Compare commits

...

33 Commits
stats ... main

Author SHA1 Message Date
Antonio De Lucreziis 61ed224788 added fork info to readme 1 year ago
Antonio De Lucreziis 39137f6d0b some docs 1 year ago
Antonio De Lucreziis cd5870347b feat: added dockerfile and dockercompose 1 year ago
Jon Eugster 50bf73a0c5
Update publish_game.md 1 year ago
Jon Eugster 39d7af9d3e
Merge pull request #287 from leanprover-community/add_game_knights
feat: add game `Knights and Knaves` by JadAbouHawili
1 year ago
Jon Eugster 49062cc3d5 add new game 1 year ago
Matvey Lorkish f75389e93f
Merge pull request #283 from leanprover-community/server_capacity
Server capacity
1 year ago
matlorr 92665b7521 Merge branch 'main' into server_capacity 1 year ago
matlorr 1845644e86 Extract fetching of stats and perform it every 2 seconds 1 year ago
Matvey Lorkish 341a9ae14b
Merge pull request #281 from leanprover-community/server_capacity
Adjust memory to be approx. the same as by htop
1 year ago
matlorr 0895821baa Merge branch 'main' into server_capacity 1 year ago
matlorr 5b0715629a Adjust memory to be approx. the same as by htop 1 year ago
Matvey Lorkish 39e08194f6
Merge pull request #280 from leanprover-community/server_capacity
Fixed display error of server capacity by performing rounding as last…
1 year ago
matlorr 451dc262b2 Fixed display error of server capacity by performing rounding as last step. 1 year ago
matlorr 52898d93e7 Fix turning stats to zero by casting them to int before multiplying. 1 year ago
matlorr 5f30572741 Merge branch 'main' of github.com:leanprover-community/lean4game 1 year ago
matlorr 76f2414bd5 Refactor stats.sh to be more efficient. 1 year ago
Jon Eugster f1f9325c54 update gitignore 1 year ago
matlorr bd3375ada7 Create CPU-usage script 1 year ago
ADAM 64f34acd7a TMP: set github token 2 years ago
TentativeConvert ae38ad977a
update redirects 2 years ago
TentativeConvert a191c47b8e
update queue of pre-loaded games 2 years ago
Jon Eugster 0e58e81875 parse CPU/MEM usage as integer. 2 years ago
Marcus Zibrowius f0aa6b58ed Edits on landing page, with updates to German & Spanish translations.
modified:   ../de/translation.json
	modified:   ../en/translation.json
	modified:   ../es/translation.json
	modified:   ../ko/target/translation.json
	modified:   translation.json
	modified:   ../../../src/components/landing_page.tsx
2 years ago
Matvey Lorkish 045b1ea3fb
Merge pull request #261 from leanprover-community/stats
feat: improved stat logging
2 years ago
Jon Eugster db5ac7ed15
Merge pull request #269 from chabulhwi/fix-korean
fix `config.json` and add Korean translation
2 years ago
Jon Eugster 6a0e739301
Merge pull request #267 from chabulhwi/update-npm-deps
update npm deps
2 years ago
Jon Eugster ed96cf9534
Merge pull request #268 from chabulhwi/add-translation-keys
add some translation keys
2 years ago
Bulhwi Cha 64670d1579 fix `config.json` and add Korean translation
* In the `config.json` file, the ISO code representing Korean should be
  `ko`, not `kr`.
* Remove the `client/public/locales/kr` subdirectory.
* Add the `client/public/locales/ko` subdirectory, which itself is the
  OmegaT project for the Korean translation of `lean4game`.

OmegaT[0] is a translation memory application intended for professional
translators. I use it to translate English documentation into Korean.

[0] https://omegat.org/
2 years ago
Bulhwi Cha 25141b9613 add some translation keys 2 years ago
Bulhwi Cha ab9d0d0679 add some translation keys 2 years ago
Bulhwi Cha 6dca770dbf update npm deps 2 years ago
matlorr 4ac38ef7dd Refactored stats.sh to display approx. cpu usage and mem usage in .csv format 2 years ago

@ -0,0 +1,8 @@
node_modules
client/dist
games/
server/.lake
**/.DS_Store
logs/
relay/prev_cpu_metric
test.ecosystem.config.cjs

2
.gitignore vendored

@ -4,3 +4,5 @@ games/
server/.lake
**/.DS_Store
logs/
relay/prev_cpu_metric
test.ecosystem.config.cjs

@ -0,0 +1,29 @@
FROM node:23-bookworm
RUN apt update && apt upgrade -y
RUN apt install -y bubblewrap
WORKDIR /app
# Install elan
RUN curl -sSfL https://github.com/leanprover/elan/releases/download/v3.0.0/elan-x86_64-unknown-linux-gnu.tar.gz | tar xz && \
./elan-init -y
ENV PATH="/root/.elan/bin:${PATH}"
# Copy package files
COPY package.json package-lock.json ./
# Install dependencies
RUN npm install
# Copy project files
COPY . .
# Build the project
RUN npm run build
EXPOSE 8080
# Set the entrypoint
CMD ["npm", "run", "production"]

@ -1,3 +1,35 @@
# lean4game fork
Questo è un fork di **lean4game** con supporto per essere self-hostato con Docker.
## Deployment con Docker Compose
Dopo aver clonato questa repo, per prima cosa serve creare [un token di API per GitHub](https://github.com/settings/developers) per permettere a lean4game di importare da solo i vari "game". Possiamo mettere questo token ed il nostro nome utente in un file `.env` come segue
```
export LEAN4GAME_GITHUB_USER='...'
export LEAN4GAME_GITHUB_TOKEN='...'
```
poi per lanciare tutto con docker compose basta eseguire
```bash
$ source .env
$ docker compose up -d
```
Questo comando lancierà lean4game su `http://locahost:8080`.
### Aggiungere Giochi
Per scaricare nuovi giochi basta fare una chiamata al seguente url
- `https://{host}/import/trigger/{org}/{repo}`
Ad esempio per scaricare <https://github.com/leanprover-community/nng4> basta andare all'indirizzo `https://{host}/import/trigger/leanprover-community/nng4` per aggiungere _Natural Number Game_.
---
# Lean 4 Game
This is the source code for a Lean game platform hosted at [adam.math.hhu.de](https://adam.math.hhu.de).

2964
bun.lock

File diff suppressed because it is too large Load Diff

@ -1,22 +1,22 @@
{
"Tactics": "Taktiken",
"Lean Game Server": "Lean-Spielserver",
"Lean Game Server": "Lean-Lern-Spiel-Server",
"<p>Game rules determine if it is allowed to skip levels and if the games runs checks to only allow unlocked tactics and theorems in proofs.</p><1>Note: \"Unlocked\" tactics (or theorems) are determined by two things: The set of minimal tactics needed to solve a level, plus any tactics you unlocked in another level. That means if you unlock <1>simp</1> in a level, you can use it henceforth in any level.</1><p>The options are:</p>": "<p>Die Spielregeln bestimmen ob es erlaubt ist, Levels zu überspringen und ob das Spiel überprüft welche Taktiken und Theoreme freigeschaltet sind und nur diese im Beweis akzeptiert.</p><1>Bemerkung: \"Freigeschaltete\" Taktiken (und Theoreme) werden durch zwei Faktoren bestimmt: The Menge der Taktiken die minimal notwending sind um den Level zu lösen und dazu die Menge aller Taktiken, die in einem anderen Level freigeschaltet wurden. Das bedeutet wenn <1>simp</1> in einem Level freigeschaltet wird, kann diese Taktik danach in jeglichen Levels verwendet werden.",
"Game Rules": "Spielregeln",
"levels": "Levels",
"levels": "Level",
"tactics": "Taktiken",
"regular": "regulär",
"relaxed": "relaxed",
"none": "keine",
"Rules": "Regeln",
"Intro": "Inführung",
"Game Introduction": "Spieleinführung",
"World selection": "Weltenauswahl",
"Intro": "Prolog",
"Game Introduction": "Prolog",
"World selection": "Übersicht",
"Start": "Start",
"Inventory": "Inventar",
"next level": "nächstes Level",
"Next": "Weiter",
"back to world selection": "Zurück zur Weltenauswahl",
"back to world selection": "Zurück zur Übersicht",
"Leave World": "Welt verlassen",
"previous level": "voheriges Level",
"Previous": "Zurück",
@ -31,64 +31,69 @@
"Erase": "Löschen",
"Download Progress": "Spielstand herunterladen",
"Download": "Herunterladen",
"Load Progress from JSON": "Spielstand von JSON laden",
"Load Progress from JSON": "Spielstand aus JSON laden",
"Upload": "Laden",
"Home": "Home",
"back to games selection": "Zurück zur Spielauswahl",
"close inventory": "Inventar schliessen",
"close inventory": "Inventar schließen",
"show inventory": "Inventar öffnen",
"World": "Welt",
"Show more help!": "Mehr Hilfe",
"Goal": "Goal",
"Current Goal": "Aktuelles Goal",
"Goal": "Beweisziel",
"Current Goal": "Aktuelles Beweisziel",
"Objects": "Objekte",
"Assumptions": "Annahmen",
"Further Goals": "Weitere Goals",
"No Goals": "Keine Goals",
"Loading goal…": "Goal wird geladen…",
"Further Goals": "Weitere Ziele",
"No Goals": "Keine Beweisziele",
"Loading goal…": "Beweisziel wird geladen…",
"Click somewhere in the Lean file to enable the infoview.": "Ein Klick in den Lean-Code aktiviert den Infoview.",
"Waiting for Lean server to start…": "Warte auf das Starten des Lean-Servers…",
"Waiting for Lean server to start…": "Warte auf den Lean-Server …",
"Level completed! 🎉": "Level gelöst! 🎉",
"Level completed with warnings 🎭": "Level mit Warnungen abgeschlossen 🎭",
"Active Goal": "Aktuelles Goal",
"Crashed! Go to editor mode and fix your proof! Last server response:": "",
"Active Goal": "Aktuelles Ziel",
"Crashed! Go to editor mode and fix your proof! Last server response:": "Abgestürzt! Wechsle in den Editor-Modus, um deinen Beweis zu repariaeren. Letzte Meldung vom Server:",
"Line": "Zeile",
"Character": "Charakter",
"Loading messages…": "",
"Loading messages…": "Lade Meldungen …",
"Execute": "Ausführen",
"Definitions": "Definitionen",
"Theorems": "Theoreme",
"Not unlocked yet": "Noch nicht verfügbar",
"Not available in this level": "In diesem Level nicht verfügbar",
"A repository of learning games for the proof assistant <1>Lean</1> <i>(Lean 4)</i> and its mathematical library <5>mathlib</5>": "Eine Sammlung von Lernspielen für den Beweisassistenten <1>Lean</1> <i>(Lean 4)</i> und dessen mathematische Bibliothek <5>mathlib</5>",
"No Games loaded. Use <1>http://localhost:3000/#/g/local/FOLDER</1> to open a game directly from a local folder.": "Kein Spiel geladen. öffne <1>http://localhost:3000/#/g/local/FOLDER</1> um ein Spiel direkt von einem lokalen Ordner zu laden.",
"<p>As this server runs lean on our university machines, it has a limited capacity. Our current estimate is about 70 simultaneous games. We hope to address and test this limitation better in the future.</p><1>Most aspects of the games and the infrastructure are still in development. Feel free to file a <1>GitHub Issue</1> about any problems you experience!</1>": "",
"This server has been developed as part of the project <1>ADAM : Anticipating the Digital Age of Mathematics</1> at Heinrich-Heine-Universität in Düsseldorf.": "",
"No Games loaded. Use <1>http://localhost:3000/#/g/local/FOLDER</1> to open a game directly from a local folder.": "Kein Spiel geladen. Öffne <1>http://localhost:3000/#/g/local/FOLDER</1> um ein Spiel direkt aus einem lokalen Ordner zu laden.",
"Prerequisites": "Voraussetzungen",
"Worlds": "Welten",
"Levels": "Levels",
"Language": "Sprachen",
"Development notes": "Entwicklungshinweis",
"Levels": "Level",
"Language": "Sprache",
"Development notes": "Entwicklungsstand",
"Adding new games": "Neue Spiele hinzufügen",
"Funding": "Finanzierung",
"<p>Do you want to delete your saved progress irreversibly?</p><p>(This deletes your proofs and your collected inventory. Saves from other games are not deleted.)</p>": "<p>Soll der Spielstand unwiderruflich gelöscht werden?</p><p>(Dies löscht sämtliche Beweise und das gesammelte Inventar. Spielstände anderer Spiele werden nicht gelöscht.)</p>",
"Delete Progress?": "Spielstand löschen?",
"Delete": "Löschen",
"Download & Delete": "Herunterladen & Löschen",
"Download & Delete": "Herunterladen & löschen",
"Cancel": "Abbrechen",
"Layout": "Seitenlayout",
"Always visible": "Immer sichtbar",
"Save my settings (in the browser store)": "Einstellungen im Browser speichern.",
"<p>Select a JSON file with the saved game progress to load your progress.</p><1><0>Warning:</0> This will delete your current game progress! Consider <2>downloading your current progress</2> first!</1>": "<p>Wähle eine JSON-Datei mit dem Spielstand um diesen zu laden.</p><1><0>Achtung:</0> Diese Aktion überschreibt den aktuellen Spielstand! Es wird empfohlen zuerst den <2>aktuellen Spielstand herunterzuladen</2>!</1>",
"<p>Select a JSON file with the saved game progress to load your progress.</p><1><0>Warning:</0> This will delete your current game progress! Consider <2>downloading your current progress</2> first!</1>": "<p>Wähle eine JSON-Datei mit einem Spielstand, um diesen zu laden.</p><1><0>Achtung:</0> Deraktuelle Spielstand wird dabei überschrieben! Wenn du noch einmal zum aktuellen Spielstand zurückkehren möchtest, solltest du zunächst den <2>aktuellen Spielstand herunterladen</2>!</1>",
"Upload Saved Progress": "Spielstand hochladen",
"Load selected file": "Ausgewählte Datei hochladen",
"Mobile": "Mobil",
"Auto": "Auto",
"Desktop": "Desktop",
"<0>If you are considering writing your own game, you should use the <1>GameSkeleton Github Repo</1> as a template and read <3>How to Create a Game</3>.</0><1>You can directly load your games into the server and play it using the correct URL. The <1>instructions above</1> also explain the details for how to load your game to the server. We'd like to encourage you to contact us if you have any questions.</1><p>Featured games on this page are added manually. Please get in contact and we'll happily add yours.</p>": "",
"Level": "",
"Introduction": "",
"Retry proof from here": "",
"Retry": "",
"Failed command": ""
"<0>If you are considering writing your own game, you should use the <1>GameSkeleton Github Repo</1> as a template and read <3>How to Create a Game</3>.</0><1>You can directly load your games into the server and play it using the correct URL. The <1>instructions above</1> also explain the details for how to load your game to the server. We'd like to encourage you to contact us if you have any questions.</1><p>Featured games on this page are added manually. Please get in contact and we'll happily add yours.</p>": "<0>Für alle, die selbst Spiel entwickeln möchten, gibt es ein <1>GameSkeleton Github Repo</1> als Vorlage und die Anleitung <3>How to Create a Game</3>.</0><1>Die <1>Anleitung</1> erklärt auch, wie ein solches Spiel mittels einer passenden URL auf den Sever geladen und gespiel werden kann. Fragen dazu beantworten wir gern.</1><p>Als Kacheln sichtbar ist auf dieser Seite nur eine kuratierte Auswahl an existierenden Spielen. Wir erweitern diese Auswahl auf Anfrage sehr gerne.</p>",
"Level": "Level",
"Introduction": "Prolog",
"Retry proof from here": "Ab hier neu ansetzen",
"Retry": "Noch einmal",
"Failed command": "Gescheiterter Befehl",
"<p>As this server runs lean on our university machines, it has a limited capacity. Our current estimate is about 70 simultaneous games.</p>": "Diese Server läuft auf universitäter Infrastruktur mit begrenzten Kapazitäten. Wir schätzen, dass die Belastungsgrenze bei rund 70 gleichzeitig laufenden Spielen besteht.",
"<0>Most aspects of the games and the infrastructure are still in development. Feel free to file a <1>GitHub Issue</1> about any problems you experience!</0>": "Der Spieleserver und die alle Spiele befinden sich in fortlaufender Entwicklung. Wir bitten darum, Fehler und Ungereimtheiten als <1>GitHub Issue</1> zu melden.",
"This server has been developed as part of the project <1>ADAM: Anticipating the Digital Age of Mathematics</1> at Heinrich Heine University Düsseldorf.": "Die Lean-Spiele-Software und dieser Spiele-Server werden als Teils der Projekts <1>ADAM: Anticipating the Digital Age of Mathematics</1> an der Heinrich-Heine-Universität Düsseldorf entwickelt.",
"Server capacity": "Server-Auslastung",
"RAM": "RAM",
" used": "",
"CPU": "CPU"
}

@ -62,12 +62,13 @@
"Not available in this level": "Not available in this level",
"A repository of learning games for the proof assistant <1>Lean</1> <i>(Lean 4)</i> and its mathematical library <5>mathlib</5>": "A repository of learning games for the proof assistant <1>Lean</1> <i>(Lean 4)</i> and its mathematical library <5>mathlib</5>",
"No Games loaded. Use <1>http://localhost:3000/#/g/local/FOLDER</1> to open a game directly from a local folder.": "No Games loaded. Use <1>http://localhost:3000/#/g/local/FOLDER</1> to open a game directly from a local folder.",
"<p>As this server runs lean on our university machines, it has a limited capacity. Our current estimate is about 70 simultaneous games. We hope to address and test this limitation better in the future.</p><1>Most aspects of the games and the infrastructure are still in development. Feel free to file a <1>GitHub Issue</1> about any problems you experience!</1>": "<p>As this server runs lean on our university machines, it has a limited capacity. Our current estimate is about 70 simultaneous games. We hope to address and test this limitation better in the future.</p><1>Most aspects of the games and the infrastructure are still in development. Feel free to file a <1>GitHub Issue</1> about any problems you experience!</1>",
"This server has been developed as part of the project <1>ADAM : Anticipating the Digital Age of Mathematics</1> at Heinrich-Heine-Universität in Düsseldorf.": "This server has been developed as part of the project <1>ADAM : Anticipating the Digital Age of Mathematics</1> at Heinrich-Heine-Universität in Düsseldorf.",
"Prerequisites": "Prerequisites",
"Worlds": "Worlds",
"Levels": "Levels",
"Language": "Language",
"Server capacity": "Server capacity",
"RAM": "RAM",
"CPU": "CPU",
"Development notes": "Development notes",
"Adding new games": "Adding new games",
"Funding": "Funding",
@ -90,5 +91,9 @@
"Introduction": "Introduction",
"Retry proof from here": "Retry proof from here",
"Retry": "Retry",
"Failed command": "Failed command"
"Failed command": "Failed command",
"<p>As this server runs lean on our university machines, it has a limited capacity. Our current estimate is about 70 simultaneous games.</p>": "<p>As this server runs lean on our university machines, it has a limited capacity. Our current estimate is about 70 simultaneous games.</p>",
"<0>Most aspects of the games and the infrastructure are still in development. Feel free to file a <1>GitHub Issue</1> about any problems you experience!</0>": "<0>Most aspects of the games and the infrastructure are still in development. Feel free to file a <1>GitHub Issue</1> about any problems you experience!</0>",
"This server has been developed as part of the project <1>ADAM: Anticipating the Digital Age of Mathematics</1> at Heinrich Heine University Düsseldorf.": "This server has been developed as part of the project <1>ADAM: Anticipating the Digital Age of Mathematics</1> at Heinrich Heine University Düsseldorf.",
" used": " used"
}

@ -56,9 +56,7 @@
"Not available in this level": "No disponible en este nivel",
"A repository of learning games for the proof assistant <1>Lean</1> <i>(Lean 4)</i> and its mathematical library <5>mathlib</5>": "Un repositorio de juegos para aprender el asistente de demostración <1>Lean</1>, <i>(Lean 4)</i> y su biblioteca matemática <5>mathlib</5> ",
"No Games loaded. Use <1>http://localhost:3000/#/g/local/FOLDER</1> to open a game directly from a local folder.": "No se ha cargado ningún juego. Use <1>http://localhost:3000/#/g/local/FOLDER</1> para abrir un juego directamente desde una carpeta local",
"<p>As this server runs lean on our university machines, it has a limited capacity. Our current estimate is about 70 simultaneous games. We hope to address and test this limitation better in the future.</p><1>Most aspects of the games and the infrastructure are still in development. Feel free to file a <1>GitHub Issue</1> about any problems you experience!</1>": "<p>Como este servidor corre en máquinas de nuestra universidad, tiene una capacidad limitada. Nuestra estimación actual es de unos 70 juegos simultaneos. Esperamos afrontar y comprobar mejor esta limitación en el futuro.</p>. <1>Muchos aspectos de los juegos y la infrastructura están aún en desarrollo. No dude en abrir una <1>GitHub Issue</1> sobre cualquier problema que experimente.</1>",
"<0>If you are considering writing your own game, you should use the <1>GameSkeleton Github Repo</1> as a template and read <3>How to Create a Game</3>.</0><1>You can directly load your games into the server and play it using the correct URL. The <1>instructions above</1> also explain the details for how to load your game to the server. We'd like to encourage you to contact us if you have any questions.</1><p>Featured games on this page are added manually. Please get in contact and we'll happily add yours.</p>": "<0>Si está considerando escribir su propio juego, use el <1>GameSkeleton Github Repo</1> como plantilla y lea <3>How to Create a Game</3>.</0><1>Puede cargar directamente los juegos en el servidor y jugarlo usando la URL adecuada. Las <1>instrucciones anteriores</1> también explican los detalles sobre cómo cargar su juego en el servidor. Le animamos a ponerse en contacto con nosotros si tiene preguntas.</1><p>Los juegos incluidos en esta página son añadidos manualmente. Por favor, contactenos y añadiremos el suyo encantados.</p>",
"This server has been developed as part of the project <1>ADAM : Anticipating the Digital Age of Mathematics</1> at Heinrich-Heine-Universität in Düsseldorf.": "Este servidor se ha desarrollado como parte del proyecto <1>ADAM : Anticipating the Digital Age of Mathematics</1> en la Heinrich-Heine-Universität de Düsseldorf.",
"Prerequisites": "Requisitos previos",
"Worlds": "Mundos",
"Levels": "Niveles",
@ -90,5 +88,12 @@
"<p>Select a JSON file with the saved game progress to load your progress.</p><1><0>Warning:</0> This will delete your current game progress! Consider <2>downloading your current progress</2> first!</1>": "<p>Seleccione un archivo JSON con el progreso del juego guardado para cargar su progreso.</p><1><0>Advertencia:</0> Esto borrará su progreso actual en el juego. Considere <2>descargar su progreso actual</2> antes</1>",
"Upload Saved Progress": "Subir progreso guardado",
"Load selected file": "Cargar archivo seleccionado",
"Rules": "Reglas"
"Rules": "Reglas",
"<p>As this server runs lean on our university machines, it has a limited capacity. Our current estimate is about 70 simultaneous games.</p>": "<p>Como este servidor corre en máquinas de nuestra universidad, tiene una capacidad limitada. Nuestra estimación actual es de unos 70 juegos simultaneos.</p>.",
"<0>Most aspects of the games and the infrastructure are still in development. Feel free to file a <1>GitHub Issue</1> about any problems you experience!</0>": "<1>Muchos aspectos de los juegos y la infrastructura están aún en desarrollo. No dude en abrir una <1>GitHub Issue</1> sobre cualquier problema que experimente.</1>",
"This server has been developed as part of the project <1>ADAM: Anticipating the Digital Age of Mathematics</1> at Heinrich Heine University Düsseldorf.": "Este servidor se ha desarrollado como parte del proyecto <1>ADAM: Anticipating the Digital Age of Mathematics</1> en la Heinrich-Heine-Universität de Düsseldorf.",
"Server capacity": "",
"RAM": "",
" used": "",
"CPU": ""
}

@ -0,0 +1,8 @@
/ko-level1.tmx
/ko-level2.tmx
/ko-omegat.tmx
/**/*.bak
/omegat/last_entry.properties
/omegat/files_order.txt
/omegat/project_stats.txt
/tm/*.tmx

@ -0,0 +1,15 @@
# 린 4 게임
[English (영어)](./README.md) | 한국어
## 기여하기
`lean4game`의 한국어 번역에 기여하는 활동은 언제든지 환영합니다!
### 한국어 번역
저([차불휘][bc])는 [오메가T(OmegaT)][omt]를 이용해 영어 문서를 한국어로 번역합니다. 오메가T 프로젝트는 이 디렉터리, 다시 말해 `client/public/locales/ko`에 있습니다. 오메가T로 JSON 파일을 구문 분석 하려면 [오메가T를 위한 오카피(Okapi) 필터 플러그인][okapi]을 설치해야 됩니다.
[bc]: https://github.com/chabulhwi
[omt]: https://omegat.org/
[okapi]: https://okapiframework.org/wiki/index.php/Okapi_Filters_Plugin_for_OmegaT

@ -0,0 +1,18 @@
# Lean 4 Game
English | [한국어[Korean]](./README.ko.md)
## Contributing
Contributions to the Korean translation of `lean4game` are always welcome!
### Korean Translation
I ([Bulhwi Cha][bc]) use [OmegaT][omt] to translate English documentation into
Korean. The OmegaT project is in this directory, that is,
`client/public/locales/ko`. You need to install the [Okapi filters plugin for
OmegaT][okapi] to make OmegaT parse JSON files.
[bc]: https://github.com/chabulhwi
[omt]: https://omegat.org/
[okapi]: https://okapiframework.org/wiki/index.php/Okapi_Filters_Plugin_for_OmegaT

@ -0,0 +1,167 @@
# Glossary in tab-separated format -*- coding: utf-8 -*-
St. Anselm 안셀무스
ontological 존재론적
argument 논증
argument 인수
Lean 린
Lean community 린 커뮤니티
God 신
Alvin Plantinga 앨빈 플랜팅아
exist 존재하다
existence 존재
the understanding 지성
reality 현실
assumption 가정
reductio 귀류법
great 큰
premise 전제
being 존재자
conceive 생각하다
definition 정의
true 참
true 참인
false 거짓
false 거짓인
formulate 정식화하다
formulation 정식화
formalize 형식화하다
formalization 형식화
property 속성
redundant 불필요한
sentence 문장
state 진술하다
statement 진술
proposition 명제
negation 부정
axiom 공리
theorem 정리
theory 이론
conclude 결론하다
prove 증명하다
SEP 스탠퍼드 철학 백과사전
Eric Wieser 에릭 비저
Alistair Tucker 앨리스터 터커
philosophy 철학
Owl of Sogang 서강올빼미
type theory 유형론
universe level 유형 세계 변수
type 유형
type 입력하다
type check 유형을 확인하다
type check 유형이 확인되다
type check 유형 확인이 잘되다
type class 유형 클래스
instance 사례
category mistake 범주 실수
class 클래스
example 보기
example 예
inductive type 귀납형
define 정의하다
constructor 구성자
Apache License, Version 2.0 아파치 라이선스, 버전 2.0
under the terms of 의 조건에 따라
OmegaT 오메가T
symbolic link 심벌릭 링크
directory 디렉터리
root directory 최상위 디렉터리
documentation 문서
English 영어
Korean 한국어
chapter 장
quiz 퀴즈
question 문제
command 명령어
error 오류
code 코드
evaluate 계산하다
keyword 핵심어
declare 선언하다
constant 상수
reference 참고 문헌
universe-polymorphic 세계 다형적
parametrically polymorphic 매개 변수 다형적
function 함수
identifier 식별자
definitionally equal 정의상 같은
natural number 자연수
input 입력값
return 반환하다
non-zero 영이 아닌
zero 영
alpha-equivalent 알파 동등한
less-than-or-equal-to sign 작거나 같음 부호
dependent function 의존 함수
dependent function type 의존 함수형
dependent product 의존곱
dependent product type 의존곱형
underscore 밑줄
implicit 암시적
explicit 명시적
sigma type 시그마
propositional logic 명제 논리
term 항
contemporary 동시대
term 용어
truth-value 진릿값
bearer 담지자
propositional attitudes 명제적 태도
believe 믿다
doubt 의심하다
South Korea 한국
school mathematics 학교 수학
sentence 문장
high school mathematics 고등학교 수학
teacher 교사
Stanford Encyclopedia of Philosophy 스탠퍼드 철학 백과사전
ordered triple 순서세짝
conjecture 추측
Goldbach's conjecture 골드바흐의 추측
interactive theorem prover 상호 작용 정리 증명기
truth 참
falsity 거짓
rule of inference 추론 규칙
introduction rule 도입 규칙
elimination rule 제거 규칙
ex falso quodlibet 엑스 팔소 세퀴투르 쿠오들리베트
principle of explosion 폭발 원리
propositional connective 명제 연결사
symbol 기호
refutation by contradiction 모순에 따른 부인
contradiction 모순
conjunction 연언
disjunction 선언(選言)
implication 함의
material implication 내용적 함의
conditional 조건문
modus ponens 긍정 논법[모더스 포넨스]
necessary condition 필요조건
conversion 역
inversion 이(裏)
contraposition 대우(對偶)
equivalence 동등
biconditional 쌍조건문
abbreviation 준말
if and only if …일 때 그리고 그럴 때만
editor 편집기
shortcut 단축키
Theorem Proving in Lean 4 린 4로 하는 정리 증명
exercise 연습 문제
repository 저장소
Jeremy Avigad 제러미 아비가드
Leonardo de Moura 레오나르두 지 모라
Soonho Kong 공순호
Sebastian Ullrich 제바스티안 울리히
file 파일
Markdown 마크다운
quiz 퀴즈
translation 번역
contribute 기여하다
progress 진도
capacity 이용량
GitHub 깃허브
repo 저장소
game rule 게임 규칙
unlocked 잠금 해제가 된
unlock 잠금 해제를 하다
Markdown 마크다운

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<omegat>
<project version="1.0">
<source_dir>__DEFAULT__</source_dir>
<source_dir_excludes>
<mask>**/.svn/**</mask>
<mask>**/CVS/**</mask>
<mask>**/.cvs/**</mask>
<mask>**/.git/**</mask>
<mask>**/.hg/**</mask>
<mask>**/.repositories/**</mask>
<mask>**/desktop.ini</mask>
<mask>**/Thumbs.db</mask>
<mask>**/.DS_Store</mask>
<mask>**/~$*</mask>
</source_dir_excludes>
<target_dir>__DEFAULT__</target_dir>
<tm_dir>__DEFAULT__</tm_dir>
<glossary_dir>__DEFAULT__</glossary_dir>
<glossary_file>__DEFAULT__</glossary_file>
<dictionary_dir>__DEFAULT__</dictionary_dir>
<export_tm_dir>__DEFAULT__</export_tm_dir>
<export_tm_levels>omegat level1 level2</export_tm_levels>
<source_lang>en</source_lang>
<target_lang>ko</target_lang>
<source_tok>org.omegat.tokenizer.LuceneEnglishTokenizer</source_tok>
<target_tok>org.omegat.tokenizer.HunspellTokenizer</target_tok>
<sentence_seg>true</sentence_seg>
<support_default_translations>true</support_default_translations>
<remove_tags>false</remove_tags>
<external_command></external_command>
</project>
</omegat>

File diff suppressed because it is too large Load Diff

@ -0,0 +1,15 @@
# 린 4 게임
[English (영어)](./README.md) | 한국어
## 기여하기
`lean4game`의 한국어 번역에 기여하는 활동은 언제든지 환영합니다!
### 한국어 번역
저([차불휘][bc])는 [오메가T(OmegaT)][omt]를 이용해 영어 문서를 한국어로 번역합니다. 오메가T 프로젝트는 이 디렉터리, 다시 말해 `client/public/locales/ko`에 있습니다. 오메가T로 JSON 파일을 구문 분석 하려면 [오메가T를 위한 오카피(Okapi) 필터 플러그인][okapi]을 설치해야 됩니다.
[bc]: https://github.com/chabulhwi
[omt]: https://omegat.org/
[okapi]: https://okapiframework.org/wiki/index.php/Okapi_Filters_Plugin_for_OmegaT

@ -0,0 +1,99 @@
{
"Tactics": "전략",
"Lean Game Server": "린 게임 서버",
"<p>Game rules determine if it is allowed to skip levels and if the games runs checks to only allow unlocked tactics and theorems in proofs.</p><1>Note: \"Unlocked\" tactics (or theorems) are determined by two things: The set of minimal tactics needed to solve a level, plus any tactics you unlocked in another level. That means if you unlock <1>simp</1> in a level, you can use it henceforth in any level.</1><p>The options are:</p>": "<p>게임 규칙에 따라, 단계들을 건너뛰어도 되는지 그리고 증명을 작성할 때 잠금 해제가 된 전략과 정리만 이용할 수 있는지가 정해집니다.</p><1>\n\n참고: '잠금 해제'가 된 전략이나 정리는 다음 두 부류로 정해집니다. (1) 해당 단계를 푸는 데 필요한 최소한의 전략이나 정리의 모임, (2) 다른 단계에서 잠금 해제를 한 전략이나 정리. 따라서 여러분이 <1>simp</1> 전략을 잠금 해제 하면, 그 뒤로 어느 단계에서든 이 전략을 이용할 수 있습니다.</1><p>선택할 수 있는 게임 규칙은 다음과 같습니다.</p>",
"Game Rules": "게임 규칙",
"levels": "단계",
"tactics": "전략",
"regular": "일반",
"relaxed": "완화됨",
"none": "없음",
"Rules": "규칙",
"Intro": "소개",
"Game Introduction": "게임 소개",
"World selection": "세계 선택",
"Start": "시작하기",
"Inventory": "인벤토리",
"next level": "다음 단계",
"Next": "다음",
"back to world selection": "세계 선택하러 돌아가기",
"Leave World": "세계에서 나가기",
"previous level": "이전 단계",
"Previous": "이전",
"Editor mode is enforced!": "편집기 모드가 강제됐습니다!",
"Editor mode": "편집기 모드",
"Typewriter mode": "타자기 모드",
"information, Impressum, privacy policy": "정보, 관리자 정보, 사생활 정책",
"Preferences": "기본 설정",
"Game Info & Credits": "게임 정보 및 제작자 명단",
"Game Info": "게임 정보",
"Clear Progress": "진도 없애기",
"Erase": "지우기",
"Download Progress": "진도 내려받기",
"Download": "내려받기",
"Load Progress from JSON": "JSON에서 진도 불러오기",
"Upload": "업로드",
"Home": "홈",
"back to games selection": "게임 선택하러 돌아가기",
"close inventory": "인벤토리 닫기",
"show inventory": "인벤토리 보기",
"World": "세계",
"Show more help!": "도움말 더 보기!",
"Goal": "목표",
"Current Goal": "현재 목표",
"Objects": "객체",
"Assumptions": "가정",
"Further Goals": "이후 목표",
"No Goals": "목표 없음",
"Loading goal…": "목표 불러오는 중…",
"Click somewhere in the Lean file to enable the infoview.": "린 파일의 아무 곳이나 눌러 정보창을 여십시오.",
"Waiting for Lean server to start…": "린 서버가 시작하기를 기다리는 중…",
"Level completed! 🎉": "단계 완료! 🎉",
"Level completed with warnings 🎭": "경고 있는 채로 단계 완료 🎭",
"Active Goal": "활성화된 목표",
"Crashed! Go to editor mode and fix your proof! Last server response:": "시스템 다운됨! 편집기 모드에서 증명을 고치십시오! 마지막 서버 응답:",
"Line": "줄",
"Character": "문자",
"Loading messages…": "메시지 불러오는 중…",
"Execute": "실행하기",
"Definitions": "정의",
"Theorems": "정리",
"Not unlocked yet": "아직 잠금 해제가 안 됨",
"Not available in this level": "이 단계에서 쓸 수 없음",
"A repository of learning games for the proof assistant <1>Lean</1> <i>(Lean 4)</i> and its mathematical library <5>mathlib</5>": "<1>린(Lean 4)</1> 증명 보조기와 그 수학 라이브러리 <5>매스리브(mathlib)</5>를 학습하기 위한 게임들의 저장소",
"No Games loaded. Use <1>http://localhost:3000/#/g/local/FOLDER</1> to open a game directly from a local folder.": "불러온 게임 없음. <1>http://localhost:3000/#/g/local/FOLDER</1>를 이용해 지역[로컬] 폴더에서 게임을 직접 여십시오.",
"Prerequisites": "선행 요건",
"Worlds": "세계",
"Levels": "단계",
"Language": "언어",
"Server capacity": "서버 이용량",
"RAM": "램",
"CPU": "CPU",
"Development notes": "개발 노트",
"Adding new games": "새 게임 추가하기",
"Funding": "재정 지원",
"<p>Do you want to delete your saved progress irreversibly?</p><p>(This deletes your proofs and your collected inventory. Saves from other games are not deleted.)</p>": "<p>저장된 진도를 불가역적으로 삭제하시겠습니까?</p><p>(이를 선택하시면 증명과 인벤토리 안의 수집 항목들이 삭제됩니다. 다른 게임에 저장된 정보는 삭제되지 않습니다.)</p>",
"Delete Progress?": "진도를 삭제하시겠습니까?",
"Delete": "삭제하기",
"Download & Delete": "내려받고 삭제하기",
"Cancel": "취소하기",
"Layout": "레이아웃",
"Always visible": "항상 보임",
"Save my settings (in the browser store)": "(브라우저에) 설정 저장하기",
"<p>Select a JSON file with the saved game progress to load your progress.</p><1><0>Warning:</0> This will delete your current game progress! Consider <2>downloading your current progress</2> first!</1>": "<p>저장된 게임 진도가 있는 JSON 파일을 선택해 진도를 불러오십시오.</p><1><0>경고:</0> 이를 실행하면 현재의 게임 진도가 삭제됩니다! <2>현재의 게임 진도</2>를 먼저 내려받을지 판단하십시오!</1>",
"Upload Saved Progress": "저장된 진도 업로드",
"Load selected file": "선택한 파일 열기",
"Mobile": "모바일",
"Auto": "자동",
"Desktop": "데스크톱",
"<0>If you are considering writing your own game, you should use the <1>GameSkeleton Github Repo</1> as a template and read <3>How to Create a Game</3>.</0><1>You can directly load your games into the server and play it using the correct URL. The <1>instructions above</1> also explain the details for how to load your game to the server. We'd like to encourage you to contact us if you have any questions.</1><p>Featured games on this page are added manually. Please get in contact and we'll happily add yours.</p>": "<0>여러분이 직접 게임을 작성할 생각이 있다면, <1>GameSkeleton 깃허브 저장소</1>를 양식[템플릿]으로 이용하고 <3>'게임 만들기(Creating a Game)'</3> 문서를 읽으십시오.</0><1>여러분이 작성한 게임을 직접 서버에서 불러오고, 정확한 URL을 이용해 그 게임을 하실 수 있습니다. 여러분의 게임을 서버에서 불러오는 방법에 관한 세부 사항도 위의 <1>설명서</1>에 나와 있습니다. 궁금한 점이 있으면 저희에게 연락해 주십시오.</1><p>이 페이지에 실린 게임들은 수동으로 추가됐습니다. 저희에게 연락하시면 여러분의 게임을 기꺼이 추가하겠습니다.",
"Level": "단계",
"Introduction": "소개",
"Retry proof from here": "여기부터 증명 다시 시도하기",
"Retry": "다시 시도하기",
"Failed command": "실패한 명령",
"<p>As this server runs lean on our university machines, it has a limited capacity. Our current estimate is about 70 simultaneous games.</p>": "",
"<0>Most aspects of the games and the infrastructure are still in development. Feel free to file a <1>GitHub Issue</1> about any problems you experience!</0>": "",
"This server has been developed as part of the project <1>ADAM: Anticipating the Digital Age of Mathematics</1> at Heinrich Heine University Düsseldorf.": "",
" used": ""
}

@ -1,94 +0,0 @@
{
"Intro": "",
"Game Introduction": "",
"World selection": "",
"Start": "",
"Inventory": "",
"next level": "",
"Next": "",
"back to world selection": "",
"Leave World": "",
"previous level": "",
"Previous": "",
"Editor mode is enforced!": "",
"Editor mode": "",
"Typewriter mode": "",
"information, Impressum, privacy policy": "",
"Preferences": "",
"Game Info & Credits": "",
"Game Info": "",
"Clear Progress": "",
"Erase": "",
"Download Progress": "",
"Download": "",
"Load Progress from JSON": "",
"Upload": "",
"Home": "",
"back to games selection": "",
"close inventory": "",
"show inventory": "",
"World": "",
"Show more help!": "",
"Goal": "",
"Objects": "",
"Assumptions": "",
"Current Goal": "",
"Further Goals": "",
"No Goals": "",
"Loading goal…": "",
"Click somewhere in the Lean file to enable the infoview.": "",
"Waiting for Lean server to start…": "",
"Level completed! 🎉": "",
"Level completed with warnings 🎭": "",
"Failed command": "",
"Retry proof from here": "",
"Retry": "",
"Active Goal": "",
"Crashed! Go to editor mode and fix your proof! Last server response:": "",
"Line": "",
"Character": "",
"Loading messages…": "",
"Execute": "",
"Tactics": "",
"Definitions": "",
"Theorems": "",
"Not unlocked yet": "",
"Not available in this level": "",
"A repository of learning games for the proof assistant <1>Lean</1> <i>(Lean 4)</i> and its mathematical library <5>mathlib</5>": "",
"No Games loaded. Use <1>http://localhost:3000/#/g/local/FOLDER</1> to open a game directly from a local folder.": "",
"<p>As this server runs lean on our university machines, it has a limited capacity. Our current estimate is about 70 simultaneous games. We hope to address and test this limitation better in the future.</p><1>Most aspects of the games and the infrastructure are still in development. Feel free to file a <1>GitHub Issue</1> about any problems you experience!</1>": "",
"<0>If you are considering writing your own game, you should use the <1>GameSkeleton Github Repo</1> as a template and read <3>How to Create a Game</3>.</0><1>You can directly load your games into the server and play it using the correct URL. The <1>instructions above</1> also explain the details for how to load your game to the server. We'd like to encourage you to contact us if you have any questions.</1><p>Featured games on this page are added manually. Please get in contact and we'll happily add yours.</p>": "",
"This server has been developed as part of the project <1>ADAM : Anticipating the Digital Age of Mathematics</1> at Heinrich-Heine-Universität in Düsseldorf.": "",
"Prerequisites": "",
"Worlds": "",
"Levels": "",
"Language": "",
"Lean Game Server": "",
"Development notes": "",
"Adding new games": "",
"Funding": "",
"Level": "",
"Introduction": "",
"<p>Do you want to delete your saved progress irreversibly?</p><p>(This deletes your proofs and your collected inventory. Saves from other games are not deleted.)</p>": "",
"Delete Progress?": "",
"Delete": "",
"Download & Delete": "",
"Cancel": "",
"Mobile": "",
"Auto": "",
"Desktop": "",
"Layout": "",
"Always visible": "",
"Save my settings (in the browser store)": "",
"<p>Game rules determine if it is allowed to skip levels and if the games runs checks to only allow unlocked tactics and theorems in proofs.</p><1>Note: \"Unlocked\" tactics (or theorems) are determined by two things: The set of minimal tactics needed to solve a level, plus any tactics you unlocked in another level. That means if you unlock <1>simp</1> in a level, you can use it henceforth in any level.</1><p>The options are:</p>": "",
"Game Rules": "",
"levels": "",
"tactics": "",
"regular": "",
"relaxed": "",
"none": "",
"<p>Select a JSON file with the saved game progress to load your progress.</p><1><0>Warning:</0> This will delete your current game progress! Consider <2>downloading your current progress</2> first!</1>": "",
"Upload Saved Progress": "",
"Load selected file": "",
"Rules": ""
}

@ -63,10 +63,7 @@
"Not available in this level": "本关卡不提供",
"A repository of learning games for the proof assistant <1>Lean</1> <i>(Lean 4)</i> and its mathematical library <5>mathlib</5>": "这是一个为证明助手 <1>Lean</1> <i>(Lean 4)</i> 及其数学库 <5>mathlib</5> 设计的学习游戏库",
"No Games loaded. Use <1>http://localhost:3000/#/g/local/FOLDER</1> to open a game directly from a local folder.": "未加载游戏。访问 <1>http://localhost:3000/#/g/local/FOLDER</1> 从本地文件夹打开游戏。",
"<p>As this server runs lean on our university machines, it has a limited capacity. Our current estimate is about 70 simultaneous games. We hope to address and test this limitation better in the future.</p><1>Most aspects of the games and the infrastructure are still in development. Feel free to file a <1>GitHub Issue</1> about any problems you experience!</1>": "<p>这个服务器部署在我们大学的机器上,运行能力有限,目前估计最多可同时支持约 70 个游戏。我们希望将来能更有效地解决并测试这些限制。</p><1>游戏和基础设施的许多方面仍在开发之中。如果您遇到任何问题,欢迎在 <1>GitHub</1> 上提交问题反馈。</1>",
"<0>If you are considering writing your own game, you should use the <1>GameSkeleton Github Repo</1> as a template and read <3>How to Create a Game</3>.</0><1>You can directly load your games into the server and play it using the correct URL. The <1>instructions above</1> also explain the details for how to load your game to the server. We'd like to encourage you to contact us if you have any questions.</1><p>Featured games on this page are added manually. Please get in contact and we'll happily add yours.</p>": "<0>如果你打算编写自己的游戏,可以使用 <1>GameSkeleton Github Repo</1> 作为模板,并参阅 <3>如何创建游戏</3>。</0><1>你可以直接将游戏上传至服务器,并通过正确的 URL 进行游戏。上面的 <1>说明</1> 已详细介绍了如何将游戏加载到服务器的步骤。如果你有任何疑问,请随时联系我们。</1><p>本页上的精选游戏都是手动添加的。如果你想添加你的游戏,请与我们联系,我们非常欢迎。</p>",
"This server has been developed as part of the project <1>ADAM : Anticipating the Digital Age of Mathematics</1> at Heinrich-Heine-Universität in Düsseldorf.": "此服务器是 Heinrich-Heine-Universität Düsseldorf 项目 <1>ADAM预见数学的数字时代</1> 的一部分。",
"Prerequisites": "前置条件",
"Worlds": "世界",
"Levels": "关卡",
@ -91,5 +88,12 @@
"Level": "关卡",
"Introduction": "介绍",
"Retry": "重试",
"Failed command": "命令失败"
"Failed command": "命令失败",
"<p>As this server runs lean on our university machines, it has a limited capacity. Our current estimate is about 70 simultaneous games.</p>": "",
"<0>Most aspects of the games and the infrastructure are still in development. Feel free to file a <1>GitHub Issue</1> about any problems you experience!</0>": "",
"This server has been developed as part of the project <1>ADAM: Anticipating the Digital Age of Mathematics</1> at Heinrich Heine University Düsseldorf.": "",
"Server capacity": "",
"RAM": "",
" used": "",
"CPU": ""
}

@ -122,25 +122,10 @@ function LandingPage() {
/** Parse `games/stats.csv` if present and display server capacity. */
React.useEffect(() => {
fetch(`${window.location.origin}/data/stats`)
.then(response => {if (response.ok) {
return response.text() } else {throw ""}})
.then(data => {
// Parse the CSV content
const lines = data.split('\n');
const [header, line2] = lines;
if (!(header.replace(' ', '').startsWith("CPU,MEM"))) {
console.info("Not displaying server stats: received unexpected: ", header)
}
if (line2) {
let values = line2.split(',')
setUsageCPU(100 * Number(values[0]));
setUsageMem(100 * Number(values[1]));
}
}).catch(err => {
console.info('server stats unavailable')
console.debug(err)
})
const interval = setInterval(() => {
fetch_stats();
}, 2000)
return () => clearInterval(interval)
}, [])
return <div className="landing-page">
@ -186,9 +171,15 @@ function LandingPage() {
<section>
<div className="wrapper">
<h2>{t("Server capacity")}</h2>
<Trans>
<p>
As this server runs lean on our university machines, it has a limited capacity.
Our current estimate is about 70 simultaneous games.
</p>
</Trans>
<p>
{ usageMem >= 0 && <> {t("RAM")}: <strong>{usageMem} % </strong> {t("used")}.<br/></> }
{ usageCPU >= 0 && <> {t("CPU")}: <strong>{usageCPU} % </strong> {t("used")}. </> }
{ usageMem >= 0 && <> {t("RAM")}: <strong>{usageMem.toFixed(2)} %</strong>{t(" used")}.<br/></> }
{ usageCPU >= 0 && <> {t("CPU")}: <strong>{usageCPU.toFixed(2)} %</strong>{t(" used")}. </> }
</p>
</div>
</section>
@ -197,11 +188,6 @@ function LandingPage() {
<div className="wrapper">
<h2>{t("Development notes")}</h2>
<Trans>
<p>
As this server runs lean on our university machines, it has a limited capacity.
Our current estimate is about 70 simultaneous games.
We hope to address and test this limitation better in the future.
</p>
<p>
Most aspects of the games and the infrastructure are still in development. Feel free to
file a <a target="_blank" href="https://github.com/leanprover-community/lean4game/issues">GitHub Issue</a> about
@ -240,7 +226,7 @@ function LandingPage() {
<Trans>
This server has been developed as part of the
project <a target="_blank" href="https://hhu-adam.github.io">ADAM: Anticipating the Digital Age of Mathematics</a> at
Heinrich-Heine-Universität in Düsseldorf.
Heinrich Heine University Düsseldorf.
</Trans>
</p>
</div>
@ -253,6 +239,31 @@ function LandingPage() {
</footer>
</div>
function fetch_stats() {
fetch(`${window.location.origin}/data/stats`)
.then(response => {
if (response.ok) {
return response.text();
} else { throw ""; }
})
.then(data => {
// Parse the CSV content
const lines = data.split('\n');
const [header, line2] = lines;
if (!(header.replace(' ', '').startsWith("CPU,MEM"))) {
console.info("Not displaying server stats: received unexpected: ", header);
}
if (line2) {
let values = line2.split(',');
setUsageCPU(100 * parseFloat(values[0]));
setUsageMem(100 * parseFloat(values[1]));
}
}).catch(err => {
console.info('server stats unavailable');
console.debug(err);
});
}
}
export default LandingPage

@ -3,7 +3,8 @@
"leanprover-community/nng4",
"hhu-adam/robo",
"djvelleman/stg4",
"trequetrum/lean4game-logic"
"trequetrum/lean4game-logic",
"jadabouhawili/knightsandknaves-lean4game"
],
"languages": [
@ -28,7 +29,7 @@
"name": "Español"
},
{
"iso": "kr",
"iso": "ko",
"flag": "KR",
"name": "한국어"
}

@ -36,12 +36,12 @@ const router = createHashRouter([
{
// For backwards compatibility
path: "/game/nng",
loader: () => redirect("/g/hhu-adam/NNG4")
loader: () => redirect("/g/leanprover-community/nng4")
},
{
// For backwards compatibility
path: "/g/hhu-adam/NNG4",
loader: () => redirect("/g/leanprover-community/NNG4")
loader: () => redirect("/g/leanprover-community/nng4")
},
{
path: "/g/:owner/:repo",

@ -24,7 +24,11 @@ You should see a white screen which shows import updates and eventually reports
Now you can immediately play the game at `adam.math.hhu.de/#/g/{USER}/{REPOSITORY}`!
## 4. Main page
## 4. Update
To upload a new version of the game you will have to repeat 1. and 2. whenever you want to publish the updated version.
## 5. Main page
Adding games to the main page happens manually by the server maintainers. Tell us if you want us
to add a tile for your game!

@ -0,0 +1,14 @@
services:
lean4game:
build: .
privileged: true # needed to run bubblewrap inside docker
environment:
- LEAN4GAME_GITHUB_USER=${LEAN4GAME_GITHUB_USER}
- LEAN4GAME_GITHUB_TOKEN=${LEAN4GAME_GITHUB_TOKEN}
ports:
- "8080:8080"
volumes:
- games_data:/app/games
volumes:
games_data:

1689
package-lock.json generated

File diff suppressed because it is too large Load Diff

@ -0,0 +1,43 @@
import time
def measure_proc_stat() -> dict[str, int]:
proc_stat_header = open("/proc/stat", "r").readline()
proc_stat = proc_stat_header.split(' ')[2:]
proc_stat[-1] = proc_stat[-1].removesuffix('\n')
proc_stat = list(map(int, proc_stat))
proc_stat_dict= {'user': proc_stat[0],
'nice': proc_stat[1],
'system': proc_stat[2],
'idle': proc_stat[3],
'iowait': proc_stat[4],
'irq': proc_stat[5],
'softirq': proc_stat[6],
'steal': proc_stat[7],
'guest': proc_stat[8],
'guest_nice': proc_stat[9]}
return proc_stat_dict
if __name__ == "__main__":
"""
Script emulates htop calculation of CPU at the
moment of calling.
"""
prev = measure_proc_stat()
prev_idle = prev.get('idle') + prev.get('iowait')
prev_non_idle = prev.get('user') + prev.get('nice') + prev.get('system') + prev.get('irq') + prev.get('softirq') + prev.get('steal')
prev_total = prev_idle + prev_non_idle
time.sleep(0.1)
curr = measure_proc_stat()
curr_idle = curr.get('idle') + curr.get('iowait')
curr_non_idle = curr.get('user') + curr.get('nice') + curr.get('system') + curr.get('irq') + curr.get('softirq') + curr.get('steal')
curr_total = curr_idle + curr_non_idle
d_total = curr_total - prev_total
d_idle = curr_idle - prev_idle
cpu_usage = ((d_total - d_idle)/d_total)
print(cpu_usage)

@ -20,9 +20,9 @@ import { spawn } from 'child_process'
*/
const queueLength = {
"g/hhu-adam/robo": 2,
"g/hhu-adam/nng4": 5,
"g/djvelleman/stg4": 0,
"g/trequetrum/lean4game-logic": 0,
"g/leanprover-community/nng4": 5,
"g/djvelleman/stg4": 2,
"g/trequetrum/lean4game-logic": 2,
}
const __filename = url.fileURLToPath(import.meta.url);
@ -71,15 +71,7 @@ const server = app
express.static(path.join(getGameDir(owner,repo),".lake","gamedata"))(req, res, next);
})
.use('/data/stats', (req, res, next) => {
// Returns a CSV of the form
//
// CPU,Mem
// 0.21,0.65
//
// which contains the current server usage.
const statsProcess = spawn('/bin/bash', [path.join(__dirname, "stats.sh"), process.pid])
let outputData = ''
let errorData = ''
statsProcess.stdout.on('data', (data) => {

@ -1,10 +1,12 @@
#!/bin/bash
#!/usr/bin/env bash
# first argument is the process ID
pid="$1"
# Load python interpreter
python=/usr/bin/python3
# Load python script
cpu_usage=relay/cpu_usage.py
# Execute python script
cpu=$($python $cpu_usage)
# Calculate memory usage by computing 1 - %free_memory
mem=$(free | sed '2q;d' | awk '{print 1 - ($4/$2)}')
# number of CPUs available
nproc=$(nproc --all)
# hacky way to print the content of a CSV file containing CPU/Mem usage of the process
top -bn2 -p $pid | awk -v nproc=$nproc 'NR > 16 {$12=substr($0,72); printf "CPU, MEM\n%.2f, %.2f\n", $9/nproc, $10}'
printf "CPU, MEM\n%f, %f\n" $cpu $mem

Loading…
Cancel
Save