup: run
|
||||
```
|
||||
lake update -R
|
||||
lake build
|
||||
```
|
||||
in your game folder.
|
||||
|
||||
* Additionally, if you have a local copy of the server `lean4game`,
|
||||
you should update this one to the matching version, too:
|
||||
```
|
||||
git fetch
|
||||
git checkout {VERSION_TAG}
|
||||
npm install
|
||||
```
|
||||
where `{VERSION_TAG}` is the tag from above of the form `v4.X.0`
|
||||
* Gitpod/Codespaces: Create a fresh one
|
||||
|
||||
This will your game (and the mathlib version you might be using) to the new lean version.
|
||||
|
||||
## Newest developing setup
|
||||
|
||||
There are a few files in your game repository which are used for the developing setup
|
||||
(dev container/codespaces/gitpod). If you need to update your developing setup, for example because it doesn't work
|
||||
anymore, you will need to copy the relevant files from the [GameSkeleton](https://github.com/hhu-adam/GameSkeleton) template into your game repo.
|
||||
|
||||
The relevant files are:
|
||||
|
||||
```
|
||||
.devcontainer/
|
||||
.docker/
|
||||
.github/
|
||||
.gitpod/
|
||||
.vscode/
|
||||
lakefile.lean
|
||||
```
|
||||
|
||||
simply copy them from the `GameSkeleton` into your game and proceed as above,
|
||||
i.e. `lake update -R && lake build`.
|
||||
|
||||
(Note: You should not need to modify any of these files, with the exception of the `lakefile.lean`,
|
||||
where you need to add any dependencies of your game, or remove mathlib if you don't need it.)
|
||||
@@ -4,8 +4,10 @@ module.exports = {
|
||||
name : "lean4game",
|
||||
script : "server/index.mjs",
|
||||
env: {
|
||||
NODE_ENV: "production",
|
||||
PORT: 8002
|
||||
LEAN4GAME_GITHUB_USER: "",
|
||||
LEAN4GAME_GITHUB_TOKEN: "",
|
||||
NODE_ENV: "production",
|
||||
PORT: 8002
|
||||
},
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
/// <reference types="vite/client" />
|
||||
|
||||
interface ImportMetaEnv {
|
||||
readonly VITE_LEAN4GAME_SINGLE: string
|
||||
// more env variables...
|
||||
}
|
||||
|
||||
interface ImportMeta {
|
||||
readonly env: ImportMetaEnv
|
||||
}
|
||||
Generated
+456
-63
@@ -40,6 +40,7 @@
|
||||
"rehype-katex": "^6.0.2",
|
||||
"remark-gfm": "^3.0.1",
|
||||
"remark-math": "^5.1.1",
|
||||
"request": "^2.88.2",
|
||||
"request-progress": "^3.0.0",
|
||||
"vite": "^4.5.0",
|
||||
"vite-plugin-static-copy": "^0.17.0",
|
||||
@@ -56,7 +57,7 @@
|
||||
"concurrently": "^7.6.0",
|
||||
"css-loader": "^6.7.3",
|
||||
"file-loader": "^6.2.0",
|
||||
"nodemon": "^2.0.20",
|
||||
"nodemon": "^3.0.1",
|
||||
"react-refresh": "^0.14.0",
|
||||
"style-loader": "^3.3.1",
|
||||
"ts-loader": "^9.4.2",
|
||||
@@ -6014,7 +6015,6 @@
|
||||
"version": "6.12.6",
|
||||
"resolved": "https://registry.npmjs.org/ajv/-/ajv-6.12.6.tgz",
|
||||
"integrity": "sha512-j3fVLgvTo527anyYyJOGTYJbG+vnnQYvE0m5mmkc1TK+nxAppkCLMIL0aZ4dblVCNoGShhm+kzE4ZUykBoMg4g==",
|
||||
"dev": true,
|
||||
"dependencies": {
|
||||
"fast-deep-equal": "^3.1.1",
|
||||
"fast-json-stable-stringify": "^2.0.0",
|
||||
@@ -6183,6 +6183,22 @@
|
||||
"resolved": "https://registry.npmjs.org/asap/-/asap-2.0.6.tgz",
|
||||
"integrity": "sha512-BSHWgDSAiKs50o2Re8ppvp3seVHXSRM44cdSsT9FfNEUUZLOGWVCsiWaRPWM1Znn+mqZ1OfVZ3z3DWEzSp7hRA=="
|
||||
},
|
||||
"node_modules/asn1": {
|
||||
"version": "0.2.6",
|
||||
"resolved": "https://registry.npmjs.org/asn1/-/asn1-0.2.6.tgz",
|
||||
"integrity": "sha512-ix/FxPn0MDjeyJ7i/yoHGFt/EX6LyNbxSEhPPXODPL+KB0VPk86UYfL0lMdy+KCnv+fmvIzySwaK5COwqVbWTQ==",
|
||||
"dependencies": {
|
||||
"safer-buffer": "~2.1.0"
|
||||
}
|
||||
},
|
||||
"node_modules/assert-plus": {
|
||||
"version": "1.0.0",
|
||||
"resolved": "https://registry.npmjs.org/assert-plus/-/assert-plus-1.0.0.tgz",
|
||||
"integrity": "sha512-NfJ4UzBCcQGLDlQq7nHxH+tv3kyZ0hHQqF5BO6J7tNJeP5do1llPr8dZ8zHonfhAu0PHAdMkSo+8o0wxg9lZWw==",
|
||||
"engines": {
|
||||
"node": ">=0.8"
|
||||
}
|
||||
},
|
||||
"node_modules/ast-types": {
|
||||
"version": "0.15.2",
|
||||
"resolved": "https://registry.npmjs.org/ast-types/-/ast-types-0.15.2.tgz",
|
||||
@@ -6212,6 +6228,11 @@
|
||||
"resolved": "https://registry.npmjs.org/async-limiter/-/async-limiter-1.0.1.tgz",
|
||||
"integrity": "sha512-csOlWGAcRFJaI6m+F2WKdnMKr4HhdhFVBk0H/QbJFMCr+uO2kwohwXQPxw/9OCxp05r5ghVBFSyioixx3gfkNQ=="
|
||||
},
|
||||
"node_modules/asynckit": {
|
||||
"version": "0.4.0",
|
||||
"resolved": "https://registry.npmjs.org/asynckit/-/asynckit-0.4.0.tgz",
|
||||
"integrity": "sha512-Oei9OH4tRh0YqU3GxhX79dM/mwVgvbZJaSNaRk+bshkj0S5cfHcgYakreBjrHwatXKbz+IoIdYLxrKim2MjW0Q=="
|
||||
},
|
||||
"node_modules/available-typed-arrays": {
|
||||
"version": "1.0.5",
|
||||
"resolved": "https://registry.npmjs.org/available-typed-arrays/-/available-typed-arrays-1.0.5.tgz",
|
||||
@@ -6224,12 +6245,40 @@
|
||||
"url": "https://github.com/sponsors/ljharb"
|
||||
}
|
||||
},
|
||||
"node_modules/aws-sign2": {
|
||||
"version": "0.7.0",
|
||||
"resolved": "https://registry.npmjs.org/aws-sign2/-/aws-sign2-0.7.0.tgz",
|
||||
"integrity": "sha512-08kcGqnYf/YmjoRhfxyu+CLxBjUtHLXLXX/vUfx9l2LYzG3c1m61nrpyFUZI6zeS+Li/wWMMidD9KgrqtGq3mA==",
|
||||
"engines": {
|
||||
"node": "*"
|
||||
}
|
||||
},
|
||||
"node_modules/aws4": {
|
||||
"version": "1.12.0",
|
||||
"resolved": "https://registry.npmjs.org/aws4/-/aws4-1.12.0.tgz",
|
||||
"integrity": "sha512-NmWvPnx0F1SfrQbYwOi7OeaNGokp9XhzNioJ/CSBs8Qa4vxug81mhJEAVZwxXuBmYB5KDRfMq/F3RR0BIU7sWg=="
|
||||
},
|
||||
"node_modules/axios": {
|
||||
"version": "0.24.0",
|
||||
"resolved": "https://registry.npmjs.org/axios/-/axios-0.24.0.tgz",
|
||||
"integrity": "sha512-Q6cWsys88HoPgAaFAVUb0WpPk0O8iTeisR9IMqy9G8AbO4NlpVknrnQS03zzF9PGAWgO3cgletO3VjV/P7VztA==",
|
||||
"version": "1.6.2",
|
||||
"resolved": "https://registry.npmjs.org/axios/-/axios-1.6.2.tgz",
|
||||
"integrity": "sha512-7i24Ri4pmDRfJTR7LDBhsOTtcm+9kjX5WiY1X3wIisx6G9So3pfMkEiU7emUBe46oceVImccTEM3k6C5dbVW8A==",
|
||||
"dependencies": {
|
||||
"follow-redirects": "^1.14.4"
|
||||
"follow-redirects": "^1.15.0",
|
||||
"form-data": "^4.0.0",
|
||||
"proxy-from-env": "^1.1.0"
|
||||
}
|
||||
},
|
||||
"node_modules/axios/node_modules/form-data": {
|
||||
"version": "4.0.0",
|
||||
"resolved": "https://registry.npmjs.org/form-data/-/form-data-4.0.0.tgz",
|
||||
"integrity": "sha512-ETEklSGi5t0QMZuiXoA/Q6vcnxcLQP5vdugSpuAyi6SVGi2clPPp+xgEhuMaHC+zGgn31Kd235W35f7Hykkaww==",
|
||||
"dependencies": {
|
||||
"asynckit": "^0.4.0",
|
||||
"combined-stream": "^1.0.8",
|
||||
"mime-types": "^2.1.12"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">= 6"
|
||||
}
|
||||
},
|
||||
"node_modules/babel-core": {
|
||||
@@ -6381,6 +6430,14 @@
|
||||
"optional": true,
|
||||
"peer": true
|
||||
},
|
||||
"node_modules/bcrypt-pbkdf": {
|
||||
"version": "1.0.2",
|
||||
"resolved": "https://registry.npmjs.org/bcrypt-pbkdf/-/bcrypt-pbkdf-1.0.2.tgz",
|
||||
"integrity": "sha512-qeFIXtP4MSoi6NLqO12WfqARWWuCKi2Rn/9hJLEmtB5yTNr9DqFWkJRCf2qShWzPeAMRnOgCrq0sg/KLv5ES9w==",
|
||||
"dependencies": {
|
||||
"tweetnacl": "^0.14.3"
|
||||
}
|
||||
},
|
||||
"node_modules/before-after-hook": {
|
||||
"version": "2.2.3",
|
||||
"resolved": "https://registry.npmjs.org/before-after-hook/-/before-after-hook-2.2.3.tgz",
|
||||
@@ -6671,6 +6728,11 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
"node_modules/caseless": {
|
||||
"version": "0.12.0",
|
||||
"resolved": "https://registry.npmjs.org/caseless/-/caseless-0.12.0.tgz",
|
||||
"integrity": "sha512-4tYFyifaFfGacoiObjJegolkwSU4xQNGbVgUiNYVUxbQ2x2lUsFvY4hVgVzGiIe6WLOPqycWXA40l+PWsxthUw=="
|
||||
},
|
||||
"node_modules/ccount": {
|
||||
"version": "2.0.1",
|
||||
"resolved": "https://registry.npmjs.org/ccount/-/ccount-2.0.1.tgz",
|
||||
@@ -6908,6 +6970,17 @@
|
||||
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|
||||
"dashdash": "^1.12.0",
|
||||
"ecc-jsbn": "~0.1.1",
|
||||
"getpass": "^0.1.1",
|
||||
"jsbn": "~0.1.0",
|
||||
"safer-buffer": "^2.0.2",
|
||||
"tweetnacl": "~0.14.0"
|
||||
},
|
||||
"bin": {
|
||||
"sshpk-conv": "bin/sshpk-conv",
|
||||
"sshpk-sign": "bin/sshpk-sign",
|
||||
"sshpk-verify": "bin/sshpk-verify"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=0.10.0"
|
||||
}
|
||||
},
|
||||
"node_modules/stack-utils": {
|
||||
"version": "2.0.6",
|
||||
"resolved": "https://registry.npmjs.org/stack-utils/-/stack-utils-2.0.6.tgz",
|
||||
@@ -15132,6 +15472,18 @@
|
||||
"nodetouch": "bin/nodetouch.js"
|
||||
}
|
||||
},
|
||||
"node_modules/tough-cookie": {
|
||||
"version": "2.5.0",
|
||||
"resolved": "https://registry.npmjs.org/tough-cookie/-/tough-cookie-2.5.0.tgz",
|
||||
"integrity": "sha512-nlLsUzgm1kfLXSXfRZMc1KLAugd4hqJHDTvc2hDIwS3mZAfMEuMbc03SujMF+GEcpaX/qboeycw6iO8JwVv2+g==",
|
||||
"dependencies": {
|
||||
"psl": "^1.1.28",
|
||||
"punycode": "^2.1.1"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=0.8"
|
||||
}
|
||||
},
|
||||
"node_modules/tr46": {
|
||||
"version": "0.0.3",
|
||||
"resolved": "https://registry.npmjs.org/tr46/-/tr46-0.0.3.tgz",
|
||||
@@ -15301,6 +15653,22 @@
|
||||
"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.6.2.tgz",
|
||||
"integrity": "sha512-AEYxH93jGFPn/a2iVAwW87VuUIkR1FVUKB77NwMF7nBTDkDrrT/Hpt/IrCJ0QXhW27jTBDcf5ZY7w6RiqTMw2Q=="
|
||||
},
|
||||
"node_modules/tunnel-agent": {
|
||||
"version": "0.6.0",
|
||||
"resolved": "https://registry.npmjs.org/tunnel-agent/-/tunnel-agent-0.6.0.tgz",
|
||||
"integrity": "sha512-McnNiV1l8RYeY8tBgEpuodCC1mLUdbSN+CYBL7kJsJNInOP8UjDDEwdk6Mw60vdLLrr5NHKZhMAOSrR2NZuQ+w==",
|
||||
"dependencies": {
|
||||
"safe-buffer": "^5.0.1"
|
||||
},
|
||||
"engines": {
|
||||
"node": "*"
|
||||
}
|
||||
},
|
||||
"node_modules/tweetnacl": {
|
||||
"version": "0.14.5",
|
||||
"resolved": "https://registry.npmjs.org/tweetnacl/-/tweetnacl-0.14.5.tgz",
|
||||
"integrity": "sha512-KXXFFdAbFXY4geFIwoyNK+f5Z1b7swfXABfL7HXCmoIWMKU3dmS26672A4EeQtDzLKy7SXmfBu51JolvEKwtGA=="
|
||||
},
|
||||
"node_modules/type-detect": {
|
||||
"version": "4.0.8",
|
||||
"resolved": "https://registry.npmjs.org/type-detect/-/type-detect-4.0.8.tgz",
|
||||
@@ -15598,7 +15966,6 @@
|
||||
"version": "4.4.1",
|
||||
"resolved": "https://registry.npmjs.org/uri-js/-/uri-js-4.4.1.tgz",
|
||||
"integrity": "sha512-7rKUyy33Q1yc98pQ1DAmLtwX109F7TIfWlW1Ydo8Wl1ii1SeHieeh0HHfPeL2fMXK6z0s8ecKs9frCuLJvndBg==",
|
||||
"dev": true,
|
||||
"dependencies": {
|
||||
"punycode": "^2.1.0"
|
||||
}
|
||||
@@ -15695,6 +16062,24 @@
|
||||
"node": ">= 0.8"
|
||||
}
|
||||
},
|
||||
"node_modules/verror": {
|
||||
"version": "1.10.0",
|
||||
"resolved": "https://registry.npmjs.org/verror/-/verror-1.10.0.tgz",
|
||||
"integrity": "sha512-ZZKSmDAEFOijERBLkmYfJ+vmk3w+7hOLYDNkRCuRuMJGEmqYNCNLyBBFwWKVMhfwaEF3WOd0Zlw86U/WC/+nYw==",
|
||||
"engines": [
|
||||
"node >=0.6.0"
|
||||
],
|
||||
"dependencies": {
|
||||
"assert-plus": "^1.0.0",
|
||||
"core-util-is": "1.0.2",
|
||||
"extsprintf": "^1.2.0"
|
||||
}
|
||||
},
|
||||
"node_modules/verror/node_modules/core-util-is": {
|
||||
"version": "1.0.2",
|
||||
"resolved": "https://registry.npmjs.org/core-util-is/-/core-util-is-1.0.2.tgz",
|
||||
"integrity": "sha512-3lqz5YjWTYnW6dlDa5TLaTCcShfar1e40rmcJVwCBJC6mWlFuj0eCHIElmG1g5kyuJ/GD+8Wn4FFCcz4gJPfaQ=="
|
||||
},
|
||||
"node_modules/vfile": {
|
||||
"version": "5.3.7",
|
||||
"resolved": "https://registry.npmjs.org/vfile/-/vfile-5.3.7.tgz",
|
||||
@@ -16640,6 +17025,14 @@
|
||||
"url": "https://github.com/sponsors/sindresorhus"
|
||||
}
|
||||
},
|
||||
"node_modules/zod": {
|
||||
"version": "3.22.4",
|
||||
"resolved": "https://registry.npmjs.org/zod/-/zod-3.22.4.tgz",
|
||||
"integrity": "sha512-iC+8Io04lddc+mVqQ9AZ7OQ2MrUKGN+oIQyq1vemgt46jwCwLfhq7/pwnBnNXXXZb8VTVLKwp9EDkx+ryxIWmg==",
|
||||
"funding": {
|
||||
"url": "https://github.com/sponsors/colinhacks"
|
||||
}
|
||||
},
|
||||
"node_modules/zwitch": {
|
||||
"version": "2.0.4",
|
||||
"resolved": "https://registry.npmjs.org/zwitch/-/zwitch-2.0.4.tgz",
|
||||
|
||||
+4
-1
@@ -1,6 +1,7 @@
|
||||
{
|
||||
"name": "lean4-game",
|
||||
"version": "0.1.0",
|
||||
"type": "module",
|
||||
"private": true,
|
||||
"homepage": ".",
|
||||
"dependencies": {
|
||||
@@ -36,6 +37,7 @@
|
||||
"rehype-katex": "^6.0.2",
|
||||
"remark-gfm": "^3.0.1",
|
||||
"remark-math": "^5.1.1",
|
||||
"request": "^2.88.2",
|
||||
"request-progress": "^3.0.0",
|
||||
"vite": "^4.5.0",
|
||||
"vite-plugin-static-copy": "^0.17.0",
|
||||
@@ -52,7 +54,7 @@
|
||||
"concurrently": "^7.6.0",
|
||||
"css-loader": "^6.7.3",
|
||||
"file-loader": "^6.2.0",
|
||||
"nodemon": "^2.0.20",
|
||||
"nodemon": "^3.0.1",
|
||||
"react-refresh": "^0.14.0",
|
||||
"style-loader": "^3.3.1",
|
||||
"ts-loader": "^9.4.2",
|
||||
@@ -64,6 +66,7 @@
|
||||
"start_server": "cd server && lake build && cross-env NODE_ENV=development nodemon -e mjs --exec \"node ./index.mjs\"",
|
||||
"start_client": "cross-env NODE_ENV=development vite --host",
|
||||
"build": "npm run build_server && npm run build_client",
|
||||
"preview": "vite preview",
|
||||
"build_server": "cd server && lake build",
|
||||
"build_client": "cross-env NODE_ENV=production vite build",
|
||||
"production": "cross-env NODE_ENV=production node server/index.mjs"
|
||||
|
||||
+3
-3
@@ -1,3 +1,3 @@
|
||||
build
|
||||
adam
|
||||
nng
|
||||
build/
|
||||
games/
|
||||
.lake
|
||||
|
||||
@@ -644,6 +644,44 @@ elab "Template" tacs:tacticSeq : tactic => do
|
||||
|
||||
/-! # Make Game -/
|
||||
|
||||
#eval IO.FS.createDirAll ".lake/gamedata/"
|
||||
|
||||
-- TODO: register all of this as ToJson instance?
|
||||
def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name)) : CommandElabM Unit:= do
|
||||
let game ← getCurGame
|
||||
let env ← getEnv
|
||||
let path : System.FilePath := s!"{← IO.currentDir}" / ".lake" / "gamedata"
|
||||
|
||||
if ← path.isDir then
|
||||
IO.FS.removeDirAll path
|
||||
IO.FS.createDirAll path
|
||||
|
||||
for (worldId, world) in game.worlds.nodes.toArray do
|
||||
for (levelId, level) in world.levels.toArray do
|
||||
IO.FS.writeFile (path / s!"level__{worldId}__{levelId}.json") (toString (toJson (level.toInfo env)))
|
||||
|
||||
IO.FS.writeFile (path / s!"game.json") (toString (getGameJson game))
|
||||
|
||||
for inventoryType in [InventoryType.Lemma, .Tactic, .Definition] do
|
||||
for name in allItemsByType.findD inventoryType {} do
|
||||
let some item ← getInventoryItem? name inventoryType
|
||||
| throwError "Expected item to exist: {name}"
|
||||
IO.FS.writeFile (path / s!"doc__{inventoryType}__{name}.json") (toString (toJson item))
|
||||
|
||||
let getTiles (type : InventoryType) : CommandElabM (Array InventoryTile) := do
|
||||
(allItemsByType.findD type {}).toArray.mapM (fun name => do
|
||||
let some item ← getInventoryItem? name type
|
||||
| throwError "Expected item to exist: {name}"
|
||||
return item.toTile)
|
||||
let inventory : InventoryOverview := {
|
||||
lemmas := ← getTiles .Lemma
|
||||
tactics := ← getTiles .Tactic
|
||||
definitions := ← getTiles .Definition
|
||||
lemmaTab := none
|
||||
}
|
||||
IO.FS.writeFile (path / s!"inventory.json") (toString (toJson inventory))
|
||||
|
||||
|
||||
def GameLevel.getInventory (level : GameLevel) : InventoryType → InventoryInfo
|
||||
| .Tactic => level.tactics
|
||||
| .Definition => level.definitions
|
||||
@@ -923,6 +961,7 @@ elab "MakeGame" : command => do
|
||||
-- Apparently we need to reload `game` to get the changes to `game.worlds` we just made
|
||||
let game ← getCurGame
|
||||
|
||||
let mut allItemsByType : HashMap InventoryType (HashSet Name) := {}
|
||||
-- Compute which inventory items are available in which level:
|
||||
for inventoryType in #[.Tactic, .Definition, .Lemma] do
|
||||
|
||||
@@ -1052,6 +1091,9 @@ elab "MakeGame" : command => do
|
||||
|
||||
modifyLevel ⟨← getCurGameId, worldId, levelId⟩ fun level => do
|
||||
return level.setComputedInventory inventoryType itemsArray
|
||||
allItemsByType := allItemsByType.insert inventoryType allItems
|
||||
|
||||
saveGameData allItemsByType
|
||||
|
||||
/-! # Debugging tools -/
|
||||
|
||||
|
||||
@@ -108,6 +108,12 @@ structure InventoryTile where
|
||||
hidden := false
|
||||
deriving ToJson, FromJson, Repr, Inhabited
|
||||
|
||||
def InventoryItem.toTile (item : InventoryItem) : InventoryTile := {
|
||||
name := item.name,
|
||||
displayName := item.displayName
|
||||
category := item.category
|
||||
}
|
||||
|
||||
/-- The extension that stores the doc templates. Note that you can only add, but never modify
|
||||
entries! -/
|
||||
initialize inventoryTemplateExt :
|
||||
@@ -135,7 +141,12 @@ def getInventoryItem? [Monad m] [MonadEnv m] (n : Name) (type : InventoryType) :
|
||||
m (Option InventoryItem) := do
|
||||
return (inventoryExt.getState (← getEnv)).find? (fun x => x.name == n && x.type == type)
|
||||
|
||||
|
||||
structure InventoryOverview where
|
||||
tactics : Array InventoryTile
|
||||
lemmas : Array InventoryTile
|
||||
definitions : Array InventoryTile
|
||||
lemmaTab : Option String
|
||||
deriving ToJson, FromJson
|
||||
|
||||
/-! ## Environment extensions for game specification -/
|
||||
|
||||
@@ -256,6 +267,55 @@ structure GameLevel where
|
||||
template: Option String := none
|
||||
deriving Inhabited, Repr
|
||||
|
||||
/-- Json-encodable version of `GameLevel`
|
||||
Fields:
|
||||
- description: Lemma in mathematical language.
|
||||
- descriptionGoal: Lemma printed as Lean-Code.
|
||||
-/
|
||||
structure LevelInfo where
|
||||
index : Nat
|
||||
title : String
|
||||
tactics : Array InventoryTile
|
||||
lemmas : Array InventoryTile
|
||||
definitions : Array InventoryTile
|
||||
introduction : String
|
||||
conclusion : String
|
||||
descrText : Option String := none
|
||||
descrFormat : String := ""
|
||||
lemmaTab : Option String
|
||||
displayName : Option String
|
||||
statementName : Option String
|
||||
template : Option String
|
||||
deriving ToJson, FromJson
|
||||
|
||||
def GameLevel.toInfo (lvl : GameLevel) (env : Environment) : LevelInfo :=
|
||||
{ index := lvl.index,
|
||||
title := lvl.title,
|
||||
tactics := lvl.tactics.tiles,
|
||||
lemmas := lvl.lemmas.tiles,
|
||||
definitions := lvl.definitions.tiles,
|
||||
descrText := lvl.descrText,
|
||||
descrFormat := lvl.descrFormat --toExpr <| format (lvl.goal.raw) --toString <| Syntax.formatStx (lvl.goal.raw) --Syntax.formatStx (lvl.goal.raw) , -- TODO
|
||||
introduction := lvl.introduction
|
||||
conclusion := lvl.conclusion
|
||||
lemmaTab := match lvl.lemmaTab with
|
||||
| some tab => tab
|
||||
| none =>
|
||||
-- Try to set the lemma tab to the category of the first added lemma
|
||||
match lvl.lemmas.tiles.find? (·.new) with
|
||||
| some tile => tile.category
|
||||
| none => none
|
||||
statementName := lvl.statementName.toString
|
||||
displayName := match lvl.statementName with
|
||||
| .anonymous => none
|
||||
| name => match (inventoryExt.getState env).find?
|
||||
(fun x => x.name == name && x.type == .Lemma) with
|
||||
| some n => n.displayName
|
||||
| none => name.toString
|
||||
-- Note: we could call `.find!` because we check in `Statement` that the
|
||||
-- lemma doc must exist.
|
||||
template := lvl.template
|
||||
}
|
||||
|
||||
/-! ## World -/
|
||||
|
||||
@@ -298,6 +358,13 @@ structure Game where
|
||||
worlds : Graph Name World := default
|
||||
deriving Inhabited, ToJson
|
||||
|
||||
def getGameJson (game : «Game») : Json := Id.run do
|
||||
let gameJson : Json := toJson game
|
||||
-- Add world sizes to Json object
|
||||
let worldSize := game.worlds.nodes.toList.map (fun (n, w) => (n.toString, w.levels.size))
|
||||
let gameJson := gameJson.mergeObj (Json.mkObj [("worldSize", Json.mkObj worldSize)])
|
||||
return gameJson
|
||||
|
||||
/-! ## Game environment extension -/
|
||||
|
||||
def HashMap.merge [BEq α] [Hashable α] (old : HashMap α β) (new : HashMap α β) (merge : β → β → β) :
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/- This file is mostly copied from `Lean/Server/FileWorker.lean`. -/
|
||||
import Lean.Server.FileWorker
|
||||
import GameServer.Game
|
||||
import GameServer.ImportModules
|
||||
|
||||
namespace MyModule
|
||||
open Lean
|
||||
@@ -412,7 +413,7 @@ section Initialization
|
||||
-- Set the search path
|
||||
Lean.searchPathRef.set paths
|
||||
|
||||
let env ← importModules #[{ module := `Init : Import }, { module := levelParams.levelModule : Import }] {} 0
|
||||
let env ← importModules' #[{ module := `Init : Import }, { module := levelParams.levelModule : Import }]
|
||||
-- return (env, paths)
|
||||
|
||||
-- use empty header
|
||||
@@ -496,7 +497,7 @@ section NotificationHandling
|
||||
IO.eprintln s!"Got outdated version number: {newVersion} ≤ {oldDoc.meta.version}"
|
||||
else if ¬ changes.isEmpty then
|
||||
let newDocText := foldDocumentChanges changes oldDoc.meta.text
|
||||
updateDocument ⟨docId.uri, newVersion, newDocText⟩
|
||||
updateDocument ⟨docId.uri, newVersion, newDocText, .always⟩
|
||||
|
||||
end NotificationHandling
|
||||
|
||||
@@ -573,7 +574,7 @@ def initAndRunWorker (i o e : FS.Stream) (opts : Options) : IO UInt32 := do
|
||||
This is because LSP always refers to characters by (line, column),
|
||||
so if we get the line number correct it shouldn't matter that there
|
||||
is a CR there. -/
|
||||
let meta : DocumentMeta := ⟨doc.uri, doc.version, doc.text.toFileMap⟩
|
||||
let meta : DocumentMeta := ⟨doc.uri, doc.version, doc.text.toFileMap, .always⟩
|
||||
let e := e.withPrefix s!"[{param.textDocument.uri}] "
|
||||
let _ ← IO.setStderr e
|
||||
try
|
||||
|
||||
@@ -25,53 +25,6 @@ open Lsp
|
||||
open JsonRpc
|
||||
open IO
|
||||
|
||||
def getGame (game : Name): GameServerM Json := do
|
||||
let some game ← getGame? game
|
||||
| throwServerError "Game not found"
|
||||
let gameJson : Json := toJson game
|
||||
-- Add world sizes to Json object
|
||||
let worldSize := game.worlds.nodes.toList.map (fun (n, w) => (n.toString, w.levels.size))
|
||||
let gameJson := gameJson.mergeObj (Json.mkObj [("worldSize", Json.mkObj worldSize)])
|
||||
return gameJson
|
||||
|
||||
/--
|
||||
Fields:
|
||||
- description: Lemma in mathematical language.
|
||||
- descriptionGoal: Lemma printed as Lean-Code.
|
||||
-/
|
||||
structure LevelInfo where
|
||||
index : Nat
|
||||
title : String
|
||||
tactics : Array InventoryTile
|
||||
lemmas : Array InventoryTile
|
||||
definitions : Array InventoryTile
|
||||
introduction : String
|
||||
conclusion : String
|
||||
descrText : Option String := none
|
||||
descrFormat : String := ""
|
||||
lemmaTab : Option String
|
||||
displayName : Option String
|
||||
statementName : Option String
|
||||
template : Option String
|
||||
deriving ToJson, FromJson
|
||||
|
||||
structure InventoryOverview where
|
||||
tactics : Array InventoryTile
|
||||
lemmas : Array InventoryTile
|
||||
definitions : Array InventoryTile
|
||||
lemmaTab : Option String
|
||||
deriving ToJson, FromJson
|
||||
|
||||
structure LoadLevelParams where
|
||||
world : Name
|
||||
level : Nat
|
||||
deriving ToJson, FromJson
|
||||
|
||||
-- structure LoadTemplateParams where
|
||||
-- world : Name
|
||||
-- level : Nat
|
||||
-- deriving ToJson, FromJson
|
||||
|
||||
structure DidOpenLevelParams where
|
||||
uri : String
|
||||
gameDir : String
|
||||
@@ -91,11 +44,6 @@ structure DidOpenLevelParams where
|
||||
statementName : Name
|
||||
deriving ToJson, FromJson
|
||||
|
||||
structure LoadDocParams where
|
||||
name : Name
|
||||
type : InventoryType
|
||||
deriving ToJson, FromJson
|
||||
|
||||
structure SetInventoryParams where
|
||||
inventory : Array String
|
||||
difficulty : Nat
|
||||
@@ -131,86 +79,10 @@ def handleDidOpenLevel (params : Json) : GameServerM Unit := do
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
partial def handleServerEvent (ev : ServerEvent) : GameServerM Bool := do
|
||||
match ev with
|
||||
| ServerEvent.clientMsg msg =>
|
||||
match msg with
|
||||
| Message.request id "info" _ =>
|
||||
let s ← get
|
||||
let c ← read
|
||||
c.hOut.writeLspResponse ⟨id, (← getGame s.game)⟩
|
||||
return true
|
||||
| Message.request id "loadLevel" params =>
|
||||
let p ← parseParams LoadLevelParams (toJson params)
|
||||
let s ← get
|
||||
let c ← read
|
||||
let some lvl ← getLevel? {game := s.game, world := p.world, level := p.level}
|
||||
| do
|
||||
c.hOut.writeLspResponseError ⟨id, .invalidParams, s!"Level not found: world {p.world}, level {p.level}", none⟩
|
||||
return true
|
||||
|
||||
let env ← getEnv
|
||||
|
||||
let levelInfo : LevelInfo :=
|
||||
{ index := lvl.index,
|
||||
title := lvl.title,
|
||||
tactics := lvl.tactics.tiles,
|
||||
lemmas := lvl.lemmas.tiles,
|
||||
definitions := lvl.definitions.tiles,
|
||||
descrText := lvl.descrText,
|
||||
descrFormat := lvl.descrFormat --toExpr <| format (lvl.goal.raw) --toString <| Syntax.formatStx (lvl.goal.raw) --Syntax.formatStx (lvl.goal.raw) , -- TODO
|
||||
introduction := lvl.introduction
|
||||
conclusion := lvl.conclusion
|
||||
lemmaTab := match lvl.lemmaTab with
|
||||
| some tab => tab
|
||||
| none =>
|
||||
-- Try to set the lemma tab to the category of the first added lemma
|
||||
match lvl.lemmas.tiles.find? (·.new) with
|
||||
| some tile => tile.category
|
||||
| none => none
|
||||
statementName := lvl.statementName.toString
|
||||
displayName := match lvl.statementName with
|
||||
| .anonymous => none
|
||||
| name => match (inventoryExt.getState env).find?
|
||||
(fun x => x.name == name && x.type == .Lemma) with
|
||||
| some n => n.displayName
|
||||
| none => name.toString
|
||||
-- Note: we could call `.find!` because we check in `Statement` that the
|
||||
-- lemma doc must exist.
|
||||
template := lvl.template
|
||||
}
|
||||
c.hOut.writeLspResponse ⟨id, ToJson.toJson levelInfo⟩
|
||||
return true
|
||||
-- | Message.request id "loadTemplate" params =>
|
||||
-- let p ← parseParams LoadTemplateParams (toJson params)
|
||||
-- let s ← get
|
||||
-- let c ← read
|
||||
|
||||
-- let some game ← getGame? s.game
|
||||
-- | throwServerError "Game not found"
|
||||
-- let some world := game.worlds.nodes.find? p.world
|
||||
-- | throwServerError "World not found"
|
||||
|
||||
-- let mut templates : Array <| Option String := #[]
|
||||
-- for (_, level) in world.levels.toArray do
|
||||
-- templates := templates.push level.template
|
||||
-- c.hOut.writeLspResponse ⟨id, ToJson.toJson templates⟩
|
||||
-- return true
|
||||
| Message.request id "loadDoc" params =>
|
||||
let p ← parseParams LoadDocParams (toJson params)
|
||||
let c ← read
|
||||
let some doc ← getInventoryItem? p.name p.type
|
||||
| do
|
||||
c.hOut.writeLspResponseError ⟨id, .invalidParams,
|
||||
s!"Documentation not found: {p.name}", none⟩
|
||||
return true
|
||||
-- TODO: not necessary at all?
|
||||
-- Here we only need to convert the fields that were not `String` in the `InventoryDocEntry`
|
||||
-- let doc : InventoryItem := { doc with
|
||||
-- name := doc.name.toString }
|
||||
c.hOut.writeLspResponse ⟨id, ToJson.toJson doc⟩
|
||||
return true
|
||||
| Message.notification "$/game/setInventory" params =>
|
||||
let p := (← parseParams SetInventoryParams (toJson params))
|
||||
let s ← get
|
||||
@@ -221,30 +93,6 @@ partial def handleServerEvent (ev : ServerEvent) : GameServerM Bool := do
|
||||
fw.stdin.writeLspMessage msg
|
||||
|
||||
return true
|
||||
| Message.request id "loadInventoryOverview" _ =>
|
||||
let s ← get
|
||||
let some game ← getGame? s.game
|
||||
| return false
|
||||
-- All Levels have the same tiles, so we just load them from level 1 of an arbitrary world
|
||||
-- and reset `new`, `disabled` and `unlocked`.
|
||||
-- Note: as we allow worlds without any levels (for developing), we might need
|
||||
-- to try until we find the first world with levels.
|
||||
for ⟨worldId, _⟩ in game.worlds.nodes.toList do
|
||||
let some lvl ← getLevel? {game := s.game, world := worldId, level := 1}
|
||||
| do continue
|
||||
let inventory : InventoryOverview := {
|
||||
tactics := lvl.tactics.tiles.map
|
||||
({ · with locked := true, disabled := false, new := false }),
|
||||
lemmas := lvl.lemmas.tiles.map
|
||||
({ · with locked := true, disabled := false, new := false }),
|
||||
definitions := lvl.definitions.tiles.map
|
||||
({ · with locked := true, disabled := false, new := false }),
|
||||
lemmaTab := none
|
||||
}
|
||||
let c ← read
|
||||
c.hOut.writeLspResponse ⟨id, ToJson.toJson inventory⟩
|
||||
return true
|
||||
return false
|
||||
| _ => return false
|
||||
| _ => return false
|
||||
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
import Lean.Environment
|
||||
import Std.Tactic.OpenPrivate
|
||||
import Lean.Data.Lsp.Communication
|
||||
|
||||
open Lean
|
||||
|
||||
inductive LoadingKind := | finalizeExtensions | loadConstants
|
||||
deriving ToJson
|
||||
|
||||
structure LoadingParams : Type where
|
||||
counter : Nat
|
||||
kind : LoadingKind
|
||||
deriving ToJson
|
||||
|
||||
-- Code adapted from `Lean/Environment.lean`
|
||||
|
||||
partial def importModulesCore' (imports : Array Import) : ImportStateM Unit := do
|
||||
for i in imports do
|
||||
if i.runtimeOnly || (← get).moduleNameSet.contains i.module then
|
||||
continue
|
||||
modify fun s => { s with moduleNameSet := s.moduleNameSet.insert i.module }
|
||||
let mFile ← findOLean i.module
|
||||
unless (← mFile.pathExists) do
|
||||
throw <| IO.userError s!"object file '{mFile}' of module {i.module} does not exist"
|
||||
let (mod, region) ← readModuleData mFile
|
||||
importModulesCore' mod.imports
|
||||
modify fun s => { s with
|
||||
moduleData := s.moduleData.push mod
|
||||
regions := s.regions.push region
|
||||
moduleNames := s.moduleNames.push i.module
|
||||
}
|
||||
|
||||
open private mkInitialExtensionStates Environment.mk setImportedEntries finalizePersistentExtensions
|
||||
ensureExtensionsArraySize from Lean.Environment
|
||||
|
||||
private partial def finalizePersistentExtensions' (env : Environment) (mods : Array ModuleData) (opts : Options) : IO Environment := do
|
||||
loop 0 env
|
||||
where
|
||||
loop (i : Nat) (env : Environment) : IO Environment := do
|
||||
(← IO.getStdout).writeLspNotification {
|
||||
method := "$/game/loading",
|
||||
param := {counter := i, kind := .finalizeExtensions : LoadingParams} }
|
||||
-- Recall that the size of the array stored `persistentEnvExtensionRef` may increase when we import user-defined environment extensions.
|
||||
let pExtDescrs ← persistentEnvExtensionsRef.get
|
||||
if i < pExtDescrs.size then
|
||||
let extDescr := pExtDescrs[i]!
|
||||
let s := extDescr.toEnvExtension.getState env
|
||||
let prevSize := (← persistentEnvExtensionsRef.get).size
|
||||
let prevAttrSize ← getNumBuiltinAttributes
|
||||
let newState ← extDescr.addImportedFn s.importedEntries { env := env, opts := opts }
|
||||
let mut env := extDescr.toEnvExtension.setState env { s with state := newState }
|
||||
env ← ensureExtensionsArraySize env
|
||||
if (← persistentEnvExtensionsRef.get).size > prevSize || (← getNumBuiltinAttributes) > prevAttrSize then
|
||||
-- This branch is executed when `pExtDescrs[i]` is the extension associated with the `init` attribute, and
|
||||
-- a user-defined persistent extension is imported.
|
||||
-- Thus, we invoke `setImportedEntries` to update the array `importedEntries` with the entries for the new extensions.
|
||||
env ← setImportedEntries env mods prevSize
|
||||
-- See comment at `updateEnvAttributesRef`
|
||||
env ← updateEnvAttributes env
|
||||
loop (i + 1) env
|
||||
else
|
||||
return env
|
||||
|
||||
def finalizeImport' (s : ImportState) (imports : Array Import) (opts : Options) (trustLevel : UInt32 := 0) : IO Environment := do
|
||||
let numConsts := s.moduleData.foldl (init := 0) fun numConsts mod =>
|
||||
numConsts + mod.constants.size + mod.extraConstNames.size
|
||||
let mut const2ModIdx : HashMap Name ModuleIdx := mkHashMap (capacity := numConsts)
|
||||
let mut constantMap : HashMap Name ConstantInfo := mkHashMap (capacity := numConsts)
|
||||
for h:modIdx in [0:s.moduleData.size] do
|
||||
if modIdx % 100 = 0 then
|
||||
let percentage := modIdx * 100 / s.moduleData.size
|
||||
(← IO.getStdout).writeLspNotification {
|
||||
method := "$/game/loading",
|
||||
param := {counter := percentage, kind := .loadConstants : LoadingParams} }
|
||||
let mod := s.moduleData[modIdx]'h.upper
|
||||
for cname in mod.constNames, cinfo in mod.constants do
|
||||
match constantMap.insert' cname cinfo with
|
||||
| (constantMap', replaced) =>
|
||||
constantMap := constantMap'
|
||||
if replaced then
|
||||
throwAlreadyImported s const2ModIdx modIdx cname
|
||||
const2ModIdx := const2ModIdx.insert cname modIdx
|
||||
for cname in mod.extraConstNames do
|
||||
const2ModIdx := const2ModIdx.insert cname modIdx
|
||||
let constants : ConstMap := SMap.fromHashMap constantMap false
|
||||
let exts ← mkInitialExtensionStates
|
||||
let env : Environment := Environment.mk
|
||||
(const2ModIdx := const2ModIdx)
|
||||
(constants := constants)
|
||||
(extraConstNames := {})
|
||||
(extensions := exts)
|
||||
(header := {
|
||||
quotInit := !imports.isEmpty -- We assume `core.lean` initializes quotient module
|
||||
trustLevel := trustLevel
|
||||
imports := imports
|
||||
regions := s.regions
|
||||
moduleNames := s.moduleNames
|
||||
moduleData := s.moduleData
|
||||
})
|
||||
|
||||
let env ← setImportedEntries env s.moduleData
|
||||
finalizePersistentExtensions' env s.moduleData opts
|
||||
|
||||
def importModules' (imports : Array Import) : IO Environment := do
|
||||
withImporting do
|
||||
let (_, s) ← importModulesCore' imports |>.run
|
||||
let env ← finalizeImport' s imports {} 0
|
||||
return env
|
||||
@@ -78,7 +78,7 @@ partial def matchExpr (pattern : Expr) (e : Expr) (bij : FVarBijection := {}) :
|
||||
| _, _ => none
|
||||
|
||||
/-- Check if each fvar in `patterns` has a matching fvar in `fvars` -/
|
||||
def matchDecls (patterns : Array Expr) (fvars : Array Expr) (strict := true) (initBij : FVarBijection := {}) : MetaM Bool := do
|
||||
def matchDecls (patterns : Array Expr) (fvars : Array Expr) (strict := true) (initBij : FVarBijection := {}) : MetaM (Option FVarBijection) := do
|
||||
-- We iterate through the array backwards hoping that this will find us faster results
|
||||
-- TODO: implement backtracking
|
||||
let mut bij := initBij
|
||||
@@ -97,11 +97,11 @@ def matchDecls (patterns : Array Expr) (fvars : Array Expr) (strict := true) (in
|
||||
-- usedFvars := usedFvars.set! (fvars.size - j - 1) true
|
||||
bij := bij'.insert pattern.fvarId! fvar.fvarId!
|
||||
break
|
||||
if ! bij.forward.contains pattern.fvarId! then return false
|
||||
if ! bij.forward.contains pattern.fvarId! then return none
|
||||
|
||||
if strict then
|
||||
return fvars.all (fun fvar => bij.backward.contains fvar.fvarId!)
|
||||
return true
|
||||
if !strict || fvars.all (fun fvar => bij.backward.contains fvar.fvarId!)
|
||||
then return some bij
|
||||
else return none
|
||||
|
||||
unsafe def evalHintMessageUnsafe : Expr → MetaM (Array Expr → MessageData) :=
|
||||
evalExpr (Array Expr → MessageData)
|
||||
@@ -122,9 +122,10 @@ def findHints (goal : MVarId) (doc : FileWorker.EditableDocument) (initParams :
|
||||
if let some fvarBij := matchExpr (← instantiateMVars $ hintGoal) (← instantiateMVars $ ← inferType $ mkMVar goal)
|
||||
then
|
||||
let lctx := (← goal.getDecl).lctx
|
||||
if ← matchDecls hintFVars lctx.getFVars (strict := hint.strict) (initBij := fvarBij)
|
||||
if let some bij ← matchDecls hintFVars lctx.getFVars (strict := hint.strict) (initBij := fvarBij)
|
||||
then
|
||||
let text := (← evalHintMessage hint.text) hintFVars
|
||||
let userFVars := hintFVars.map fun v => bij.forward.findD v.fvarId! v.fvarId!
|
||||
let text := (← evalHintMessage hint.text) (userFVars.map Expr.fvar)
|
||||
let ctx := {env := ← getEnv, mctx := ← getMCtx, lctx := ← getLCtx, opts := {}}
|
||||
let text ← (MessageData.withContext ctx text).toString
|
||||
return some { text := text, hidden := hint.hidden }
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
import GameServer.FileWorker
|
||||
import GameServer.Watchdog
|
||||
import GameServer.Commands
|
||||
|
||||
-- TODO: The only reason we import `Commands` is so that it gets built to on `lake build`
|
||||
-- should we have a different solution?
|
||||
|
||||
unsafe def main : List String → IO UInt32 := fun args => do
|
||||
let e ← IO.getStderr
|
||||
|
||||
@@ -2,11 +2,13 @@
|
||||
|
||||
ELAN_HOME=$(lake env printenv ELAN_HOME)
|
||||
|
||||
|
||||
|
||||
(exec bwrap\
|
||||
--ro-bind ../../lean4game /lean4game \
|
||||
--ro-bind ../../$1 /game \
|
||||
--ro-bind $ELAN_HOME /elan \
|
||||
--ro-bind /usr /usr \
|
||||
--bind $2 /lean4game \
|
||||
--bind $1 /game \
|
||||
--bind $ELAN_HOME /elan \
|
||||
--bind /usr /usr \
|
||||
--dev /dev \
|
||||
--proc /proc \
|
||||
--symlink usr/lib /lib\
|
||||
@@ -22,6 +24,6 @@ ELAN_HOME=$(lake env printenv ELAN_HOME)
|
||||
--unshare-uts \
|
||||
--unshare-cgroup \
|
||||
--die-with-parent \
|
||||
--chdir "/lean4game/server/build/bin/" \
|
||||
--chdir "/lean4game/server/.lake/build/bin/" \
|
||||
./gameserver --server /game
|
||||
)
|
||||
|
||||
+34
-22
@@ -11,6 +11,7 @@ const __filename = fileURLToPath(import.meta.url);
|
||||
const __dirname = path.dirname(__filename);
|
||||
|
||||
const TOKEN = process.env.LEAN4GAME_GITHUB_TOKEN
|
||||
const USERNAME = process.env.LEAN4GAME_GITHUB_USER
|
||||
const octokit = new Octokit({
|
||||
auth: TOKEN
|
||||
})
|
||||
@@ -41,9 +42,10 @@ async function download(id, url, dest) {
|
||||
requestProgress(request({
|
||||
url,
|
||||
headers: {
|
||||
'User-Agent': 'abentkamp',
|
||||
'accept': 'application/vnd.github+json',
|
||||
'User-Agent': USERNAME,
|
||||
'X-GitHub-Api-Version': '2022-11-28',
|
||||
'Authorization': 'Bearer '+TOKEN
|
||||
'Authorization': 'Bearer ' + TOKEN
|
||||
}
|
||||
}))
|
||||
.on('progress', function (state) {
|
||||
@@ -76,35 +78,45 @@ async function doImport (owner, repo, id) {
|
||||
.reduce((acc, cur) => acc.created_at < cur.created_at ? cur : acc)
|
||||
artifactId = artifact.id
|
||||
const url = artifact.archive_download_url
|
||||
if (!fs.existsSync("tmp")){
|
||||
fs.mkdirSync("tmp");
|
||||
// Make sure the download folder exists
|
||||
if (!fs.existsSync(`${__dirname}/../games`)){
|
||||
fs.mkdirSync(`${__dirname}/../games`);
|
||||
}
|
||||
if (!fs.existsSync(`${__dirname}/../games/tmp`)){
|
||||
fs.mkdirSync(`${__dirname}/../games/tmp`);
|
||||
}
|
||||
progress[id].output += `Download from ${url}\n`
|
||||
await download(id, url, `tmp/artifact_${artifactId}.zip`)
|
||||
await download(id, url, `${__dirname}/../games/tmp/${owner.toLowerCase()}_${repo.toLowerCase()}_${artifactId}.zip`)
|
||||
progress[id].output += `Download finished.\n`
|
||||
await runProcess(id, "/bin/bash", [`${__dirname}/unpack.sh`, artifactId],".")
|
||||
let manifest = fs.readFileSync(`tmp/artifact_${artifactId}_inner/manifest.json`);
|
||||
manifest = JSON.parse(manifest);
|
||||
if (manifest.length !== 1) {
|
||||
throw `Unexpected manifest: ${JSON.stringify(manifest)}`
|
||||
}
|
||||
manifest[0].RepoTags = [`g/${owner.toLowerCase()}/${repo.toLowerCase()}:latest`]
|
||||
fs.writeFileSync(`tmp/artifact_${artifactId}_inner/manifest.json`, JSON.stringify(manifest));
|
||||
await runProcess(id, "tar", ["-cvf", `../archive_${artifactId}.tar`, "."], `tmp/artifact_${artifactId}_inner/`)
|
||||
await runProcess(id, "docker", ["load", "-i", `tmp/archive_${artifactId}.tar`])
|
||||
|
||||
await runProcess(id, "/bin/bash", [`${__dirname}/unpack.sh`, artifactId, owner.toLowerCase(), repo.toLowerCase()], `${__dirname}/..`)
|
||||
|
||||
|
||||
// let manifest = fs.readFileSync(`tmp/artifact_${artifactId}_inner/manifest.json`);
|
||||
// manifest = JSON.parse(manifest);
|
||||
// if (manifest.length !== 1) {
|
||||
// throw `Unexpected manifest: ${JSON.stringify(manifest)}`
|
||||
// }
|
||||
// manifest[0].RepoTags = [`g/${owner.toLowerCase()}/${repo.toLowerCase()}:latest`]
|
||||
// fs.writeFileSync(`tmp/artifact_${artifactId}_inner/manifest.json`, JSON.stringify(manifest));
|
||||
// await runProcess(id, "tar", ["-cvf", `../archive_${artifactId}.tar`, "."], `tmp/artifact_${artifactId}_inner/`)
|
||||
// // await runProcess(id, "docker", ["load", "-i", `tmp/archive_${artifactId}.tar`])
|
||||
|
||||
progress[id].done = true
|
||||
progress[id].output += `Done.\n`
|
||||
progress[id].output += `Done!\n`
|
||||
progress[id].output += `Play the game at: {your website}/#/g/${owner}/${repo}\n`
|
||||
} catch (e) {
|
||||
progress[id].output += `Error: ${e.toString()}\n${e.stack}`
|
||||
} finally {
|
||||
if (artifactId) {
|
||||
fs.rmSync(`tmp/artifact_${artifactId}.zip`, {force: true, recursive: true});
|
||||
fs.rmSync(`tmp/artifact_${artifactId}`, {force: true, recursive: true});
|
||||
fs.rmSync(`tmp/artifact_${artifactId}_inner`, {force: true, recursive: true});
|
||||
fs.rmSync(`tmp/archive_${artifactId}.tar`, {force: true, recursive: true});
|
||||
}
|
||||
// if (artifactId) {
|
||||
// // fs.rmSync(`tmp/artifact_${artifactId}.zip`, {force: true, recursive: true});
|
||||
// // fs.rmSync(`tmp/artifact_${artifactId}`, {force: true, recursive: true});
|
||||
// // fs.rmSync(`tmp/artifact_${artifactId}_inner`, {force: true, recursive: true});
|
||||
// // fs.rmSync(`tmp/archive_${artifactId}.tar`, {force: true, recursive: true});
|
||||
// }
|
||||
progress[id].done = true
|
||||
}
|
||||
await new Promise(resolve => setTimeout(resolve, 10000))
|
||||
}
|
||||
|
||||
export const importTrigger = (req, res) => {
|
||||
|
||||
+93
-53
@@ -6,25 +6,20 @@ import * as url from 'url';
|
||||
import * as rpc from 'vscode-ws-jsonrpc';
|
||||
import * as jsonrpcserver from 'vscode-ws-jsonrpc/server';
|
||||
import os from 'os';
|
||||
import fs from 'fs';
|
||||
import anonymize from 'ip-anonymize';
|
||||
// import { importTrigger, importStatus } from './import.mjs'
|
||||
import { importTrigger, importStatus } from './import.mjs'
|
||||
// import fs from 'fs'
|
||||
|
||||
/**
|
||||
* Add a game here if the server should keep a queue of pre-loaded games ready at all times.
|
||||
*
|
||||
* IMPORTANT! Tags here need to be lower case!
|
||||
*/
|
||||
const games = {
|
||||
"g/hhu-adam/robo": {
|
||||
dir: "Robo",
|
||||
queueLength: 5
|
||||
},
|
||||
"g/hhu-adam/nng4": {
|
||||
dir: "NNG4",
|
||||
queueLength: 5
|
||||
},
|
||||
"g/hhu-adam/nng4-old": {
|
||||
dir: "NNG4-OLD",
|
||||
queueLength: 0
|
||||
}
|
||||
const queueLength = {
|
||||
"g/hhu-adam/robo": 2,
|
||||
"g/hhu-adam/nng4": 5,
|
||||
"g/djvelleman/stg4": 2,
|
||||
}
|
||||
|
||||
const __filename = url.fileURLToPath(import.meta.url);
|
||||
@@ -36,8 +31,34 @@ const PORT = process.env.PORT || 8080;
|
||||
|
||||
var router = express.Router();
|
||||
|
||||
// router.get('/import/status/:owner/:repo', importStatus)
|
||||
// router.get('/import/trigger/:owner/:repo', importTrigger)
|
||||
router.get('/import/status/:owner/:repo', importStatus)
|
||||
router.get('/import/trigger/:owner/:repo', importTrigger)
|
||||
|
||||
function loadJson(req, filename) {
|
||||
const owner = req.params.owner;
|
||||
const repo = req.params.repo
|
||||
return JSON.parse(fs.readFileSync(path.join(getGameDir(owner,repo),".lake","gamedata",filename)))
|
||||
}
|
||||
|
||||
router.get("/api/g/:owner/:repo/game", (req, res) => {
|
||||
res.send(loadJson(req, `game.json`));
|
||||
});
|
||||
|
||||
router.get("/api/g/:owner/:repo/inventory", (req, res) => {
|
||||
res.send(loadJson(req, `inventory.json`));
|
||||
});
|
||||
|
||||
router.get("/api/g/:owner/:repo/level/:world/:level", (req, res) => {
|
||||
const world = req.params.world;
|
||||
const level = req.params.level;
|
||||
res.send(loadJson(req, `level__${world}__${level}.json`));
|
||||
});
|
||||
|
||||
router.get("/api/g/:owner/:repo/doc/:type/:name", (req, res) => {
|
||||
const type = req.params.type;
|
||||
const name = req.params.name;
|
||||
res.send(loadJson(req, `doc__${type}__${name}.json`));
|
||||
});
|
||||
|
||||
const server = app
|
||||
.use(express.static(path.join(__dirname, '../client/dist/')))
|
||||
@@ -54,39 +75,50 @@ const isDevelopment = environment === 'development'
|
||||
/** We keep queues of started Lean Server processes to be ready when a user arrives */
|
||||
const queue = {}
|
||||
|
||||
function tag(owner, repo) {
|
||||
function getTag(owner, repo) {
|
||||
return `g/${owner.toLowerCase()}/${repo.toLowerCase()}`
|
||||
}
|
||||
|
||||
function startServerProcess(owner, repo) {
|
||||
let game_dir = (owner == 'local') ?
|
||||
repo : games[tag(owner, repo)]?.dir
|
||||
|
||||
function getGameDir(owner, repo) {
|
||||
owner = owner.toLowerCase()
|
||||
if (owner == 'local') {
|
||||
if(!isDevelopment) {
|
||||
console.error(`No local games in production mode.`)
|
||||
return
|
||||
}
|
||||
// TODO: This test does not work
|
||||
// if (!fs.existsSync(path.join("../", game_dir))) {
|
||||
// console.error(`Game folder does not exists: ${game_dir}`)
|
||||
// return
|
||||
// }
|
||||
} else {
|
||||
if(!fs.existsSync(path.join(__dirname, '..', 'games'))) {
|
||||
console.error(`Did not find the following folder: ${path.join(__dirname, '..', 'games')}`)
|
||||
console.error('Did you already import any games?')
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
if (!game_dir) {
|
||||
console.error(`Unknown game: ${tag(owner, repo)}`)
|
||||
let game_dir = (owner == 'local') ?
|
||||
path.join(__dirname, '..', '..', repo) : // note: here we need `repo` to be case sensitive
|
||||
path.join(__dirname, '..', 'games', `${owner}`, `${repo.toLowerCase()}`)
|
||||
|
||||
if(!fs.existsSync(game_dir)) {
|
||||
console.error(`Game '${game_dir}' does not exist!`)
|
||||
return
|
||||
}
|
||||
|
||||
return game_dir;
|
||||
}
|
||||
|
||||
function startServerProcess(owner, repo) {
|
||||
|
||||
let game_dir = getGameDir(owner, repo)
|
||||
if (!game_dir) return;
|
||||
|
||||
let serverProcess
|
||||
if (isDevelopment) {
|
||||
let args = ["--server", path.join("../../../../", game_dir)]
|
||||
let args = ["--server", game_dir]
|
||||
serverProcess = cp.spawn("./gameserver", args,
|
||||
{ cwd: path.join(__dirname, "./build/bin/") })
|
||||
{ cwd: path.join(__dirname, "./.lake/build/bin/") })
|
||||
} else {
|
||||
serverProcess = cp.spawn("./bubblewrap.sh",
|
||||
[game_dir],
|
||||
[game_dir, path.join(__dirname, '..')],
|
||||
{ cwd: __dirname })
|
||||
}
|
||||
serverProcess.on('error', error =>
|
||||
@@ -101,15 +133,21 @@ function startServerProcess(owner, repo) {
|
||||
}
|
||||
|
||||
/** start Lean Server processes to refill the queue */
|
||||
function fillQueue(owner, repo) {
|
||||
while (queue[tag(owner, repo)].length < games[tag(owner, repo)].queueLength) {
|
||||
const serverProcess = startServerProcess(tag(owner, repo))
|
||||
queue[tag(owner, repo)].push(serverProcess)
|
||||
function fillQueue(tag) {
|
||||
while (queue[tag].length < queueLength[tag]) {
|
||||
let serverProcess
|
||||
serverProcess = startServerProcess(tag)
|
||||
if (serverProcess == null) {
|
||||
console.error('serverProcess was undefined/null')
|
||||
return
|
||||
}
|
||||
queue[tag].push(serverProcess)
|
||||
}
|
||||
}
|
||||
|
||||
// // TODO: We disabled queue for now
|
||||
// if (!isDevelopment) { // Don't use queue in development
|
||||
// for (let tag in games) {
|
||||
// for (let tag in queueLength) {
|
||||
// queue[tag] = []
|
||||
// fillQueue(tag)
|
||||
// }
|
||||
@@ -122,19 +160,21 @@ wss.addListener("connection", function(ws, req) {
|
||||
if (!reRes) { console.error(`Connection refused because of invalid URL: ${req.url}`); return; }
|
||||
const owner = reRes[1]
|
||||
const repo = reRes[2]
|
||||
// const tag = `g/${owner.toLowerCase()}/${repo.toLowerCase()}`
|
||||
|
||||
// // TODO
|
||||
// if (isDevelopment && process.env.DEV_CONTAINER) {
|
||||
// tag = `g/local/game`
|
||||
// }
|
||||
const tag = getTag(owner, repo)
|
||||
|
||||
let ps;
|
||||
if (!queue[tag(owner, repo)] || queue[tag(owner, repo)].length == 0) {
|
||||
ps = startServerProcess(owner, repo)
|
||||
let ps
|
||||
if (!queue[tag] || queue[tag].length == 0) {
|
||||
ps = startServerProcess(owner, repo)
|
||||
} else {
|
||||
ps = queue[tag(owner, repo)].shift() // Pick the first Lean process; it's likely to be ready immediately
|
||||
fillQueue(owner, repo)
|
||||
console.info('Got process from the queue')
|
||||
ps = queue[tag].shift() // Pick the first Lean process; it's likely to be ready immediately
|
||||
fillQueue(tag)
|
||||
}
|
||||
|
||||
if (ps == null) {
|
||||
console.error('server process is undefined/null')
|
||||
return
|
||||
}
|
||||
|
||||
socketCounter += 1;
|
||||
@@ -147,14 +187,14 @@ wss.addListener("connection", function(ws, req) {
|
||||
onClose: (cb) => { ws.on("close", cb) },
|
||||
send: (data, cb) => { ws.send(data,cb) }
|
||||
}
|
||||
const reader = new rpc.WebSocketMessageReader(socket);
|
||||
const writer = new rpc.WebSocketMessageWriter(socket);
|
||||
const reader = new rpc.WebSocketMessageReader(socket)
|
||||
const writer = new rpc.WebSocketMessageWriter(socket)
|
||||
const socketConnection = jsonrpcserver.createConnection(reader, writer, () => ws.close())
|
||||
const serverConnection = jsonrpcserver.createProcessStreamConnection(ps);
|
||||
const serverConnection = jsonrpcserver.createProcessStreamConnection(ps)
|
||||
socketConnection.forward(serverConnection, message => {
|
||||
if (isDevelopment) {console.log(`CLIENT: ${JSON.stringify(message)}`)}
|
||||
return message;
|
||||
});
|
||||
})
|
||||
serverConnection.forward(socketConnection, message => {
|
||||
if (isDevelopment) {console.log(`SERVER: ${JSON.stringify(message)}`)}
|
||||
return message;
|
||||
@@ -165,9 +205,9 @@ wss.addListener("connection", function(ws, req) {
|
||||
|
||||
ws.on('close', () => {
|
||||
console.log(`[${new Date()}] Socket closed - ${ip}`)
|
||||
socketCounter -= 1;
|
||||
socketCounter -= 1
|
||||
})
|
||||
|
||||
socketConnection.onClose(() => serverConnection.dispose());
|
||||
serverConnection.onClose(() => socketConnection.dispose());
|
||||
socketConnection.onClose(() => serverConnection.dispose())
|
||||
serverConnection.onClose(() => socketConnection.dispose())
|
||||
})
|
||||
|
||||
@@ -1,4 +1,14 @@
|
||||
{"version": 6,
|
||||
"packagesDir": "lake-packages",
|
||||
"packages": [],
|
||||
"name": "GameServer"}
|
||||
{"version": 7,
|
||||
"packagesDir": ".lake/packages",
|
||||
"packages":
|
||||
[{"url": "https://github.com/leanprover/std4.git",
|
||||
"type": "git",
|
||||
"subDir": null,
|
||||
"rev": "a652e09bd81bcb43ea132d64ecc16580b0c7fa50",
|
||||
"name": "std",
|
||||
"manifestFile": "lake-manifest.json",
|
||||
"inputRev": "v4.3.0-rc2",
|
||||
"inherited": false,
|
||||
"configFile": "lakefile.lean"}],
|
||||
"name": "GameServer",
|
||||
"lakeDir": ".lake"}
|
||||
|
||||
@@ -3,6 +3,11 @@ open Lake DSL
|
||||
|
||||
package GameServer
|
||||
|
||||
-- Using this assumes that each dependency has a tag of the form `v4.X.0`.
|
||||
def leanVersion : String := s!"v{Lean.versionString}"
|
||||
|
||||
require std from git "https://github.com/leanprover/std4.git" @ leanVersion
|
||||
|
||||
lean_lib GameServer
|
||||
|
||||
@[default_target]
|
||||
|
||||
@@ -1 +1 @@
|
||||
leanprover/lean4:v4.1.0
|
||||
leanprover/lean4:v4.3.0-rc2
|
||||
|
||||
Regular → Executable
+22
-5
@@ -1,13 +1,30 @@
|
||||
#/bin/bash
|
||||
|
||||
ARTIFACT_ID=$1
|
||||
OWNER=$2
|
||||
REPO=$3
|
||||
|
||||
# mkdir -p games
|
||||
cd games
|
||||
pwd
|
||||
# mkdir -p tmp
|
||||
mkdir -p ${OWNER}
|
||||
|
||||
echo "Unpacking ZIP."
|
||||
unzip -o tmp/artifact_${ARTIFACT_ID}.zip -d tmp/artifact_${ARTIFACT_ID}
|
||||
echo "Unpacking TAR."
|
||||
for f in tmp/artifact_${ARTIFACT_ID}/* #Should only be one file
|
||||
unzip -o tmp/${OWNER}_${REPO}_${ARTIFACT_ID}.zip -d tmp/${OWNER}_${REPO}_${ARTIFACT_ID}
|
||||
echo "Unpacking game."
|
||||
|
||||
# exit the npm project to avoid reloading. TODO: Where should we actually save these?
|
||||
|
||||
|
||||
|
||||
echo "Delete old version of the game"
|
||||
rm -rf ${OWNER}/${REPO}
|
||||
mkdir -p ${OWNER}/${REPO}
|
||||
|
||||
for f in tmp/${OWNER}_${REPO}_${ARTIFACT_ID}/* #Should only be one file
|
||||
do
|
||||
echo "Unpacking $f"
|
||||
mkdir tmp/artifact_${ARTIFACT_ID}_inner
|
||||
tar -xvf $f -C tmp/artifact_${ARTIFACT_ID}_inner
|
||||
#tar -xvzf $f -C games/${OWNER}/${REPO}
|
||||
unzip -q -o $f -d ${OWNER}/${REPO}
|
||||
done
|
||||
|
||||
@@ -5,6 +5,12 @@ import svgr from "vite-plugin-svgr"
|
||||
|
||||
// https://vitejs.dev/config/
|
||||
export default defineConfig({
|
||||
//root: 'client/src',
|
||||
build: {
|
||||
// Relative to the root
|
||||
// Note: This has to match the path in `server/index.mjs`
|
||||
outDir: 'client/dist',
|
||||
},
|
||||
plugins: [
|
||||
react(),
|
||||
svgr({
|
||||
@@ -22,6 +28,9 @@ export default defineConfig({
|
||||
})
|
||||
],
|
||||
publicDir: "client/public",
|
||||
optimizeDeps: {
|
||||
exclude: ['games']
|
||||
},
|
||||
server: {
|
||||
port: 3000,
|
||||
proxy: {
|
||||
@@ -29,6 +38,12 @@ export default defineConfig({
|
||||
target: 'ws://localhost:8080',
|
||||
ws: true
|
||||
},
|
||||
'/import': {
|
||||
target: 'http://localhost:8080',
|
||||
},
|
||||
'/api': {
|
||||
target: 'http://localhost:8080',
|
||||
},
|
||||
}
|
||||
},
|
||||
resolve: {
|
||||
|
||||
@@ -1,106 +0,0 @@
|
||||
const path = require("path");
|
||||
const webpack = require('webpack');
|
||||
const ReactRefreshWebpackPlugin = require('@pmmmwh/react-refresh-webpack-plugin');
|
||||
const WebpackShellPluginNext = require('webpack-shell-plugin-next');
|
||||
|
||||
module.exports = env => {
|
||||
|
||||
const single_game = process.env.LEAN4GAME_SINGLE_GAME
|
||||
|
||||
|
||||
const environment = process.env.NODE_ENV
|
||||
const isDevelopment = environment === 'development'
|
||||
|
||||
const babelOptions = {
|
||||
presets: ['@babel/preset-env', '@babel/preset-react', '@babel/preset-typescript'],
|
||||
plugins: [
|
||||
isDevelopment && require.resolve('react-refresh/babel'),
|
||||
].filter(Boolean),
|
||||
};
|
||||
|
||||
global.$RefreshReg$ = () => {};
|
||||
global.$RefreshSig$ = () => () => {};
|
||||
|
||||
return {
|
||||
entry: [single_game ? "./client/src/index_local.tsx" : "./client/src/index.tsx"],
|
||||
mode: isDevelopment ? 'development' : 'production',
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: /\.(js|jsx)$/,
|
||||
exclude: [/server/, /node_modules/],
|
||||
use: [{
|
||||
loader: require.resolve('babel-loader'),
|
||||
options: babelOptions,
|
||||
}]
|
||||
},
|
||||
{
|
||||
test: /\.tsx?$/,
|
||||
use: [{
|
||||
loader: 'ts-loader',
|
||||
options: { allowTsInNodeModules: true }
|
||||
}],
|
||||
// exclude: /node_modules(?!\/(lean4web|lean4|lean4-infoview))/,
|
||||
// Allow .ts imports from node_modules/lean4web and node_modules/lean4
|
||||
},
|
||||
{
|
||||
test: /\.css$/,
|
||||
use: ["style-loader", "css-loader"]
|
||||
},
|
||||
{
|
||||
test: /\.(jpg|png)$/,
|
||||
use: {
|
||||
loader: 'file-loader',
|
||||
},
|
||||
},
|
||||
]
|
||||
},
|
||||
resolve: {
|
||||
extensions: ["*", ".js", ".jsx", ".tsx", ".ts"],
|
||||
fallback: {
|
||||
"http": require.resolve("stream-http") ,
|
||||
"path": require.resolve("path-browserify")
|
||||
},
|
||||
},
|
||||
output: {
|
||||
path: path.resolve(__dirname, "client/dist/"),
|
||||
filename: "bundle.js",
|
||||
},
|
||||
devServer: {
|
||||
proxy: {
|
||||
'/websocket': {
|
||||
target: 'ws://localhost:8080',
|
||||
ws: true
|
||||
},
|
||||
'/import': {
|
||||
target: 'http://localhost:3000',
|
||||
router: () => 'http://localhost:8080',
|
||||
},
|
||||
},
|
||||
static: path.join(__dirname, 'client/public/'),
|
||||
port: 3000,
|
||||
hot: true,
|
||||
},
|
||||
devtool: "source-map",
|
||||
plugins: [
|
||||
!isDevelopment && new WebpackShellPluginNext({
|
||||
onBuildEnd:{
|
||||
scripts: [
|
||||
// It's hard to set up webpack to copy the index.html correctly,
|
||||
// so we copy it explicitly after every build:
|
||||
'cp client/public/index.html client/dist/',
|
||||
// Similarly, I haven't been able to load `onigasm.wasm` properly:
|
||||
'cp client/public/onigasm.wasm client/dist/',],
|
||||
blocking: false,
|
||||
parallel: true
|
||||
}
|
||||
}),
|
||||
isDevelopment && new ReactRefreshWebpackPlugin(),
|
||||
].filter(Boolean),
|
||||
|
||||
// Webpack is not happy about the dynamically loaded widget code in the function
|
||||
// `dynamicallyLoadComponent` in `infoview/userWidget.tsx`. If we want to support
|
||||
// dynamically loaded widget code, we need to make sure that the files are available.
|
||||
ignoreWarnings: [/Critical dependency: the request of a dependency is an expression/]
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user